I'm not a pirate player, so this is all theory on my part and might differ in practice, but I do have some thoughts.
If you're going Pirate heavy, the best solos to bring to support them are Hawk and Rockbottom. Hawk increases their damage output and makes them Fearless, and Rockbottom can make them Tough and also increase damage output. Hawk is also a good choice for Telgesh Mark.
This list lacks anti-warjack capabilities. For this, you have a few options. Press Gangers with Hawk nearby have two P+S 15 attacks in melee. Respectable, but likely not enough, especially if you don't get the charge.
You can cast Affliction on the target and use regular Sea Dogs to plink off damage (3 attacks in melee if Hawk is nearby, and that's only if Affliction can be cast on warjacks).
Finally, you can get a heavy jack of your own. Mules and Mariners have decent ranged attacks that, when combined with the deck guns might be able to deal with one by the time it gets to your lines, but I think you'd be better served by a melee jack. Between the two, I'd go with a Nomad. The Freebooter might fit the theme and theoretically do more damage, but it's more expensive, and this list lacks a reliable source of knock down.
For the Cultists, you can go with a Deck Gun, but that would tie her to your back field. With Telgesh Mark, that might be a viable tactic. Personally, I would try to figure out which unit is the most survivable. That might just be the Deck Gun, hanging out in back, or it might be the Tough (Rockbottom), Fearless (Hawk), and replenishing (Press Gangers) Sea Dog Crew.
Finally, I'd consider dumping Eiryss. That way you can use the Talion Charter rules.
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