kaintxu wrote:...on the other hand every one says DP are great without flight and firing twice a turn, but is it really worth 170 points to fire 3 S5 AP3 shoots and one S8 Ap 1 shoot a turn? i find them kinda expensive for what they do
It is really nice to have a
STR 8 AP1 weapon hit on 2s when you need it to pound on a vehicle. Against troops, especially
MEQ, the 3
STR 5 AP3 plus 1 STR8 AP1 hitting on 2s should soften any unit up enough to allow the
DP to seriously cripple any unit he intends to assault that turn. If my math is right, that should equate to 6 dead
MEQ in that turn only. Like anything in the book, the 2nd shooting attack creates options and provides a secondary supporting role for the
DPs. It also provides some much needed
AP that is only available to a limited number of units in the army.
If you want to keep The Masque, you may be better suited dropping the Bolt and Master of Sorcery from the
DPs and change the Nurglings to 10 Daemonettes with an Icon. This way you could attach her to the unit, drop her in your first wave to start her work and still have a second Icon available in the plaguebearers should you get your 2nd cohort on turn 1. Daemonettes are not the toughest opponents, but you can use them for a while as a shield while you manipulate you opponents units. At 10 strong plus The Masque, the unit has some decent offense as well with 45 rending attacks on a charge (minus casualties suffered from the previous round of enemy shooting).