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Made in us
Flashy Flashgitz





So Cal. Lancaster

For Next Month, i made this nice Lil army.

It'll take me at least 3 weeks to finish Painting them. well' good enough for tabletop that is. .

-----------------------------------------------------------------------------------------------------------------------------------------------------------
-<<<<<<<<<<<<<<<<<<<<<<<<<<<<<< HQ >>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>-

-Ork Warboss(60),Mega-arm.(40), Cybork Body (10), Boss Pole (5)...............................................=115
WS/5 BS/2 S/5 T/5 W/3 I/4 A/4 LD/9 SAVE2+/ INV.5+

Twin-Linked
Shoota: Rng. 18" / Str.4 / AP 6 / Assult 2

-Big Mek (35), Kustom Force-Field (50), Power Klaw (25)...............................................................=115
WS/4 BS/2 S/4 T/4 W/2 I/3 A/3 LD8/SAVE6+/INV.5+

Slugga: Rng. 12" / Str. 4 / AP 6 / pistol
TOTAL 230


-<<<<<<<<<<<<<<<<<<<<<<<<<<<< ELITE >>>>>>>>>>>>>>>>>>>>>>>>>>>>>>-

-15 Lootas (225); 2 Meks w/Kustom Mega Blastas(Free).................................................................=225
BOYS WS4/BS2/S3/T4/W1/I2/A2/LD7/SAVE6+ (2 GROT OILERS, 10)
MEK WS4/BS2/S3/T4/W1/I2/A2/LD7/SAVE6+

Deffgun: Rng 48" / Str. 7 / AP4 / Hvy. D3 (3=39 shots,2=26 Shots,1=13 shots

-15 Kommandos(150); Burnas(30), Nob(10), Power Klaw(25), Boss Pole(5),
'Eavy arm.(5)........................................................................................................................ =225
BOYS WS4/BS2/S3/T4/W1/I2/A2/LD7/SAVE6+
NOB WS4/BS2/S4/T4/W2/I3/A3/LD7/SAVE4+

Slugga: Rng. 12" / Str. 4 / AP 6 / pistol
-15 Tank Bustas(225); 2 Tank Hammers(-), Nob(10), Power Klaw(15), Heavy Arm.(5), Boss Pole(5)....=260
BOYS WS4/BS2/S3/T4/W1/I2/A2/LD7/SAVE6+
NOB WS4/BS2/S4/T4/W2/I3/A3/LD7/SAVE4+

Rokkit: Rng 24" / Str. 8 / AP 3 / Assult 1
TOTAL 700

-<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<< TROOP >>>>>>>>>>>>>>>>>>>>>>>>>>>>>>-

-8 Nobs(160); Pain Boss(30),7 Rokkit Kombi-Shoota(35), Cybork Bodys(40),
............, Waaagh Banner(15)................................................................................................ =280
NOB WS4/BS2/S3/T4/W1/I2/A2/LD7/SAVE4+/INV.5+
DOK WS4/BS2/S4/T4/W2/I3/A3/LD7/SAVE4+/Inv.5+

Rokkit: Rng 24" / Str. 8 / AP 3 / Assult 1
Shoota: Rng 18" / Str. 4 / AP 6 / Assult 2
>................<(Dedicated transport)>....................<
Battle Wagon(90); kannon(10), 4 Big Shootas (20), Deff Rolla (20), Armour Plates(10),..............=155
Grot riggers(5)
BS2 FRONT 14/ SIDE 12/ REAR 10

Kannon:
Frag: Rng 36" / Str. 4 / AP 5 / Hvy 1 Blast
Shell: Rng 36" / Str. 8 / AP 3 / Hvy 1
Big Shoota: Rng 36" / Str. 5 / AP 5 / Assult 3(12)

-30 Slugga Boys(180); 3 Big Shootas, Nob(10), Boss Pole(5), Power Klaw(25) 'Eavy Arm.(5).........=240
BOYS WS4/BS2/S3/T4/W1/I2/A2/LD7/SAVE6+
NOB WS4/BS2/S4/T4/W2/I3/A3/LD7/SAVE4+

Slugga: Rng. 12" / Str. 4 / AP 6 / pistol

-30 'Ard Boys(300); 3 Big Shootas(15), Nob(10), sluga & Choppa, Boss Pole(5),.......................... =330
BOYS WS4/BS2/S3/T4/W1/I2/A2/LD7/SAVE4+
NOB WS4/BS2/S4/T4/W2/I3/A3/LD7/SAVE4+

Slugga: Rng. 12" / Str. 4 / AP 6 / pistol

-30 Shootas(180); 3 Big Shootas(15), Nob(10), Power Klaw(25), Boss Pole (5) 'Eavy Arm(5).........=240
BOYS WS4/BS2/S3/T4/W1/I2/A2/LD7/SAVE6+
NOB WS4/BS2/S4/T4/W2/I3/A3/LD7/SAVE4+

Shoota: Rng 18" / Str. 4 / AP 6 / Assult 2

-30 Gretchin(90); 3 Runtherds(30),..........................................................................................=125
GRETCHIN WS2/BS3/S3/T3/W1/I2/A1/LD5/SAVE-
RUNTHERD WS4/BS2/S3/T4/W1/I2/A2/LD7/SAVE6+

Grot Blasta: Rng 12" / Str. 3 / AP - / Assult 1

TOTAL 1380

-<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<< FAST >>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>-

-10 Storm Boys(120), Nob(10), Power Klaw (25), Eavy Arm(5), Boss Pole(5)................................=145
BOYS WS4/BS2/S3/T4/W1/I2/A2/LD7/SAVE6+
NOB WS4/BS2/S4/T4/W2/I3/A3/LD7/SAVE4+

Slugga: Rng. 12" / Str. 4 / AP 6 / pistol

-3 Warbuggies(90) Big Shootas (free)........................................................................................=90
BS2 FRONT 10/ SIDE 10/ REAR 10

Big Shoota: Rng 36" / Str. 5 / AP 5 / Assult 3

-5 Warbikers(125), Nob(10), Power Klaw (25), Boss Pole(5)....................................... =165
BOYS WS4/BS2/S3/T4/W1/I2/A2/LD7/SAVE4+/INV.4+
NOB WS4/BS2/S4/T4/W2/I3/A3/LD7/SAVE4+/INV.4+

Twin Linked
Dakka Guns: Rng 18" / Str. 5 / AP 5 / Assult 3
TOTAL 400

-<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<< HEAVY >>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>-

-3 Killa Kanz(105); Rokkit Launchas(45), Armour Plates(10) Grot Riggers(5)...................... =165
WS/2 BS/3 S/5 I/2 A/2 FRONT 11/ SIDE 11/ REAR 10

Rokkit
launcha: Rng 24" / Str. 8 / AP 3 / Assult 1

-Looted Wagon(35), Boom Gun(70), 2 Big Shootas (10), Reinforced Ram(5), 'Ard Case(10)........... =130
BS2 FRONT 13/ SIDE 11/ REAR 10

Boomgun: Rng 36" / Str. 8 / AP 2 / Ordnance 1 / Lg. Blast
Big Shoota: Rng 36" / Str. 5 / AP 5 / Assult 3 TOTAL 295


........................................................................................................................>.>.>.>.>.>.>.>.>.>.>.>.TOTAL= 3000

This message was edited 2 times. Last update was at 2008/05/09 12:55:23


Waaaaaaaaaaaagh! Pass me my Grog!. 
   
Made in us
Khorne Veteran Marine with Chain-Axe




Kutztown, PA

Ok first thing that sprung to my mind is 'ard boys being a waste, same with gretchin. I would get rid of them and field more regular boys. Looted Vehicles suck, T-C pointed that out in my Ork thread, and I learned that lesson in the few games I have played as Orks under the new rules. Beef up that stormboys squad, they need some more boys so they can be fearless for a while, as of now they are Ld 10 and dropping. The biggest lesson I have learned from Orks is go big. You are better off filling out a squad then taking two smaller ones, and with as cheap as a 30 boy squad is you dont have to worry about not having enough scoring units. Bikers and Buggies are really only good if you use lots of them IMO. From what I have gleaned out of the new Ork dex, if yer gonna be speedy make it all as speedy as you can, if yer gonna swamp the table with models and slog then fill it out good. Oh and also I wouldn't worry about 'eavy armor on nobs in the squads. They aren't IC's so they basically have 29 ablative wounds running with them, if you need that 4+ save then you are already screwed.

David William Toy: 7/11/1953 - 12/27/09, My Father My Friend, Rest in Peace.

Hidden Powerfist for the wi.....

The internet: providing people with numerous faceless mediums with which to suddenly grow a pair since the 1990's
 
   
Made in us
Flashy Flashgitz





So Cal. Lancaster

Dig! thanks for the Input. for the Stormboys and Bikes i kept them small and speedy, to rush out there and get the enemys guns attention. throw him off, keep him thinking.
But i am reconsidering the Bigger stormboys. as for the Nobs.. i thought once they get within' grips with the enemy they can get picked out as the basses are toutching. I need to reread that. *inserts CD rulebook into computer*
and i love the 'Ard boys, considering the Maj. of the incomming gunfire is AP5, they get there saves (i am playing .v. Guard, and they are Dead Shooty) and Gretchen granted they lost the living Carpit rule, but they have their uses, they dp shoot better then they rest of the boys, (if they make it close enough to the Enemy)

As for the Looted Wagon, I LOVE THE BIG GUN, Lg. Blast is great

Now back to the rule book

Thanks again for the Input.

Waaaaaaaaaaaagh! Pass me my Grog!. 
   
 
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