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Made in us
Freaky Flayed One





HQ:
Farseer - Doom, Fortune, Jetbike, Warding, Stones
5 x Warlock - 3 x Embolden, 2 x Enhance, Jetbikes
Zoom around dooming units for focus fire from the rest of the army and dealing with CC when necessary
-HQ Total: 445

Troops:
4 Jetbikes - 1 x Shuricannon
4 Jetbikes - 1 x Shuricannon
5 Pathfinders
5 Pathfinders
Basic Firebase, pathfinders to take out enemy MCs if necessary and the jetbikes JSJing Shuricannon shots and objective grabbing.
-Troops Total: 436

FA:
2 x Vyper - EML, Shuricannon
Two separate units of one, light anti-tank or anti-infantry roles as necessary.
-FA Total: 150

HS:
3 x Wraithlord with EML, Bright Lance
Heavier anti-tank with bright lances and EMLs, can pull double duty as a tarpit to hold units in place for the biker gang to take care of if firebase is threatened.
-HS Total: 465
-Grand Total: 1496

Any and all suggestions would be appreciated, I intend to use this setup mainly for RTTs in the local area or pickup games. Not concerned about 'comp' scores.

Beware of he who would deny you access to information, for in his heart, he dreams himself your master.  
   
Made in sg
Executing Exarch





Farseer - Doom, Fortune, Jetbike, Warding, Stones
5 x Warlock - 3 x Embolden, 2 x Enhance, Jetbikes

Nice unit (I used to laugh at bike councils but have changed my mind), silly Warlock powers. Neither Enhance nor Embolden stack, so 1 of each is enough. Get some Destructors instead.

4 Jetbikes - 1 x Shuricannon
4 Jetbikes - 1 x Shuricannon

Why 4? Just for scoring? Not worth it IMHO. Take 3 and rely on JSJ.

5 Pathfinders
5 Pathfinders

Do you really need so many? One squad of 6-8 would be enough, I'd think.

2 x Vyper - EML, Shuricannon


Shuricannon's pointless. Better to stay at max range and plink away with missiles.

Wehrkind wrote:Sounds like a lot, but with a little practice I can do ~7-8 girls in 2-3 hours. Probably less if the cat and wife didn't want attention in that time.
 
   
Made in us
Freaky Flayed One





tegeus-Cromis wrote:
Nice unit (I used to laugh at bike councils but have changed my mind), silly Warlock powers. Neither Enhance nor Embolden stack, so 1 of each is enough. Get some Destructors instead.

I got multiples due to the 5th edition wound allocation rules (for shooting) I'd really hate to lose embolden or enhance, although when taken in context of dropping the 2 jetbike squads it could allow me to purchase an additional vanilla bike warlock. What do you think?

tegeus-Cromis wrote:
4 Jetbikes - 1 x Shuricannon
4 Jetbikes - 1 x Shuricannon
Why 4? Just for scoring? Not worth it IMHO. Take 3 and rely on JSJ.

Makes sense, scoring units score to the last man in 5th Edition. However, with the reduced reliability of finding 100% LOS blocking terrain I thought 4 would be better for more ablatives and to increase the time it takes before I am taking LD checks.

tegeus-Cromis wrote:
5 Pathfinders
5 Pathfinders
Do you really need so many? One squad of 6-8 would be enough, I'd think.

Pathfinders are the new Harlequin. 1/3 chance of AP1 on to-hit rolls, 1/6 rend on wound. All at 36"... I can't see any reason not to take so many, especially with the prevalence of 4+ cover saves (getting bumped up to 2+ by their stealth bonus). Anyone else have input on this?


tegeus-Cromis wrote:2 x Vyper - EML, Shuricannon
Shuricannon's pointless. Better to stay at max range and plink away with missiles.

I'm torn on this one too, while I agree that shooting light armor with the EML is going to give you a better points conversion potential for the Vypers for the additional 10 pts that the shuricannon is going to cost you are giving the Vyper the ability to move-and-shoot the S4 profile of the EML and get 3 x S6 shots from the shuricannon after all the tanks are dead. Huge increase in output for 10 pts when facing horde armies. What do you think?

Beware of he who would deny you access to information, for in his heart, he dreams himself your master.  
   
Made in sg
Executing Exarch





I got multiples due to the 5th edition wound allocation rules (for shooting) I'd really hate to lose embolden or enhance, although when taken in context of dropping the 2 jetbike squads it could allow me to purchase an additional vanilla bike warlock. What do you think?

I guess I can see getting a back-up, but 3x Embolden, at least, seems excessive. Enhance may be a little expensive to double up on. I'm not sure.

On another note, given 5th ed casualty removal rules, perhaps it would make sense to give one Embolden lock and one Enhance lock a Singing Spear to make them unique models, allowing you to stack wounds.

Makes sense, scoring units score to the last man in 5th Edition. However, with the reduced reliability of finding 100% LOS blocking terrain I thought 4 would be better for more ablatives and to increase the time it takes before I am taking LD checks.

Has it been changed to "more than 25% casualties?" In 4th, it's 25% or more, so the fourth man doesn't affect the point at which you have to take a test ( 1 casualty).

With such a small squad--three or four flying Space Marines, woot--I honestly think you're better served making them a less juicy target than beefing up their numbers. And ablatives don't work as well as they used to, as you point out.

Pathfinders are the new Harlequin. 1/3 chance of AP1 on to-hit rolls, 1/6 rend on wound. All at 36"... I can't see any reason not to take so many, especially with the prevalence of 4+ cover saves (getting bumped up to 2+ by their stealth bonus). Anyone else have input on this?

They're good, I'm just not sure there'll be enough suitable targets for them. They're not very killy when they're stuck shooting rank and file.

'm torn on this one too, while I agree that shooting light armor with the EML is going to give you a better points conversion potential for the Vypers for the additional 10 pts that the shuricannon is going to cost you are giving the Vyper the ability to move-and-shoot the S4 profile of the EML and get 3 x S6 shots from the shuricannon after all the tanks are dead. Huge increase in output for 10 pts when facing horde armies. What do you think?

I think I'd rather my Vypers live. They can hang in there for quite a while at 48", as most people would rather fire their autocannons and lascannons at something else. At shuricannon range, too much stuff kills them too easily. Against horde, just plink at them with plasma missiles; they aren't horrible.

This message was edited 1 time. Last update was at 2008/06/02 04:12:23


Wehrkind wrote:Sounds like a lot, but with a little practice I can do ~7-8 girls in 2-3 hours. Probably less if the cat and wife didn't want attention in that time.
 
   
Made in us
Fixture of Dakka






.................................... Searching for Iscandar

Vypers with EML firing plasma barrages can pin people, but honestly most hordes are immune to pinning and that's who you'll be needing them the most against.

I like it, and I'm not sure if it's better or worse than scatter laser (or SL w/SC). Will have to try it out.

   
Made in us
Freaky Flayed One





I'm really interested in hearing about any playtesting you do with the EML/SC vyper build, Stelek. Your local scene might differ from mine.

I find more and more I am playing armies like IG, Ork, Dark Eldar or other Eldar armies which may account for me "feeling" that the EML/SC is more effective than it really would be on a tournament scene facing the more common las/plas gunlines, nidzilla, etc.

This message was edited 1 time. Last update was at 2008/06/02 11:39:50


Beware of he who would deny you access to information, for in his heart, he dreams himself your master.  
   
 
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