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![[Post New]](/s/i/i.gif) 2008/05/30 11:06:47
Subject: Meltaguns are they worth it?
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Pete Haines
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One of my friends recomended I use meltaguns in my sisters army I used to play tau so a range of 12" looks rubbish but they are melta weapons should I use them?
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"Model collector why are you wearing friday socks, its thursday today."
"We live in hope."
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![[Post New]](/s/i/i.gif) 2008/05/30 11:28:07
Subject: Meltaguns are they worth it?
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Executing Exarch
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Well, let's look at your options:
Storm Bolter--Only medium-range weapon. It's, well, a storm bolter. Crappy for a special.
Flamer/Heavy Flamer--Both great. Both even shorter-ranged than a meltagun.
Meltagun--It's a meltagun.
Use meltas where you need meltas. Use flamers/heavy flamers where you need flamers/heavy flamers. Use storm bolters when you'd like to lose.
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Wehrkind wrote:Sounds like a lot, but with a little practice I can do ~7-8 girls in 2-3 hours. Probably less if the cat and wife didn't want attention in that time. |
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![[Post New]](/s/i/i.gif) 2008/05/30 13:06:53
Subject: Meltaguns are they worth it?
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Krazed Killa Kan
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In 5th Edition, the Meltagun is going to be the most potent anti-tank weapon in the game vs. just about any target with an AV value.
So yes, I'm going to say that they're very much worth it.
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![[Post New]](/s/i/i.gif) 2008/05/30 13:37:14
Subject: Meltaguns are they worth it?
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Grumpy Longbeard
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Stick a squad with meltas into a transport to get to tanks quickly. Make sure said tanks can't destroy the transport though!
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Opinions are like arseholes. Everyone's got one and they all stink. |
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![[Post New]](/s/i/i.gif) 2008/05/30 16:16:43
Subject: Re:Meltaguns are they worth it?
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Hardened Veteran Guardsman
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I put a pair of meltaguns in my assault-oriented command squad. This allows me to put a pair of very lethal shots into units, but without risking killing too many models to charge (flamers carry that risk) and still allowing me to charge after firing (unlike plasma guns). They also allow the squad to deal with nearby vehicles as they disembark from their transport.
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![[Post New]](/s/i/i.gif) 2008/05/30 16:19:18
Subject: Meltaguns are they worth it?
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Morally-Flexible Malleus Hearing Whispers
Well I kind of moved near Toronto, actually.
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you will never regret taking melta guns. I don't think you will ever regret taking flamers either, but melta guns are win.
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![[Post New]](/s/i/i.gif) 2008/05/30 17:25:44
Subject: Re:Meltaguns are they worth it?
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Regular Dakkanaut
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I think the bigger issue here is that you're coming from Tau, a long range mobile shooty army, to Sisters, a short range mobile shooty army.
The 12" range of the meltagun pair well with rapid firing Divine Guided bolters and a Heavy Flamer. That is a pretty standard loadout for 10 Sisters in a Rhino.
For 5th edition, however, going with Flamer/Heavy Flamer combo might be better and getting your metla weapons in other places.
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"Someday someone will best me. But it won't be today, and it won't be you." |
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![[Post New]](/s/i/i.gif) 2008/05/30 17:30:38
Subject: Meltaguns are they worth it?
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Executing Exarch
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Yes, like Celestians. It's a waste spending the points for a full BSS squad just to deliver 2 melta shots.
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Wehrkind wrote:Sounds like a lot, but with a little practice I can do ~7-8 girls in 2-3 hours. Probably less if the cat and wife didn't want attention in that time. |
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![[Post New]](/s/i/i.gif) 2008/05/30 17:49:22
Subject: Re:Meltaguns are they worth it?
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[ARTICLE MOD]
Longtime Dakkanaut
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kadun wrote:I think the bigger issue here is that you're coming from Tau, a long range mobile shooty army, to Sisters, a short range mobile shooty army.
The 12" range of the meltagun pair well with rapid firing Divine Guided bolters and a Heavy Flamer. That is a pretty standard loadout for 10 Sisters in a Rhino.
For 5th edition, however, going with Flamer/Heavy Flamer combo might be better and getting your metla weapons in other places.
Out of curiosity, why do you say that? I don't see the standard Sisters build changing any because of 40K 5, and having six squads of 10 /w meltagun/heavy flamer gives maximum flexibility and redundancy.
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"I was not making fun of you personally - I was heaping scorn on an inexcusably silly idea - a practice I shall always follow." - Lt. Colonel Dubois, Starship Troopers
Don't settle for the pewter horde! Visit http://www.bkarmypainting.com and find out how you can have a well-painted army quickly at a reasonable price. |
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![[Post New]](/s/i/i.gif) 2008/05/30 18:05:16
Subject: Meltaguns are they worth it?
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Krazed Killa Kan
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In terms of special weapons layout, I think there's room to mix and match some flamer squads, some dual melta squads, but I think 40k V5 can change Sisters a lot, especially now that you can "run" about as fast as the Rhino used to take you, meaning the points spent on the Rhino can buy more Bodies.
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![[Post New]](/s/i/i.gif) 2008/05/30 18:10:09
Subject: Meltaguns are they worth it?
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[ARTICLE MOD]
Longtime Dakkanaut
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How do you figure? Run adds an average of 7" of movement over two turns, for a total average move of 19", without shooting. Rhino-borne gives you 26" of move over two turns, with shooting on the 2nd turn. Not to mention the protective factor of having the unit in a transport.
Then you add in that with 10-man squads, you're much more able to get 2 heavv flamers onto the same target. I'm just not seeing it.
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"I was not making fun of you personally - I was heaping scorn on an inexcusably silly idea - a practice I shall always follow." - Lt. Colonel Dubois, Starship Troopers
Don't settle for the pewter horde! Visit http://www.bkarmypainting.com and find out how you can have a well-painted army quickly at a reasonable price. |
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![[Post New]](/s/i/i.gif) 2008/05/30 19:06:27
Subject: Meltaguns are they worth it?
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Executing Exarch
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Melta guns are well worth their cost. Not only do they add the ability to to kill tanks, but even against power armored targets they are worth it. A sister with a bolter kills .22 marines on average when rapid firing. A sister with a melta gun kills .55. So the melta gun more than doubles your lethality while only doubling your point cost. The down side is that you end up with one less wound since you lack an additional body but that's the trade off you make. All in all, its well worth it.
Now I don't mean to say that all your sister squads should pack meltas. Far from it. Flamers still have their place in the army, but having some melta toating squads is certainly a good idea.
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**** Phoenix ****
Threads should be like skirts: long enough to cover what's important but short enough to keep it interesting. |
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![[Post New]](/s/i/i.gif) 2008/05/30 19:10:42
Subject: Meltaguns are they worth it?
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Morally-Flexible Malleus Hearing Whispers
Well I kind of moved near Toronto, actually.
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yeah but flamers are good against marines, too. Thing is those Meltaguns really come in handy. Especially if your opponent gets into stuff like FoF and just general mechanized nonsense.
I have just been completely sold on Meltagun + Heavy Flamer for all Sisters squads. Just because the Heavy Flamer is too cool. And whatever use Storm Bolters had are completely obsoleted by the run rule, I would say.
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![[Post New]](/s/i/i.gif) 2008/05/30 20:34:00
Subject: Re:Meltaguns are they worth it?
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Regular Dakkanaut
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Centurian99 wrote:kadun wrote:I think the bigger issue here is that you're coming from Tau, a long range mobile shooty army, to Sisters, a short range mobile shooty army.
The 12" range of the meltagun pair well with rapid firing Divine Guided bolters and a Heavy Flamer. That is a pretty standard loadout for 10 Sisters in a Rhino.
For 5th edition, however, going with Flamer/Heavy Flamer combo might be better and getting your metla weapons in other places.
Out of curiosity, why do you say that? I don't see the standard Sisters build changing any because of 40K 5, and having six squads of 10 /w meltagun/heavy flamer gives maximum flexibility and redundancy.
Its because of how templates are resolved in 5th. In 4th you resolve one, remove casualties, then resolve the next. Subsequent templates will likely have less hits.
In 5th, templates are resolved simultaneously, place a template, count the hits, place the next, count the hits. Lots of hits = lots of chances for 6's to wound. I'm actually thinking of a 10 Sister squad with Heavy Flamer, Flamer, and Brazier of Holy Fire. Three rending flamer templates + 14 bolter shots. Thats a lot of hits.
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"Someday someone will best me. But it won't be today, and it won't be you." |
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![[Post New]](/s/i/i.gif) 2008/05/30 22:48:12
Subject: Re:Meltaguns are they worth it?
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[ARTICLE MOD]
Longtime Dakkanaut
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kadun wrote:Centurian99 wrote:kadun wrote:I think the bigger issue here is that you're coming from Tau, a long range mobile shooty army, to Sisters, a short range mobile shooty army.
The 12" range of the meltagun pair well with rapid firing Divine Guided bolters and a Heavy Flamer. That is a pretty standard loadout for 10 Sisters in a Rhino.
For 5th edition, however, going with Flamer/Heavy Flamer combo might be better and getting your metla weapons in other places.
Out of curiosity, why do you say that? I don't see the standard Sisters build changing any because of 40K 5, and having six squads of 10 /w meltagun/heavy flamer gives maximum flexibility and redundancy.
Its because of how templates are resolved in 5th. In 4th you resolve one, remove casualties, then resolve the next. Subsequent templates will likely have less hits.
In 5th, templates are resolved simultaneously, place a template, count the hits, place the next, count the hits. Lots of hits = lots of chances for 6's to wound. I'm actually thinking of a 10 Sister squad with Heavy Flamer, Flamer, and Brazier of Holy Fire. Three rending flamer templates + 14 bolter shots. Thats a lot of hits.
That is true...but is it worth it to make the squad effectively neutered against vehicular targets? While concentrating your meltaguns into other easily targeted units?
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"I was not making fun of you personally - I was heaping scorn on an inexcusably silly idea - a practice I shall always follow." - Lt. Colonel Dubois, Starship Troopers
Don't settle for the pewter horde! Visit http://www.bkarmypainting.com and find out how you can have a well-painted army quickly at a reasonable price. |
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![[Post New]](/s/i/i.gif) 2008/05/30 23:02:50
Subject: Re:Meltaguns are they worth it?
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Regular Dakkanaut
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Centurian99 wrote:
That is true...but is it worth it to make the squad effectively neutered against vehicular targets? While concentrating your meltaguns into other easily targeted units?
You are correct that the squad becomes ineffective against vehicles. I'm testing these "specialist" units and am trying to determine if they work better. I'd like to have a fully mounted army, 2-3 Battle Sister squads with the triple flamer config, 1-2 Dominion squads with 4 melta config, a Seraphim unit with double Inferno Pistols and Eviscerator, and 2-3 Exorcists.
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"Someday someone will best me. But it won't be today, and it won't be you." |
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