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Made in au
Spawn of Chaos





Hey all,I haven't posted in a while,been busy painting a Chaos force. Now,after reading up on what Games Workshop plan to do with Chaos I really don't have much interest in them anymore. In my opinion I think they've ruined them by taking away the variety of a chaos list. Anyway, now I'm considering Skaven. I've always liked the models but I don't really know how they play,can someone give me a quick run-down on it?
Thanks all.

TheSoddit

The Deadly Embrace.
The Bliss of the Knifes Edge.
The Flashing Dark lips,
Awash in Crimson Triumph.
Our Lord and Darkling Lover. 
   
Made in fi
Mighty Chosen Warrior of Chaos






Espoo - Finland

For starters it's good to notice that most skaven armies have loads of models as big units of infantry are their main thing. Many setups will have 2+ large (25ish rats) units of clanrats and one slave unit for each clanrat unit (the slaves are cannon-fodder infantry). The rats aren't very good h-to-h fighters so they need all the static combat resolution they can get and in addition they'll get significant leadership bonuses when having ranks hence the big units. As for support the army has good magic and shooting options and can also wield a plethora of cheap skirmishing support units, altough the rats lack sensible heavy hitters. One cool thing with all the cheap fodder stuff is that you can shoot into combat which is a nice bonus if you're slaves happen to be fighting some expensive knights for example.

Many solid rat armies have a big infantry baseline with slaves and clanrats with weaponteam support (they may augment these with some "elite" infantry such as plaguemonks or stormvermin). Then they usually have jezzails for big game hunting and tunnelers for taking out enemy warmachines. Round up with a caster characters and a warp lightning cannon and it's a good list. The plan is usually to whittle enemy down with magic and shooting and slow them by throwin cheap fodder units to the fray so your clanrats will engage severly crippled opponents in the end.

...silence 
   
Made in us
Savage Khorne Berserker Biker





A skaven army is a plasma pistol. It has the ability to deal enormous amounts of damage, but every now and then, it will blow your hand off. My skaven army is build around magic. 1 grey seer, and 3 warlock engineers. Place these in two units of plague monks, so that they ignore panic. If you want the most competitive build, it's a grey seer, 3 warlock engineers, 2 units of plague monks and 8-9 units of 20 clanrats with ratling guns.

Angron- crushing the theme and fluff of armies one horde at a time.

-The Trooper 
   
Made in us
Longtime Dakkanaut





I'm not sure you can disregard Slave units, Angron. I think those are essential to the success of the skaven, you've got to have something to redirect charges and threaten flanks while the ratling guns and engineers get the business done.

All in all, fact is that Warhammer 40K has never been as balanced as it is now, and codex releases have never been as interesting as they are now (new units and vehicles and tons of new special rules/strategies each release -- not just the same old crap with a few changes in statlines and points costs).

-Therion
_______________________________________

New Codexia's Finest Hour - my fluff about the change between codexes, roughly novel length. 
   
Made in us
Savage Khorne Berserker Biker





When you have 8-9 clanrat units.... they redirect charges and threaten flanks themselves. and when you have a grey seer, 3 warlock engineers, and 8-9 ratling guns..... not a whole lot makes it into charge range

Angron- crushing the theme and fluff of armies one horde at a time.

-The Trooper 
   
Made in us
Dakka Veteran




Los Angeles, CA

As chaoslord said scaven armies tend to be large numbers of units that run around trying to flank the enemy.
1v1 they usually lose vs most troops. They have some shooting to deal with heavy hitters and they have a few good combat troop units.

An average army has 2 wizards, 2 combat chars. 4-5 clanrat units, an equal number of slave units. 2 or so ratling guns, 10 jezzeles, some tunnlers, 18-24 plaguemonks, 8 or so censur bearers and a WLC.

Other armies such as the one angron tend to be one sided depending on who you face. Either you win big or lose big.

Call me The Master of Strategy

Warhammer
Army Strategy
Unit Strategy 
   
 
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