papasmrf667 wrote:Okay me and a buddy just tried out our first game of HORDES i am skorne and he is legion these are the questions we came up with
1. do your beasts start with fury? and is there any way your warlock can get more fury than his fury stat says?
Beasts start empty. Fury, like focus, is a cap. There are fury "battery" models in the
game where warlocks can place fury ahead of time, but I think they can only pull
fury from them at specific times (control phase or if they have a special rule)
2. He has a move called "taint" and it turns one of my guys into an abomination (sp) can someone clear that special rule up?
Abomination forces models within 3" to take terror checks, friendly or enemy model. As for
other parts of the rule, I defer to the battle college:
"
Taint: There's a lot of text to this spell, but what it boils down to is that you can combine it with Bad Blood to force an opponent to take damage pulling Fury off a Warbeast or risk it attacking the Tainted model. There are a several other dirty tricks with this spell.
You can cast and upkeep Taint on a member of a unit of warriors. This forces the warriors to make their
CMD check against Abomination every turn you upkeep this spell. All that, and your opponent's Warbeasts will attack that warrior if they Frenzy."
3. When you kill the model you assulted do you get to do anythign else or do you just stand and wait till the next turn
Stand and wait. There's no consolidation move.
4. When you charge someone and attack do they get to attack back?
No.
Warmachine/Hordes is ugoigo in the strictest sense. The only things you get to do on
your opponent's turn are rules specific, like Bane Knight shadowshift or Circle Vigilance.
5. when shooting Morghouls ranged attack called "Torment" does it automaticlly hit?
Spells don't automatically hit an opposing model unless the description says it does. I
can't think of one that does at this time. Also, since Morghul is low fury you probably
don't want to try to use it too often.
6. we were also wondering about how much terrain is used in a normal game
Here's a link to Steamroller maps:
http://www.privateerpressforums.com/index.php?act=attach&type=post&id=5681 And check out the league maps for a sense of scenario terrain setups:
http://www.privateerpress.com/dispatch/08-tours/main.php?tour=2&week=7&lang=en Otherwise, standard terrain set up is to alternate terrain placement. No terrain in
deployments. No terrain feature within 3" of another except (I think) when placed
on a hill. Terrain placement ends when one player decides not to place terrain and
the second player gets to place one more piece.