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Made in us
Regular Dakkanaut




1. How many weapons does the soul grinder have? The description has the mouth canon and then it talks about having other guns, so is it 3 ? the model looks like 2....

2. do the claws of the daemonettes count as having 2 weapons so i get +1 Attack?

3. After I deepstrike i can only shoot and can't assault right? But if i happen to strike into enemies do that count as me assaulting?

thanks!
   
Made in us
[ADMIN]
Decrepit Dakkanaut






Los Angeles, CA

shaselai wrote:1. How many weapons does the soul grinder have? The description has the mouth canon and then it talks about having other guns, so is it 3 ? the model looks like 2....

2. do the claws of the daemonettes count as having 2 weapons so i get +1 Attack?

3. After I deepstrike i can only shoot and can't assault right? But if i happen to strike into enemies do that count as me assaulting?

thanks!



1. The Soul Grinder has two weapons. The Maw Cannon and the Harvester gun.

2. No, they are not listed as having two weapons.

3. Models that deepstrike within 1" of an enemy model are destroyed.



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Made in us
Regular Dakkanaut




yakface wrote:
1. The Soul Grinder has two weapons. The Maw Cannon and the Harvester gun.

2. No, they are not listed as having two weapons.

3. Models that deepstrike within 1" of an enemy model are destroyed.




1. ok, because description said harvester guns... but doesnt this make soul grinder not worth the points? There are other walkers with more guns like eldar etc.

3. ic, so basically my daemons are screwed after they deepstrike? They could try shoot at whatever within range but the close combat troops probably wont get into combat for turns if the opposing player just runs away? As a followup to the question, is it better to deepstrike shooters into vital spots for "suicide missions" (near tanks, walkers, chars to take them out) and deepstrike CC units into cover so they dont get shot at?
   
Made in us
[ADMIN]
Decrepit Dakkanaut






Los Angeles, CA

shaselai wrote:

1. ok, because description said harvester guns... but doesnt this make soul grinder not worth the points? There are other walkers with more guns like eldar etc.

3. ic, so basically my daemons are screwed after they deepstrike? They could try shoot at whatever within range but the close combat troops probably wont get into combat for turns if the opposing player just runs away? As a followup to the question, is it better to deepstrike shooters into vital spots for "suicide missions" (near tanks, walkers, chars to take them out) and deepstrike CC units into cover so they dont get shot at?



1. But you can't take Wraithlords in a Deamon army so I don't get why the fact that they can take more ranged weapons than a Soul Grinder has any bearing on anything.

2. That's why you should include some fast moving CC units in your army.



I play (click on icons to see pics): DQ:70+S++G(FAQ)M++B-I++Pw40k92/f-D+++A+++/areWD104R+T(D)DM+++
yakface's 40K rule #1: Although the rules allow you to use modeling to your advantage, how badly do you need to win your toy soldier games?
yakface's 40K rule #2: Friends don't let friends start a MEQ army.
yakface's 40K rule #3: Codex does not ALWAYS trump the rulebook, so please don't say that!
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Made in us
Longtime Dakkanaut





Strictly speaking I'm pretty sure that the Soul Grinder has the mawcannon and 2 CC weapons, one of which has the harvester gun built in, for a total of 3 weapons.

All in all, fact is that Warhammer 40K has never been as balanced as it is now, and codex releases have never been as interesting as they are now (new units and vehicles and tons of new special rules/strategies each release -- not just the same old crap with a few changes in statlines and points costs).

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_______________________________________

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Made in us
Regular Dakkanaut




yakface wrote:1. But you can't take Wraithlords in a Deamon army so I don't get why the fact that they can take more ranged weapons than a Soul Grinder has any bearing on anything.

2. That's why you should include some fast moving CC units in your army.




1. i am just saying the walker with 2 shooting weapons max is a bit low compared to other walkers.

2. Right I am brewing up an army right now (prob make another post for critiques on it) but is it better to deep strike CC in the cover and shooters in the open ?

This message was edited 1 time. Last update was at 2008/05/15 20:21:48


 
   
Made in sg
Executing Exarch





What's with your obsession with the number of weapons a walker has? Would a dread with 10 grot blastas be a good unit? Not really.

Also, a Wraithlord is not a walker, and it only has two big guns anyway. As for the Warwalker, the only Eldar walker, it, too, has only two weapons.

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Made in us
Regular Dakkanaut




tegeus-Cromis wrote:What's with your obsession with the number of weapons a walker has? Would a dread with 10 grot blastas be a good unit? Not really.

Also, a Wraithlord is not a walker, and it only has two big guns anyway. As for the Warwalker, the only Eldar walker, it, too, has only two weapons.


Not really obsession more of "is this thing worth it". Well it's been a while since i played but didn't the eldar walkers have like twin starcannons and then shuriken cannons or something?

And another thing, does deep strike count for movement for walkers when they shoot?
   
Made in sg
Executing Exarch





My point is that the number of weapons a walker has has no direct bearing on whether or not it's worth it. Like I said, Soulgrinder or a dread with 10 grot blastas--which would you choose?

Currently, vehicles that DS count as moving their maximum movement on that turn.

Wehrkind wrote:Sounds like a lot, but with a little practice I can do ~7-8 girls in 2-3 hours. Probably less if the cat and wife didn't want attention in that time.
 
   
Made in us
Regular Dakkanaut




tegeus-Cromis wrote:My point is that the number of weapons a walker has has no direct bearing on whether or not it's worth it. Like I said, Soulgrinder or a dread with 10 grot blastas--which would you choose?

Currently, vehicles that DS count as moving their maximum movement on that turn.


So is it better to try hide the grinders when they DS since they can't do much?
   
Made in us
Been Around the Block





Just a slight nit-pick: Daemonettes do get +1 A for paired weapons, it's just that the bonus attack is already included.
   
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[ADMIN]
Decrepit Dakkanaut






Los Angeles, CA

shaselai wrote:

So is it better to try hide the grinders when they DS since they can't do much?



Depends on the situation.

But both the Harvester and all 3 profiles of the maw cannon are pretty darn good shooting attacks so I don't know why you keep asserting that they can't do much.



I play (click on icons to see pics): DQ:70+S++G(FAQ)M++B-I++Pw40k92/f-D+++A+++/areWD104R+T(D)DM+++
yakface's 40K rule #1: Although the rules allow you to use modeling to your advantage, how badly do you need to win your toy soldier games?
yakface's 40K rule #2: Friends don't let friends start a MEQ army.
yakface's 40K rule #3: Codex does not ALWAYS trump the rulebook, so please don't say that!
Waaagh Dakka: click the banner to learn more! 
   
Made in us
Regular Dakkanaut




yakface wrote:

Depends on the situation.

But both the Harvester and all 3 profiles of the maw cannon are pretty darn good shooting attacks so I don't know why you keep asserting that they can't do much.




Well the 3 profiles are nice especially the blast radius one. I am just wondering if it is worth the points in fielding a ~200 point walker. Last time I played 40k i was chaos and walkers don't last very long on the board (mine and theirs). It wouldve been cool if the blast radius profile need no LOS. But overall i think the daemon army should be fun to field...
   
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The blast seems pretty good too with the changes to blast weapons in 5th.

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