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Made in ca
Regular Dakkanaut




Canada

I've recently been considering starting a BoC army to be lead by morghur the master of skulls and have just been wondering how anybody thinks this would do or if anybody has played it before. I was thinking of throwing in many sacrificial warhound units to turn into chaos spawn. This would probably mean that I would have about 8-10 units of 5. I have never used beasts before so any help would be appreciated. I also realise that daemons will no longer be usable so I don't plan to use them.

Thanks
   
Made in us
[DCM]
Tilter at Windmills






Manchester, NH

If you have a lot of money to blow, it could be an amusing army to try out once or twice. But in general it’s widely known as one of the most broken special characters/SC combinations in WH.

People will not enjoy playing against it more than once or twice. If you bring it to a tournament with comp scoring, your comp score will get tanked. And if you bring it to a tournament WITHOUT comp scoring, unless it’s a Gladiator (bring the cheesiest thing you can think of, no whining allowed), your sportsmanship scores will get tanked.

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Made in ca
Regular Dakkanaut




Canada

I don't see what would be so cheap about it, but in case what you say turns out to be true I'll still be able to use this as a doombull led minotaur list. The chaos spawn can work as both.
   
Made in us
Fixture of Dakka






San Jose, CA

What's "cheap" is that you're creating a LOT of unbreakable, Fear-causing, any-direction units (normally 60 pts and from the Rare slot) out of 5 pt Core Warhounds.

He's an amusing fellow, Morghur, but his rules lack any sort of safeguards against abuse. Too bad, really - Spawn are great fun.

This message was edited 1 time. Last update was at 2008/05/06 22:56:56


Quis Custodiet Ipsos Custodes? 
   
Made in ca
Morally-Flexible Malleus Hearing Whispers






Well I kind of moved near Toronto, actually.

he looks a couple hundred points undercosted to my eyes.

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Made in us
Longtime Dakkanaut





I've played a Morghur list many times, and I'm not sure about the undercosting. A Morghur list has 3 rather immense disadvantages.

1. Nothing from Hordes/Daemons of Chaos (going away as a disadvantage, but vs. the traditional mixed list this is clearly inferior)
2. No general's leadership bonus for the Beasts of Chaos who you are stuck with.
3. Everyone in the entire army is unruly. This hurts more than one might think, as you will usually have an immense amount of units. (watch out for scouts, the first round can be nightmare if a unit or two goes unruly in the wrong direction during the compulsory phase, which will totally mess up your marching in the remaining moves phase)

There are a number of other
On the other hand, it has an excellent advantage:

1. Morghor + his spawn cluster will ultimately eat through most any flavor of core troopers.

The biggest weakness in a Morghor list comes from the list's inability to handle really hard hitters, esp. multiple units. If they are only murder machines on the first round you can cope via. waves of Spawn, but a top tier melee unit will just own you (classic example, Tyrant + maneaters) They'll rollup and kill a spawn, overrun into another spawn, you'll put a bunch of spawn into them, and then they'll kill their way clear. At that point you are typically out of spawn. The BoC doesn't have a unit that can really go toe to toe with Blood Knights and what hard hitters you have are really hard to navigate through all the spawn or what have you, so you are reduced to hoping the Spawn tarpit them forever.

Another weakness in the Morghor list is the inability to handle a flying terror causing death thing (Dragon, Thirster, etc.) They are going to fly up to the midfield and glare at Morghor. The cluster moves forward and spawnifies, survivors breaking and running in all directions from the damage. Then the dragon charges Morghor, or whoever's right in front of him if you're fortunate enough that your screening guy didn't go unruly...or Morghor didn't move a different amount that you though, or the screening unit didn't break from the spawnifications wave and run forward into the dragon. Anyway, the dragon and its rider will kill Morghor in 1 or two rounds of combat, and that's basically all she wrote.

A final weakness is the fact that the list is essentially cannibalizing itself. At game's end Morghor has probably done ~200 points of damage to your own list by annihilating his cluster. If they didn't get stuck in and own something that's a bad contribution for your Lord to make.



All in all, fact is that Warhammer 40K has never been as balanced as it is now, and codex releases have never been as interesting as they are now (new units and vehicles and tons of new special rules/strategies each release -- not just the same old crap with a few changes in statlines and points costs).

-Therion
_______________________________________

New Codexia's Finest Hour - my fluff about the change between codexes, roughly novel length. 
   
Made in us
Maddening Mutant Boss of Chaos





Colorado

I know this thread is two weeks old, but I thought I should post that GW has a sample army list on its website for just this kind of tactic.

http://www.games-workshop.com/gws/content/article.jsp?community=&catId=cat1130003&categoryId=700015&aId=1900003

NoTurtlesAllowed.blogspot.com 
   
Made in us
Fixture of Dakka






San Jose, CA

Of course they do - think how many spawn kits & metal warhounds they want you to buy!

Quis Custodiet Ipsos Custodes? 
   
 
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