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Made in au
Dangerous Leadbelcher






sydney/australia

grey seer
screaming bell+warpstone amulet (4+ ward)+eye of the horned rat(+1 pd)+two scrolls
=535pts

master moulder
skavenbrew+great weapon
=123pts

master moulder
bands of power+great weapon
=98pts

chieftain
bsb+warbanner+heavy armour
=99pts

25 clanrats
full command
150pts

25 clanrats
full command
150pts

25 clanrats
spears+standard bearer+musician
=165pts

30 giant rats
=150pts

30 giant rats
=150pts

20 slaves
=40pts

20 slaves
=40pts

3 rat ogre
150pts

3 rat ogres
150pts

power dice=8(9)
dispel dice=4
181 models

please comment
tell me how to change it but remember the theme is important

"evil prospers when good men do nothing"
Nelson Mandela

skaven
knights
Ogres 
   
Made in au
Dangerous Leadbelcher






sydney/australia

anyone?

"evil prospers when good men do nothing"
Nelson Mandela

skaven
knights
Ogres 
   
Made in us
Dakka Veteran




Los Angeles, CA

Alway always always take as many slave units as possible, your one short.

You need some jezzeles (one unit is manditory to kill what the rats cant)

One grey seer isnt actually an uber magic phase, you need an engineer to help him

In general molder armys arent that good
Rat packs are worse than clanrats in every aspect besides movement (and 1 in wont help that much)

Rat ogres are way overpriced (I think they should be arround 30 for what they are currently) and should only operate in units of 1 or 5 .

The BSB doesnt need armor, he should hide in the back of a unit and never see combat. He just doesnt add enough damage to combat to justify risking him.




Call me The Master of Strategy

Warhammer
Army Strategy
Unit Strategy 
   
Made in au
Dangerous Leadbelcher






sydney/australia

how many jezzails and what do i take out for the warlock

"evil prospers when good men do nothing"
Nelson Mandela

skaven
knights
Ogres 
   
 
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