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Made in us
Fresh-Faced New User





This is my attempt at a competitive Marine build so please be as harsh or critical as you feel.

Traits: Honor Your Wargear/ We Stand Alone

Heavy:
130 Pred Ann w/ Heavy Bolters
130 Pred Ann w/ Heavy Bolters
158 Vindi w/ PoMS and smoke

Troops:
100 Tact x5: Las/plas
100 Tact x5: Las/plas
100 Tact x5: Las/plas
100 Tact x5: Las/plas

Elite:
188 Devs x6: 4 Missiles, Tank Hunters
168 Devs x6: 4 H. Bolters, Infiltrate

HQ:
150 Epistolary: FotD/FotA, Jump Pack, B. Pistol

Fast:
174 Assault x6: 2x Flamers, P. Fist
172 Assault x6: 2x P. Pistol, P. Fist
80 Tornado

1750 on the dot with a model count of 49. In the future is there anything I should change about my style of posting to make it easier for fellow dakka members? Thanks in advance for any advice.
   
Made in de
Ladies Love the Vibro-Cannon Operator






Hamburg

Interesting list.
I'd give the Epistolary fota and veil of time.
Moreover, give the heavy-bolter Dev squad tank hunter;
infiltrate is pointless unless you play on a very large board.

Former moderator 40kOnline

Lanchester's square law - please obey in list building!

Illumini: "And thank you for not finishing your post with a "" I'm sorry, but after 7200 's that has to be the most annoying sign-off ever."

Armies: Eldar, Necrons, Blood Angels, Grey Knights; World Eaters (30k); Bloodbound; Cryx, Circle, Cyriss 
   
Made in us
Preacher of the Emperor




Boston, MA

Rons219: I would change the Preds slightly. I would drop one annihiliator to a Destructor with HB sponsons and then upgrade the other Annihilator to all lascannons. I don't like the twin-las/HB combo personally. If I play with a predator as the strong safety option, I usually take a Destructor with las sponsons. That gives me 4 shots that can effect up to AV13 and a decent main weapon to fire AT or AI on the move.

I would drop the plasma pistols from the assault squad and put only one flamer in each. Jump Troops are too valuable to risk cooking themselves and you've good enough heavy firepower in the list that you won't miss two pistols. Two flamers in one squad seems overkill to me. I would use one in each to soften up the enemy but I don't like putting too many weapons into the assault squads because they should be used to get stuck in and overrun squads your firepower has already weakened. If you want mobile firepower, the SM list has better choices in such as speeders and bikes.

Wuestenfux: Infiltrate is still useful on small boards as well. It gives him a unit that potentially deploys after all enemy units, including his infiltrators, and packs a significant punch. Most enemy infiltrators will not be able to survive a round of shooting from a 4 HB devastator squad and he can deploy them in an advantageous position that denies his opponent cover.

Take care all,
Mike K.
   
Made in us
Fresh-Faced New User





Thanks for the feed back guys.

@wuestenfux : I will try that combo out but I like FotD because my Libby can beat Tau all by himself then

@PanzerLeader : I dont have those options for my preds currently but I will see if I can proxy then maybe go ahead and buy them. The suggestion about the assault squad makes sense. And thats exactly why H. Bolter Devs have infiltrate.
   
 
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