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![[Post New]](/s/i/i.gif) 2008/05/16 15:22:55
Subject: The Masque
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Brainy Zoanthrope
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Question that can cause a big problem, otherwise, The Masque is going to be one real easy kill for the enemy.
Can she join a unit of demonettes? i know the codex does not state shes an IC (in either entry in the book) however, she IS a herald special character. along with that she has We Are Legion, which seems was designed for heralds joining units, but wished to use their powers on other units at no penalty.
so, logic would dictate that it would make sense that she could join a unit of demonettes. but RAW, it seems she cant am i correct?
shes got 3++ save yea, but only 2 wounds, and t3.. mass bolter fire is going to kill her real fast if she cant join up with some demonettes.
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7th Back in Action!
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5th 2000+ retired
4th 2000+ retired
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![[Post New]](/s/i/i.gif) 2008/05/16 17:04:55
Subject: The Masque
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Been Around the Block
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By RAW (and RAI as far as I'm concerned) she's not an IC. Since she's lost Slaanesh's favor and is forced to dance for all eternity she can't join a unit. This is the reason for her 3++, something that no other unit besides Lords of Change have.
Also, she has We Are Legion so she can use Pavane on multiple units - multiple Pavanes on one unit do not stack, so her 3 Pavanes a turn would be wasted without it.
*EDIT* The key to using her is dropping her amongst other scary units. Try to make sure she isn't the closest target so that anyone firing on her will have to deal with a priority test, and the consequences of not shooting at the other nearby units.
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This message was edited 1 time. Last update was at 2008/05/16 17:07:45
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![[Post New]](/s/i/i.gif) 2008/05/17 05:22:41
Subject: The Masque
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Lieutenant General
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The battle report in the most recent White Dwarf clearly states that she is NOT an Independent Character.
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'It is a source of constant consternation that my opponents cannot correlate their innate inferiority with their inevitable defeat. It would seem that stupidity is as eternal as war.'
- Nemesor Zahndrekh of the Sautekh Dynasty Overlord of the Crownworld of Gidrim |
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![[Post New]](/s/i/i.gif) 2008/05/17 05:46:54
Subject: The Masque
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Brainy Zoanthrope
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oh well, if she survives the first round of shooting shes going to have to take, she'll be able to get into a combat and hop out with musk to pavane then hopefully get back into combat before being shot at again.
shes just going to be so frail at t3, i dont care if its 3+ invul, marines are going to hit and wound her on 3s with bolters and shes bound to fail 2 of those 3+ saves sooner rather than later.
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7th Back in Action!
6th 2000+
5th 2000+ retired
4th 2000+ retired
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![[Post New]](/s/i/i.gif) 2008/05/17 08:49:48
Subject: The Masque
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Bush? No, Eldar Ranger
stockton, ca aka Da Hood
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i am the last person to say
"well in 5th....blah blah blah"
BUT in 5th edition, as long as she is behind another squad, she wont be able to be targeted, as long as that part of the FAQ is right.
its pretty obvious that codex  eamons was written with 5th in mind, as well as orks so well see how the deamon army changes in effectivness come july.
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Eldar 8+ years/CSM 4+ years
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![[Post New]](/s/i/i.gif) 2008/05/17 16:30:02
Subject: The Masque
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Executing Exarch
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This is just theorycraft for me, but she only seems really useful together with Fateweaver. It's easy to get 2 wounds past a 3++, but it is pretty annoying trying to get two wounds past a 3++ rerollable.
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This message was edited 1 time. Last update was at 2008/05/17 16:30:59
Wehrkind wrote:Sounds like a lot, but with a little practice I can do ~7-8 girls in 2-3 hours. Probably less if the cat and wife didn't want attention in that time. |
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![[Post New]](/s/i/i.gif) 2008/05/17 18:35:58
Subject: The Masque
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[ADMIN]
Decrepit Dakkanaut
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huge_eldar wrote:i am the last person to say
"well in 5th....blah blah blah"
BUT in 5th edition, as long as she is behind another squad, she wont be able to be targeted, as long as that part of the FAQ is right.
its pretty obvious that codex  eamons was written with 5th in mind, as well as orks so well see how the deamon army changes in effectivness come july.
From the sources I have, in 5th edition units don't block LOS as listed in the leaked PDF, they just provide a 4+ cover save if you fire past an intervening unit.
So yeah, I see the masque as being very, very vulnerable to enemy shooting in 5th edition as she is now in 4th.
I don't care for her because of that.
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![[Post New]](/s/i/i.gif) 2008/05/17 19:22:15
Subject: The Masque
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Sneaky Kommando
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Correct. The 3+ inv save is her compensation for not being able to join units.
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Epic Fail |
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![[Post New]](/s/i/i.gif) 2008/05/18 04:27:55
Subject: Re:The Masque
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Brainy Zoanthrope
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tegeus-Cromis wrote:This is just theorycraft for me, but she only seems really useful together with Fateweaver. It's easy to get 2 wounds past a 3++, but it is pretty annoying trying to get two wounds past a 3++ rerollable.
yes i totally agree, any amount of massed small arms fire is going to eat her alive. this might be one of the only ways you can keep her alive long enough to do some real damage with pavane.
yakface wrote:From the sources I have, in 5th edition units don't block LOS as listed in the leaked PDF, they just provide a 4+ cover save if you fire past an intervening unit.
So yeah, I see the masque as being very, very vulnerable to enemy shooting in 5th edition as she is now in 4th.
I don't care for her because of that.
she would be much more usefull is she could take a chariot so she could be t4 and 5 wounds. but with this option take away the 3++ she has and make it the normal 4+/5+ of a chariot slaaneshi herald.
Dakkaladd wrote:Correct. The 3+ inv save is her compensation for not being able to join units.
she needs something else to compensate for her lack of ability to join units. something like firing as a decreased BS because of the mesmerization the dance causes.. that or always needing a 5+ to wound her. something along those lines. if she can dance eldar into a trance and keep it up for 6 days, how is a guardsman going to shoot a flash light at her?
in her current form at t3 2w 3++ she will need a lucky DS to be truely effective. even with hit and run she needs to survive 2 rounds of combat before she can jump out to move things around then hop back into combat, and even if combo'd up with another assault unit like feinds or seekers, you run the risk of wiping out the enemy unit that shes using to keep from being shot at. but even in combat shes going to be frail if she doesnt manage to wipe out anything that can strike back, and thats going to be pretty hard for her.
hrm i just had another thought though, technically she counts as an infantry UNIT correct?, so other ICs could join her am i right? that would be interesting.. taking 3 more footslogging heralds to provide some protection for her. hrmmm give them all musk and they could end up being a pretty nasty unit. (at 295+ points though..)
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7th Back in Action!
6th 2000+
5th 2000+ retired
4th 2000+ retired
3rd 2000+ retired |
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![[Post New]](/s/i/i.gif) 2008/05/18 14:03:17
Subject: The Masque
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Sneaky Kommando
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God forbid a special character has a downside.
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Epic Fail |
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![[Post New]](/s/i/i.gif) 2008/05/18 16:41:23
Subject: The Masque
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Regular Dakkanaut
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Well.. as others have suggested, there's downside, and there's unlikely to survive a single round of shooting.
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"I didn't say I was ATTACKING the Umber Hulk. I said I was THINKING about it." -- Jimbo Jones as one of "The 12 Types of Fantasy Gamers" in "Comic Book Guy's Book of Pop Culture" |
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![[Post New]](/s/i/i.gif) 2008/05/18 19:51:25
Subject: The Masque
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Dakka Veteran
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Very useless unit in 40k, very good in fantasy.. The whole thing seem to be abit designed like that, what units are really nice in one game is not quite as good in the other. Guess thats a way to boost sales.
Im not sure what she would be able to handle in 40k tho, esp with the new counter-charge rumour. Even if she survives the first round of shooting wich is very unlikley she will definently die in CC against guardsmen even.
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![[Post New]](/s/i/i.gif) 2008/05/19 03:32:18
Subject: Re:The Masque
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Longtime Dakkanaut
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From the sources I have, in 5th edition units don't block LOS as listed in the leaked PDF, they just provide a 4+ cover save if you fire past an intervening unit.
Granted, you have better sources than I do. (Lets be honest... I don't really have sources...)
But my understanding is that units will block LoS 'through' them; but if you shoot over them, they will provide a 4+ cover save. (Basically how MC and vehicles are handled now.)
So you can't shoot those gaunts behind the warriors, but you could shoot warriors behind gaunts, but the warriors would get a 4+ save.
Does that sound like what you have been hearing, or are they dumping the 'block LoS' thing entirely.
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