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Made in us
Regular Dakkanaut




Ok the corpse cart moves and fights as a Monster,
normally monsters are large targets , and can't join units.

However corpse carts are not large targets and can be mounted?ridden? pushed? by a necromancer.

so if a necro has a corpse cart can he join a unit?

fellblade wrote:Always buy ugly dice. Pretty dice think it's enough that they look good; ugly dice put out.
 
   
Made in us
Regular Dakkanaut






Yes, he can.

And God said unto Abraham, "Take this mighty bolter, my son, and smite thy enemies from afar. Fear not, Emperor protects..er, I mean, well, youknowwhatImean." 
   
Made in us
Regular Dakkanaut






Because he's so sexy.

And God said unto Abraham, "Take this mighty bolter, my son, and smite thy enemies from afar. Fear not, Emperor protects..er, I mean, well, youknowwhatImean." 
   
Made in us
Longtime Dakkanaut






Yep. It's not a monster, and not a chariot; it's a cart, full of corpses.

He's got a mind like a steel trap. By which I mean it can only hold one idea at a time;
it latches on to the first idea to come along, good or bad; and it takes strenuous effort with a crowbar to make it let go.
 
   
Made in us
Regular Dakkanaut






"I'm... too sexy for my cart... too sexy for my cart... full of zombaayyz...."

And God said unto Abraham, "Take this mighty bolter, my son, and smite thy enemies from afar. Fear not, Emperor protects..er, I mean, well, youknowwhatImean." 
   
Made in us
Regular Dakkanaut




cool, i figured it could but just wanted to make sure.

now if I put the necro mounting the cart in a unit of ghouls, and a vampire has ghoulkin, The cart and the necro would take the march move with the unit of ghouls? Ghoulkin say charcters in the unit get to march with them but im not sure the cart would, though it might since it is part of the necro ( sorta).

fellblade wrote:Always buy ugly dice. Pretty dice think it's enough that they look good; ugly dice put out.
 
   
Made in us
Regular Dakkanaut






That too will work. Ghouls like to push carts. In their former lives they were probably adamant grocery store shoppers.

And God said unto Abraham, "Take this mighty bolter, my son, and smite thy enemies from afar. Fear not, Emperor protects..er, I mean, well, youknowwhatImean." 
   
Made in us
Regular Dakkanaut




Ok thats all I needed to know .
Thats a nice way to help protect the necro, add so attack numbers to the ghouls, and get the Balefiring goodness 12 to 16 inches closer on the first turn.

fellblade wrote:Always buy ugly dice. Pretty dice think it's enough that they look good; ugly dice put out.
 
   
Made in us
Fixture of Dakka






San Jose, CA

Mr. Bombadidaloo wrote:That too will work. Ghouls like to push carts. In their former lives they were probably adamant grocery store shoppers.


You sure about that? Units move at the speed of the slowest model; is the Cart specifically prohibited from marching?

Quis Custodiet Ipsos Custodes? 
   
Made in us
Sneaky Kommando





Actually, isn't the corpse cart considered a monster? If so it is not able to join units. Assuming that it is, remember that it must be in the front of the unit, still making it vulnerable to combat and things like cannon.

Epic Fail 
   
Made in us
Longtime Dakkanaut






No, the corpse cart is not a monster.

He's got a mind like a steel trap. By which I mean it can only hold one idea at a time;
it latches on to the first idea to come along, good or bad; and it takes strenuous effort with a crowbar to make it let go.
 
   
Made in us
Sslimey Sslyth




I've only had the VC book about a week, so I had not really thought about that. It opens some possibilities for first turn nastiness.

Pre-game march move. First turn march/charge, and/or the necromancer Dansing the unit if needed. Set up on an extreme flank and you could have a unit enfillading the enemy position and absolutely demanding disproportionate attention away from the rest of the army.
   
Made in us
Sneaky Kommando





Though that would also require a vampire in the unit, which makes that unit worth killing.

Epic Fail 
   
Made in us
Sneaky Kommando





Remember that the corpse cart will not replace models in back ranks, thus a unit would still need 5 rank and file models in the back ranks to count the rank bonus, forcing you to run your units effectively 7 wide (5 + the cart) if you want to get that combat rez.

Epic Fail 
   
Made in us
[DCM]
Tilter at Windmills






Manchester, NH

No one I've ever actually met plays that way. Everyone who's been playing for any length of time plays that the 6th ed WD & Chronicles article is still in effect, meaning that larger models fill in ranks as if they were a number of models equal to the spaces they take up. It's one of my biggest pet peeves that GW left that article/explanation out of the new rulebook.

The Corpse Cart "moves and fights as a monster", which is what allows you to attach it to a unit if there's a necro aboard, because non-flying monsters mounted by characters are allowed to join units.

FYI, Direwolf just released their new VC FAQ:

http://www.geocities.com/mi_whplayers/7th_faqs/vc_faq.txt

This message was edited 1 time. Last update was at 2008/04/24 17:15:44


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Maelstrom's Edge! 
   
Made in us
Longtime Dakkanaut






Here I've been repeating over and over that the corpse cart is not a monster... but on the VC reference sheet, it is defined as a monster.

Oops.

This message was edited 1 time. Last update was at 2008/04/24 17:53:58


He's got a mind like a steel trap. By which I mean it can only hold one idea at a time;
it latches on to the first idea to come along, good or bad; and it takes strenuous effort with a crowbar to make it let go.
 
   
Made in us
Sslimey Sslyth




That's interesting, because that's the only place where it is. It isn't defined as such in either the army list or the unit's rules in the main part of the book.
   
Made in us
[DCM]
Tilter at Windmills






Manchester, NH

Yup. But between the reference sheet and "moves and fights as a monster", most folks I've talked to in person and only are treating it just like a monster for all intents and purposes.

This message was edited 1 time. Last update was at 2008/04/24 17:14:58


Adepticon 2015: Team Tourney Best Imperial Team- Team Ironguts, Adepticon 2014: Team Tourney 6th/120, Best Imperial Team- Cold Steel Mercs 2, 40k Championship Qualifier ~25/226
More 2010-2014 GT/Major RTT Record (W/L/D) -- CSM: 78-20-9 // SW: 8-1-2 (Golden Ticket with SW), BA: 29-9-4 6th Ed GT & RTT Record (W/L/D) -- CSM: 36-12-2 // BA: 11-4-1 // SW: 1-1-1
DT:70S++++G(FAQ)M++B++I+Pw40k99#+D+++A+++/sWD105R+++T(T)DM+++++
A better way to score Sportsmanship in tournaments
The 40K Rulebook & Codex FAQs. You should have these bookmarked if you play this game.
The Dakka Dakka Forum Rules You agreed to abide by these when you signed up.

Maelstrom's Edge! 
   
Made in us
Longtime Dakkanaut




Cherry Hill, NJ

It is a monster, but if a character is mounted on it, it then becomes a monstrous mount. Monstrous mounts, as long as they do not have flying can join units.
   
Made in us
Regular Dakkanaut




fellblade wrote:Here I've been repeating over and over that the corpse cart is not a monster... but on the VC reference sheet, it is defined as a monster.

Oops.


So does that mean it will test on the monster chart if the necro is killed? fo some reason that just doesn't seem right.

fellblade wrote:Always buy ugly dice. Pretty dice think it's enough that they look good; ugly dice put out.
 
   
Made in us
Hunter with Harpoon Laucher




Castle Clarkenstein

It's an animated cart of body parts. The fact that it does anything at all, except sit and decompose, doesn't seem right. Having a corpse cart deprived of the loving attention of it's necromancer is bound to have some effect on the poor thing. I think rolling on the chart is appropriate, and fun.

....and lo!.....The Age of Sigmar came to an end when Saint Veetock and his hamster legions smote the false Sigmar and destroyed the bubbleverse and lead the true believers back to the Old World.
 
   
Made in us
Incorporating Wet-Blending





Houston, TX

Well, it's not a monster. And once the necro is dead it's no longer a mount. So it is just a plain old corpse cart. Doesn't need to test and can't stay in the unit.

Ghoul rushing a cart is risky. A necro won't reliably Danse and any half decent unit can chew him up off his cart. OTOH, a min unit of ghouls using it to position the balefire could be handy. I just haven't been very impressed by necros and haven't had any problems getting the cart far closer than I wanted it anyway.

-James
 
   
Made in us
Sslimey Sslyth




Also, remember the 'cart's bound spell ability to give all undead units within 6" (including the cart) the "Always Strikes First" special abillity. If used as a flanking unit on either side of the enemy, blocks of ghouls with cart (and possibly a hero Vamp) both blanket the enemy with a '2 to their wizard's casting rolls and should do a good job of chewing on the (usually) weaker flanking elements.

If the opponent takes stronger units from the center to try to deal with these ghoul blocks, that could set them up for charges from the stronger units in the center of the VC army's placement.

I haven't completely fleshed out the tactic, and it'll have to change from army to army I face, but I can see some possibilities with it. For example, if you place the necro on the side of the ghoul unit furthest from the center, that removes the chance of countercharges against the cart, for the most part, increasing his survivability, especially with the cart and unit always striking first (if you use your spell casting carefully to draw out spell dice and cast the bound spell late in the magic phase).
   
 
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