PapaSmurf wrote:No sense in getting screamers or furies unless you plan to do daemons. New mortals list doesn't allow access to daemons. Try the puppies, Marauder horsemen and some chariots.
And knights are going to be special choices as well, so that's another vote in favor of some marauder horsemen to keep the speed theme and give you some flexible units to go out and do important things not related to killing (bait and flee, hunt backfield, etc).
Speaking of killing though, chaos knights at least in my experience are pretty bad at it. 1 attak each is pretty poor, even with WS5 S5 I5 behind it, though yes there's also a meaty WS3 S4 kick from his horse too :S ... What knights are good at in theory is not dying, with a 2+ or 1+ save (chosen), combine that with a charge that gives you a wound or two and then standard / war banner and I guess that's how they beat other units. With some flank chargers in there to remove ranks though I could see knights breaking a ranked unit, but you're gonna need some maneuerable elements to get the knights where you want them and with proper support.
Looks like you want to go Undivided, which isn't a bad idea for just starting out, that psych reroll really helps out. Here's a 2k tweak to your list:
Chaos Lord - runesword, gaze of the gods, shield, steed = 337
Sorcerer -
lvl 2, power familiar, steed = 186
Sorcerer -
lvl 2, scroll, stone, steed = 186
5 Marauders - spears, musician = 76
5 Marauders - spears, musician = 76
5 Marauders - spears, musician = 76
5 Warhounds = 30
5 Warhounds = 30
6 Chosen Knights - command, warbanner = 345
6 Knights - command = 248
6 Knights - command = 248
Chariot = 120
2 Spawn = 120
Total: 2076 points
So that leaves a bunch of points to play with, but only 1 rare, 1 hero and lots of core to use it in. Perhaps another kill character or caster? The knights could probably use some customizing, but I'm no fan or expert on them so I leave that to others - I was also trying to keep them undivided, so didn't mess with marks or banners really. I guess you could buff one up to 10 strong, I've not really seen them run so huge and it's a concept.
- Salvage