So, I used my daemons in their first
RTT today and did better than I expected. It was a very small showing, but still had fun and all that. I have a horrible short term memory, no digital camera, and no paint skills, so this is just a very very rough outline of the day. and my apologies for the sloppiness of such.
My List:
GUO
KoS
12 x
BL w/ Icon
14 x Daemonettes w/ Icon
5 x Horrors w/ Bolt
5 x Horrors w/ Bolt
7 x Plaguebearers w/ Icon
1 x Bloodcrusher
1 x Bloodcrusher
3 x Flamers
8 x Seekers w/ Icon
8 x Seekers w/ Icon
Soulgrinder w/ Phlegm
DP w/ Mark+Bolt of Tz
Round 1 - Imperial Guard (Greg)
Mix of Gunline/Mech. 3 Demo's, 1 hellhound, 1 chimera, 2 platoons, 2 melta vet squads, mortar squad, 3 lascannon sentinels. Scenario is the hunted. He chooses my flamers, I choose one of his Demo's. He deploys in a line, 1 demo/Hellhound on East Side, 1 Demo/Chimera in centerish/west, 1 Demo on west side. His deployment zones has the two large buildings in which he digs in deep. He infilitrates his vets into the two buildings in my deployment zone. He wins first turn and gives it to me. My roll for group A (The 3 icon troops choices, 2
GDs, and 2 Bloodcrushers) is successful.
Scatters kills my
KoS, most of my forces overrun his west flank. My two blood crushers try to land behind a large hill on the east flank, one scatters into sight, the other is safe.
His turn 1 sees my
GUO lose 2 wounds, he manages to hit my bloodletters with a demo cannon, getting 8 of them, ends up killing 1 (4 1's on the roll to wound). He picks off a few daemonettes and his mortar's do nothing to my plaguebearers. He blows away 1 bloodcrusher. He advances his sentinel and chimera on the west flank up to block off my daemonettes from hitting his command squad and two infantry squads in the center building.
My turn 2 sees my daemonettes kill the veteran squad hiding in the center building as well as the sentinel. My bloodletters wipe out an infantry squad. Big daddy nurgle slowly walks closer to the center building. Flamers come in, kill a whopping 2 guardsman but manage to shake a Demo. My mounted Daemonettes come in and hide behind the center building thanks to daemonettes icon.
His turn 2 kills a few more daemonettes, bloodletters, but nothing major. Papa Nurgle takes another 2 wounds.
My turn 3 has Bloodletters killing a platoon command squad, the 3 flamers killing a Demo, Papa Nurgle getting into
CC with a guard unit and wrapping them up, Daemonettes kill an armored fist squad but fail to kill the chimera. Mounted Daemonettes help kill off armored first squad and consolidate into a guard unit in his center building. Horrors that came in shoot and do nothing to a depleted guard squad in the western building.
His turn 3 has two horrors dying, my flamers going down, a few more daemonettes and bloodletters down, and that's about it.
My turn 4 has my Soulgrinder,
DP, other horrors come in. Soulgrinder shoots and misses the demo.
DP hits Demo on east flank but fails to damage. Horrors try to do the same and get the same result.
GUO continues to slowly munch guardsman, inching his way to the east. Daemonettes kill the chimera and bloodletters try to scurry over to the east. Depleted horror squad gets wrapped up with depleted guard unit, doing no damage to each other in
CC.
His turn 4 has a sentinel engaging my horrors on the east side, more daemonettes, mounted and walking, die, a few more bloodletters die, Prince takes a wound, Soulgrinder ignored. Sentinel kills 2 horrors.
My turn 5 has my Bloodcrusher come over the hill to ice his sentinel and then consolidate into another on the east flank. Nurgle continues to eat guardsman. Daemonettes continue to fight through center building.
Dp tries to take down Demo again and fails, horrors same again. Soulgrinder tries to fleet to assault Demo on west flank and rolls 1.
His turn 5 has east group of horrors wiped, and a few more daemonettes go down.
My turn 6 has Bloodcrusher eat more guardsman, as does Nurgle. Fail to destroy Demo with the remnants of a mounted daemonette squad.
His turn 6 has all daemonettes wiped from awesome shooting. Last horror dies in
CC against guardsman. I am left standing with an untouched plaguebearer squad, 2 wounds on
DP, 4 wounds on
GUO, and 50% Bloodletter squad and a Bloodcrusher. He has two Demo's, a hellhound, and a depleted infantry squad, and mortars left.
Turns into a draw, he got double
VP for killing my flamers and I failed to kill his Demo.
Notes:
KoS dead on deployment sucked, she would have been fast enough to catch his vehicles on the east flank.
Daemonettes out of combat = dead daemonettes.
Horrors = so much worse than you'd imagine in
HtH
Flamers = awesome suicide unit, made their points back, even with the hunted.
Round 2 - Imperial Fists (Rick)
SAFH marines. 2 chaplains with 8 assault guys each. 18 heavy weapons in the army, mostly missile launchers, plasma cannons, and a few lascannons/multi-meltas for flavor. Scenario is priority. Deployment is L shaped. A lot of hills in his deployment zone, which he happily sits on. One large building in center. I roll for my shooty cohort to come in. Everything lands safe and flamers land just inches away from a large body of marines on the center hill. Flamers kill 8 marines, Soulgrinder kills 10. I essentially punched a huge hole in his center, but he has an entire L of shooty death and there is still plenty left. Plaguebearers land right in front of the center hill. Mounted Daemonettes both manage to take some shelter behind the center building. 1 horror group lands to the west of the center hill, almost dying on the soulgrinder.
His turn 1: A lot of return fire. 1 horror unit is wiped. Flamers wiped. He
CC's my plaguebearers to death with 1 chaplain and his squad. blows the maw cannon off my soulgrinder. He puts 3 wounds on my
KoS.
My turn 2: Both squads of mounted Daemonettes hit the Chaplain in the center and slaughter them, save for Chaplain who couldn't be hit in combat. Soulgrinder moves towards east flank and kills 3 marines in
CC.
KoS gets into combat and kills 4 marines but dies in the process. Daemonettes and Bloodletters and
GUO come in.
His turn 2: His other chaplain and assault squad hit my Soulgrinder and kill it, (they had the only other powerfist in the army). His wipes my daemonettes and bloodletters via shooting. His lone chaplain dies to rends and 1 squad of seekers consolidate to hit a squad on the center hill, second seekers go west to hit 2nd Chaplain's squad.
My turn 3: Rest of my stuff comes in.
DP kills 1 marine with Bolt. Horrors kill 2 marines on the west flank.
GUO sits on a objective, too far to get to anything. Seekers continue slaughtering squads, Chaplain is left against 7 seekers and 8 seekers continue to mulch through the dwindling mass of marines on the center hill.
His turn 4: He kills 2 horrors and wounds my
DP. I kill his chaplain and finish off the center hill. My seekers both consolidate to hit his last big group of scoring units in the very NW corner of his deployment zone.
My turn 5: I kill his forces in the NW corner of his deployment zone with the seekers and have to remain open as he has one lascannon/plasma guy in South, near the wreckage my soul grinder, and 1 last scoring unit right next to them. Horrors continue to shoot and do nothing,
DP walks closer, fails to kill 1 with Bolt. (damn 1's)
His turn 5: He kills 1 more horror and wounds my
DP again.
My turn 6:
DP hits Lascanon/plasma squad, seekers hit other squad, and tabled him.
Notes:
Rick = Fantastic painter and good sport.
Seekers = Shoot them first or suffer later. 8 of them put out 40 rending attacks at initiative 6 on the charge.
KoS = Sometimes one marine gets lucky.
Soulgrinders = When the template hit, it's fun, but they die easy to
PF. Still not impressed, but this was their best game so far.
Flamers = Still good.
Round 3: Eldar (Darrian)
Walking Eldar with some jetbike love. 2
WLs, Avatar, Eldrad, 2 squads of dire avengers, 1 guardian squad, 1 harlie squad, 1 howling banshee squad, 1 shining spear squad, 1 guardian jetbike squad, 1 dark reaper squad. (I think, Darrian can always post his list to be more specific)
Scenarios is traitor, I get a banshee, he gets a bloodcrusher. Yay me...
Diagonal deployment zone. Darrian is in the Northeast corner of the table, using the small village as cover, but mostly out in the open waiting to shoot me. My assault cohort comes in, all safely. Plaguebearers manage to hide behind the center hill.
KoS lands on top of it. Bloodletters and bloodcrusher land far off to the southeast corner.
GUO lands right next to a dire avenger squad in the North. Daemonettes land on top of hill. My turn 1 I kill 2 dires with Aura of Decay and 1 guardian with Gaze of Chaos from
KoS. That's it.
His turn 1: Daemonettes go away. My bloodcrusher goes away via Banshee's. My
DP goes away.
KoS goes to 3 wounds. 3 wounds on
GUO after being charged by Harlies and Shining spears. Fail to kill anything in
CC.
My turn 2: 1 mounted daemonettes come in, hide behind hill.
KoS rushes guardian squad and kills them down to the warlock who stays.
GUO dies to Harlies. 2 Horrors come in and kill a few dire avengers, but unfortunately, they kill the ones in charge range of my Bloodletters.
His turn 2:
KoS dies to avatar. Bloodletters dropped down to 4. 1 Horror group wiped by charging banshees who consolidate into Bloodletters. Other horror group wiped by Dark Reapers.
My turn 3: Other mounted daemonettes come in and hide behind hill. Soulgrinder and flamers come in. Flamers suicide close to his lines and hit. They kill 2 dark reapers and 1 jetbike. Soulgrinder finishes off Dark Reapers. Banshees finish off bloodletters. Mounted Daemonettes go for the glory and kill the traitor bloodcrusher and try to hurt the avatar, they do not.
His turn 3: Avatar, Wraithlord, and shining spears wipe Seekers. Harlies wipe other Seekers. Flamers die.
My turn 4: Soulgrinder kills Banshees. Plaguebearers kill Harlies.
His turn 5: Soulgrinder dies. Plaguebearers die. End O game.
Notes:
Me table-ing somebody = Me getting tabled.
Darrian = Bad mutha
Shooty cohort better than assault cohort against such a list.
Make sure Bloodletters get to charge.
I ended up winning Best Themed Army, which is more for using a daemon army the day it officially comes out than my skill at painting or what not. Had a lot of fun, continue being undefeated against Marines, winless against Eldar, and still at a slightly negative record with the daemons.
Things I've learned:
Shooty cohort is more effective as first turn drop against shooty armies. If given one redo, it'd be to have my shooty come in against Darrian, I think the game would have been closer.
Flamers kick ass. While 105 is a bit expensive for a suicide unit, in larger games it can be done, and in smaller games, using the fact they are jump infantry might make them less suicide and more fine blade.
Seekers kick the most ass. For 17 points you get fleet, 12" charge, rending, I 6 and 4 attacks base. Perhaps in 5th, not so great as rend is toned down, but still, these guys did damage in each game, a glass hammer to be sure, but cheap enough to be worth it.
Soulgrinder not as good as just basic troops. In the above list, I will drop the soulgrinder for another squad of Bloodletters or perhaps invest in some nurglings.
KoS = Fast as hell, but best at taking out small elite units. May drop in favor of Bloodthirster who has more survivability with 3+ save, higher
str for tank killing/
MC killing, 12 " move instead of fleet, and higher
WS.
Please note this is written late, I'm tired, I have a horrible memory, so yah...if things aren't quite accurate, please forgive me, and feel free to mention such.
*Edited: Cleaned up some bad grammar/writing, added a closing thought.