Switch Theme:

Beating Lash in 5th  [RSS] Share on facebook Share on Twitter Submit to Reddit
»
Author Message
Advert


Forum adverts like this one are shown to any user who is not logged in. Join us by filling out a tiny 3 field form and you will get your own, free, dakka user account which gives a good range of benefits to you:
  • No adverts like this in the forums anymore.
  • Times and dates in your local timezone.
  • Full tracking of what you have read so you can skip to your first unread post, easily see what has changed since you last logged in, and easily see what is new at a glance.
  • Email notifications for threads you want to watch closely.
  • Being a part of the oldest wargaming community on the net.
If you are already a member then feel free to login now.




Made in us
Fixture of Dakka






.................................... Searching for Iscandar

Beating lash with Horde Orks:

Put one unit of Orks in front of the rest, 3/4" of an inch apart. Yes, stretch it across your entire army. Put all of your other units behind this unit in a similar formation.
It works against Chaos because Chaos is so small they can't spread out and hope to win. Chaos is elite, they MUST win at the main battle because there is only one battle for Chaos--where the cult marines are. Everything else supports these units. If you have a suboptimal Chaos army, you won't even make it this far--because you lose vs everyone. Chaos has to focus it's firepower against Orks because if you note you can't really lash anything but the guys in the back...who will just run forward next turn. So you have to destroy the orks, which really screws Chaos. If you have defilers, well Orks can kill AV12 pretty easily.

Beating lash with Mech Orks:

This ones pretty simple. Mount up. Find the spot you intend to assault. Zoom at it. Chaos will blow you up, wipe a couple units out, and lash two more. If you are facing sorceror lashes, put buggies between you and him so he can't see much. If you are facing DP lashes, you can't really block LOS so you need to kill them. If the sorc is by himself, zap him with kannons. Fortunately, ALL lash DP are T5 with a 3+ save and so Orks can gun them down. I use fast buggies and shoota boyz mounted on trukks to shoot them down. Toss in a few kannons and DP drop left and right.

Beating lash with Tau: (Mech or not)

My Tau have one unit vulnerable to lash that I don't want to be vulnerable--an unmounted FW squad. However since it's so small (6 man) I could really care less if it gets lashed. I count on it being destroyed every game anyway, regardless of what I do, and if it sucks down a lash death so much the better. The rest of my army is JSJ or stealth or vehicles, and is immune. If you run 72 fire warriors without putting them in devilfish, you better go first and hope you really hurt the Chaos army before they start lashing your fire warriors forward. I think most people have given up on that army, given it's many weaknesses, but if you haven't and run broadsides to provide anti-tank...well, you just got a better army but those FW won't screen you for long and against Lash your cover units will get moved out of the way. When you run a mounted Tau army, you can still run Fish of Fury (although I don't personally think much of them) and zip forward to punish units using the lash to be more effective. Having lots of Pirahna's helps against lash in all Tau armies, because you can block all the sorcerors and even if a DP can see you to lash you--most other units can't see you to shoot you. You usually only need a couple turns to seriously degrade a chaos army in it's capability, so while you can't ignore the lash in all configurations all you really need to do is reduce what the Chaos player can do with it.

Beating lash with Marines:

Since mech marines sucks, and chaos can kill you pretty easily...this means you have serious issues as a standard ground pounder marine army. Hood might save you from 1 lash per turn, but odds are you are going to get lashed. The only real way to defeat the lash is to slow it down. That means deploying on your table edge so the first turn no lash will be in range. Then you need to hurt the units that will hurt you when you get lashed. In essence, for most armies, you have a difficult time removing lash. However, if you cripple the units that were going to use lash to get to you--then you remove the threat of lash because frankly who cares if you get lashed when there's no stick to beat you with?

Tip: If you think of lash as moving you into range instead of your enemy moving into range, and just plan ahead it will still do damage but it won't be overwhelming like when you don't plan ahead. It might seem fairly obvious to some, but alot of players just don't get it. You move in his shooting phase, and then he shoots you so you get no shots before you get shot up

I will put more info in later, terribly busy at work and all.

   
Made in us
Tunneling Trygon





The House that Peterbilt

The rest of my army is JSJ or stealth or vehicles, and is immune

I guess you play with more tall wysiwyg terrain pieces then I see around here. I think it will be much harder to use JSJ to hide without lotsa buildings or similar terrain on the board.

snoogums: "Just because something is not relavant doesn't mean it goes away completely."

Iorek: "Snoogums, you're right. Your arguments are irrelevant, and they sure as heck aren't going away." 
   
Made in ca
Morally-Flexible Malleus Hearing Whispers






Well I kind of moved near Toronto, actually.

stupid question but forests do not block LoS now, right? But JSJ can still hide behind what 4th ed would call Size 3 hills, vehicles and buildings.

Dakka Articles: Eldar Tactica | In Defence of Starcannons (math) | Ork Takktika Quick Tips
taco online: WoW PvP
ur hax are nubz 
   
Made in us
Fixture of Dakka






.................................... Searching for Iscandar

No no, it still blocks...if the trees it's made out of block LOS to your model. So some forest block los to some things that other (shorter) forests don't.

Crisis suits aren't that tall, and even if they can be seen it's usually only by tall stuff like MC and vehicles.

Some trees at the FLGS are short, and others are very tall.

My own trees are medium pines, so they block LOS for most things but if you get a skimmer or a LR on a hill they can see you. It's still a 4+ save but in the end it's not always good to be seen...

   
Made in us
Painlord Titan Princeps of Slaanesh






Dallas, TX

I don't see how the ork unit really helps. Maybe I can't kill an ork horde, but I sure can kill one unit that's trying to block line of sight, and I only need to lash whoever's in front at the moment, not all of them.

Same with the suits. You've got short range and there won't always be terrain available to hop around behind, so you can't depend on that. And a sorceror in a rhino can actually go hunting for you around terrain features. Also remember that if you're trying to hug terrain and go around stuff, a scouting or infiltrating unit may come in from the side and jump right into assault with you.

40k Armies I play:


Glory for Slaanesh!

 
   
Made in us
Fixture of Dakka






.................................... Searching for Iscandar

Spellbound wrote:I don't see how the ork unit really helps. Maybe I can't kill an ork horde, but I sure can kill one unit that's trying to block line of sight, and I only need to lash whoever's in front at the moment, not all of them.

Same with the suits. You've got short range and there won't always be terrain available to hop around behind, so you can't depend on that. And a sorceror in a rhino can actually go hunting for you around terrain features. Also remember that if you're trying to hug terrain and go around stuff, a scouting or infiltrating unit may come in from the side and jump right into assault with you.


1) What ork unit? I guess you didn't understand due to not reading past the first line, so I'll re-explain.

XXXX
oooo
XXXX
oooo

Get it? You can only lash me TOWARDS you, or SIDEWAYS. You can't move my models through my own units, and at best you can last the ork unit behind the first orks then push the first orks back 1 inch. Woo, powerful.

Hope you get it now.

2) Since Skimmers block LOS now, my crisis suits will always have a place to hide so long as my hammerheads are around. I'm not sure how 42" is short range.

3) Sorceror in a rhino going hunting...is his name Elmer Fudd and he's looking for wascally wabbits? Because that's about as good as that combination is.

4) Sorry, if I'm a mobile army...infiltrating units are going to get shot at before they can assault me. Let's count the number of infiltrating units that have an open-topped transport available to them pre-game (that's right folks, it's zero). This means while it is dangerous, you really can see where infiltrators are a threat and deal with them. Just like you can now. By the way, is this the same terrain that doesn't exist--or is it only there when I need to outflank someone?

   
 
Forum Index » 40K General Discussion
Go to: