The Harbinger is a denial warcaster that stays in back and
keeps key units alive. You wouldn't go wrong putting the
following toughies into a starter list:
10 Zealots with Monolith Bearer
10 Temple Flameguard with Unit Attachment
Vilmon
2 Paladins
Doc Killingsworth
People will hate you for some of this list, but I think
they're learning how to fight it anyway. Doc lets you
heal your damage and since she never gets knocked
down you're pretty golden. Vilmon and paladins form
an invincible wall so Vilmon will have to be targeted by
magic to be taken down. Most likely your opponent
will swarm them with trash mobs or try to force you to
martyr too often.
With a Devout you're up to 448 and with Rupert Carvolo
the Piper of Ord you're up to 489. Add two wracks and
you have a 500 pt. list.
Unfortunately, a list like this doesn't really leave room
for a choir, as you need Rupert to give you some
mobility up the field and to keep pace with the running
vilmon. The Devout stays far back anyway, and if things
go your way it won't see combat at all. If it does...then
things are getting too close to the Harbinger and she'll
be in danger of assassination.
I think an acceptable substitution for Templeflameguard
would be to leave one paladin out and put in 8 Idrian
skirmishers with their chieftain and guide. They replace
the combat role of the TFG, but you also lose your brick
unit. Instead they perform the role of disruption unit that
tries to activate on the enemy's turn. I don't think you'll
be martyring them too often, and the Harbinger will
then focus Martyrdom on Vilmon and his crew.
The basic formula is Harbinger, Vilmon, paladin or two,
Doc, then whatever Denial units you want to include.
I hate the concept of auto-includes, though. I just don't
have very much experience with the Harbinger beyond
oomiestompa breaking her face in and someone
shooting her with a Canonneer (I had advanced her to
try her spell list. It was folly).
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