Datajax wrote:Second, Cameleoline! Instead of a 4+ cover save from an enemy targeting in the second rank it’s a 3+.
So, the HQ Squad hiding behind the Infantry squad is at 3+ cover save, not too shabby for 50 points before upgrades. Thoughts?
Given this is only valid between the release of 5th ed and the release of the next codex: IG. I'm thinking about 6months to a year
Cameleoline is expensive, as you must give it to every Guard Infantry unit you bring; for a reasonably-sized Guard infantry army, that's going to run you around 100 pts. It's not a "bad" doctrine, but it does tend to dictate force composition (in much the same way that "Mechanized" does).
Need to see how the ordnance rules read, particularly scattering, before I reach any sweeping conclusions about 5th ed Guard.