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Made in gb
Grumpy Longbeard






Hello, I'm developing my army for next year's UK GT now, so I have a proper amount of time to get a really nice army together. I want to optimise it in terms of game play, but with certain (self-imposed) restrictions. Units with a will represent that I have a really nice idea for the model, and that's why they're in there, I'm keeping them no matter how rubbish they are! The equipment can change (except for the boomgun on one looted wagon). All units I use must either have a transport, be on a bike, or have a jetpack. It's going to be fast, but unfortunatly small. (This does mean I can concentrate on modelling and painting each unit really well, rather than rushing). Here goes:

Warboss: Mega armour, Attack squig, Cybork body 125
9 Ard Boyz 90 [The boss couldn't be riding round with normal boyz!]
Ard Boy Nob: Power Claw, Bosspole 50
Trukk: Red Paint 40 Total: 305

11 Boyz: 66
Nob: Power Klaw, Bosspole 46
Trukk: Red Paint 40 Total: 152

11 Boyz: 66
Nob: Power Klaw, Bosspole 46
Trukk: Red Paint 40 Total: 152

4 Warbikes: 100
Nob: Power Claw, Bosspole 65 Total 165

10 Stormboyz: 120
Nob: Power Klaw, Bosspole 52 Total: 172

3 Deffcoptas: 1 Big Bomb, 2 Rokkits Total: 140

Looted wagon: Boomcannon, 105 Total: 105

Big Mek: Kustom Force Field, Burna, Bosspole 110
9 Burna Boyz 135
Looted Wagon: Burna, Big shoota, Red Paint 60 Total: 305


Thoughts, opinions, tirades telling me I'm cheating for using something I shouldn't, and glowing praise all greatly appreciated.

Opinions are like arseholes. Everyone's got one and they all stink. 
   
Made in sg
Executing Exarch





What's the point of a KFF if the Mek's going to be sitting in a vehicle? Also, Looted Wagons are deathtraps. Can you scrape up the points for a BW?

Wehrkind wrote:Sounds like a lot, but with a little practice I can do ~7-8 girls in 2-3 hours. Probably less if the cat and wife didn't want attention in that time.
 
   
Made in gb
Grumpy Longbeard






Immediatley you have hit the crux of my problem. I could scrape the points for a battlewagon, but that might mean losing PKs, ie. something I don't want to do. If I understand the 5ht edition rule correctly, I may be able to park the looted wagon/burnas next to some boyz/trukk and switch transports. I agree the looted wagon is a death trap, the kff was to make it slightly more solid, but if I drop points elsewhere, I could use those 50 towards a battle wagon.

I've just looked at the codex and realised I've been a complete tart. The battlewagon is obviously LOADS better. My revised list for this unit:

Big Mek: Burna, Bosspole 60
9 Burna Boyz 135
Battle Wagon, Red Paint, Armour Plates, Big Shoota 110 Total: 305

Done.

Opinions are like arseholes. Everyone's got one and they all stink. 
   
Made in sg
Executing Exarch





See, the KFF does literally nothing when you're embarked. Your revision (dropping the KFF to swap the LW for a BW) makes perfect sense except for one thing: why do you need the Big Mek at all now?

Wehrkind wrote:Sounds like a lot, but with a little practice I can do ~7-8 girls in 2-3 hours. Probably less if the cat and wife didn't want attention in that time.
 
   
Made in de
Ladies Love the Vibro-Cannon Operator






Hamburg

I'd mount the Warboss on a bike and replace the Ard Boyz by another Boyz Trukk mob.

Former moderator 40kOnline

Lanchester's square law - please obey in list building!

Illumini: "And thank you for not finishing your post with a "" I'm sorry, but after 7200 's that has to be the most annoying sign-off ever."

Armies: Eldar, Necrons, Blood Angels, Grey Knights; World Eaters (30k); Bloodbound; Cryx, Circle, Cyriss 
   
Made in gb
Grumpy Longbeard






Mek: I don't really need him, apart from modelling/painting points. For gaming terms he's all but uselss, but for modelling it's a wealth of oppurtunities. Also, the bosspole is of some worth in such a small unit, probably not worth the mek's full points, but usefull.

Bike: I'm modelling a rad warboss in mega-armour, this is modelling dictated, not gaming, if I was maxing it, I'd definitley go your route. As is, I'm trying to optimise a model driven army. Cheers though.

This message was edited 1 time. Last update was at 2008/05/03 16:21:45


Opinions are like arseholes. Everyone's got one and they all stink. 
   
Made in sg
Executing Exarch





Why not use your Mek model as a second Warboss? If he's not lugging around a KFF or SAG, there shouldn't be any issue of confusion. Or, if you don't give him a PK, you could go the other route and just field him as the Burnas' Mekboy, freeing up some points.

Wehrkind wrote:Sounds like a lot, but with a little practice I can do ~7-8 girls in 2-3 hours. Probably less if the cat and wife didn't want attention in that time.
 
   
Made in gb
Grumpy Longbeard






If he's the burna's mekboy he has to have a kustom mega blaster. That's pants. As for the warboss idea, I like that, but I don't know if the GT judges will! He's going to be clearly modelled as a mek, it's also nice and fluffy to have a big mek in a speed freek mob. I also quite want to give him a burna, so again the warboss is a no-no, a warboss is 25 more points too. He'd be hard enough to be worth it, but still the modelling side irks me, I'll definitley coonsider it, it'd make that unit REALLY nasty.

Opinions are like arseholes. Everyone's got one and they all stink. 
   
Made in sg
Executing Exarch





Ah, I see your situation now. Well, it isn't like a burna Big Mek is a disastrous use of points, anyway.

Incidentally, the burna Mekboy doesn't need to have a KMB, which does indeed suck. He can take a big shoota or rokkit launcha instead. Doesn't help if you want the burna, of course.

Wehrkind wrote:Sounds like a lot, but with a little practice I can do ~7-8 girls in 2-3 hours. Probably less if the cat and wife didn't want attention in that time.
 
   
Made in gb
Grumpy Longbeard






Not really interested in a big shoota/rokkit launcha, I like burnas better, esp for this squad! They'll (hopefully) be up close and personal, so a power weapon/flamer is very usefull. He probably is a points sink, a PK would make more sense and is only 5 points more, but I want to bring a bit of variation, and I think a big mad burna conversion is in order. The main benefits of the big mek vs mek are +1 attack, +1 init, +1 wound, +1 leadership (usefull in a small unit) and the bosspole (ditto). This unit's quite a way off building yet though, so it is likely to change in time. I'm not too worried if I waste a few points on cool models, I just don't want to get repeatedly whipped each game, no fun! Do you think this'll be fairly competetive, ie. not complete crap?

Opinions are like arseholes. Everyone's got one and they all stink. 
   
Made in sg
Executing Exarch





I may not be the best person to ask, seeing as how I've never been in a tourney of any kind. I will say that as a list, a 1500 point Ork army that basically consists of three Trukks of boys, one BW-full of boys, a squad of Stormboyz and then a bunch of throwaway units doesn't scare me much. It just doesn't seem to me that you have enough stuff to get the job done in the face of any kind of shooty army. My feeling is that you've allowed yourself too many fun luxuries at the cost of core units (and ranged AT). I don't know how/if you can change that while keeping all the units you've marked as must-includes.

Wehrkind wrote:Sounds like a lot, but with a little practice I can do ~7-8 girls in 2-3 hours. Probably less if the cat and wife didn't want attention in that time.
 
   
Made in gb
Grumpy Longbeard






I probably won't I'm in it more for the modelling and painting than the gaming, although I like the more social aspects of gaming. I don't think this list will be squeaky bum time for other armies, but I hope it won't make them lick thier lips! I think this'll do it, I'm going more for best painted (a long shot, but I hope to score highly here) than nest general. So, I think this should do the trick, cheers for the battlewagon/mek advice, I've got a great idea for a battlewagon scratchbuild, and thanks for honest thoughts..

Opinions are like arseholes. Everyone's got one and they all stink. 
   
Made in sg
Executing Exarch





You're welcome! All the best.

Wehrkind wrote:Sounds like a lot, but with a little practice I can do ~7-8 girls in 2-3 hours. Probably less if the cat and wife didn't want attention in that time.
 
   
Made in gb
Grumpy Longbeard






Bit of threadnomancy here, I've just had an idea after going through the 5th ed pdf. Assuming the troops claiming objectives down to the last man stays, I was thinking of adding a mob of grot 'oilers' (normal grots, just fluffy for speed freeks), 10 grots, one herder, they sit in cover then make an objective dash. If my opponent wastes shots at them, great, if not, I get the objective with them. Might just be an easy KP if that happens. Worth it (40 points)?

This message was edited 1 time. Last update was at 2008/05/05 16:45:11


Opinions are like arseholes. Everyone's got one and they all stink. 
   
Made in gb
Tough Treekin






Birmingham - England

Also one other point i dont know if this rule will change in 5th ed but if escalation is still being put in the wagon is useless anyway as for half the tournament the burnas will have to set up without the wagon being as its not a dedicated transport option for the burnas

When you give total control to a computer, it’s only a matter of time before it pulls a Skynet on you and you’re running for your life.

 
   
Made in gb
Grumpy Longbeard






I'm working off the 5th edition pdf, shaky ground, but this is only the preliminary planning stage, it can chage with the new book. Escalation isn't in the new rules, there's a new type of deployment for 1/3 games, called dawn of war, which sort of repaces it. You deploy 1 hq plus 2 troops, and the rest move on the board at the start of your first turn. The first turn's also night fight. This would really help me get some boys in combat straight off the bat, esp since you deploy 12"apart (but within your own half).

Opinions are like arseholes. Everyone's got one and they all stink. 
   
Made in gb
Grumpy Longbeard






I've done some updating work, the changes are as follows:

No burnas or big mek. 20 shoota boyz inc pk nob + bosspole instead.

Battlewagon gains a deffrolla, all deffcoptas now have tl rokkits.

I think this is far more viable, the shootas are a 5th edition scoring unit, can survive a great deal more, can use the battlewagon as a mobile firebase, and are only worth 1 kp to my opponent rather than 5 for a big mek + burnas.

This set up even leaves me with 14 points to spare. I'll chuck in some weapons with that.

Whatd'ya reckon then?

Opinions are like arseholes. Everyone's got one and they all stink. 
   
Made in us
Regular Dakkanaut




Some rumours have suggested that kill points are no longer in the 5th edition rules.. but your update still makes good sense for the other reasons you've described.

"I didn't say I was ATTACKING the Umber Hulk. I said I was THINKING about it." -- Jimbo Jones as one of "The 12 Types of Fantasy Gamers" in "Comic Book Guy's Book of Pop Culture" 
   
Made in gb
Grumpy Longbeard






I really hope they aren't, it's junk (so I've got 28 potential kps to get and you've got 6, good luck!). But still, I think this is a far more viable option.

Opinions are like arseholes. Everyone's got one and they all stink. 
   
Made in gb
Grumpy Longbeard






Further to my thread in the tactics forum regarding deffcoptas, I've decided to drop them for some buggies, and with a slight re-jig put some kannons in for some long range anti-tank (something I was missing) or horde thinning. Here's the revised list:

Warboss: Mega armour, Attack squig, Cybork body
9 Ard Boyz w/Sluggas
Ard Boy Nob: Power Claw, Bosspole
Trukk: Red Paint, Reinforced ram

11 Slugga Boyz:
Nob: Power Klaw, Bosspole
Trukk: Red Paint, big shoota

11 Slugga Boyz:
Nob: Power Klaw, Bosspole
Trukk: Red Paint, Rokkit

4 Warbikes:
Nob: Power Claw, Bosspole

11 Stormboyz:
Nob: Power Klaw, Bosspole

2 Buggies W/big shootas

Looted wagon: Boomcannon

19 Shoota Boyz
Nob: Power Klaw, Bosspole
Battlewagon: Armour Plates, Big shoota, Red Paint, Deffrolla

3 Kannons, Runtherd, 3 Ammo Runts, 1 extra crew

1500 points

C&C welcome, as always.

Nb. Nobs are extra to the numbers included, so 4 warbikes + nob means 5 models.

This message was edited 1 time. Last update was at 2008/06/15 17:57:44


Opinions are like arseholes. Everyone's got one and they all stink. 
   
Made in us
Bounding Assault Marine




Los Angeles

tegeus-Cromis wrote:See, the KFF does literally nothing when you're embarked. Your revision (dropping the KFF to swap the LW for a BW) makes perfect sense except for one thing: why do you need the Big Mek at all now?


I thought that KFF gave the vehicle obscured while you are embarked, because in 5th ed, you are still considered to be on the table while embarked. Therefore your KFF is withing 6" of the vehicle while you are embarked giving it a 4+ cover save.


Not enough 殺氣 ( sorry i have to apologize i honestly dunno how to say this in english ... ) "kill aura" xD -Lunahound 
   
Made in gb
Grumpy Longbeard






In 5th it does, it probably isn't really worth it's points in this army still though.

Opinions are like arseholes. Everyone's got one and they all stink. 
   
Made in se
Dakka Veteran




Speedfreaks need biker nobs + PK biker boss, the ultimate troop choice.
   
Made in gb
Grumpy Longbeard






Unfortunately, I'm already into the 30th hour of my build and paint for my mega armour warboss, so that's staying!

I've done about half the skin, and half the red....this army is going to take forever!

This message was edited 1 time. Last update was at 2008/06/16 05:22:28


Opinions are like arseholes. Everyone's got one and they all stink. 
   
 
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