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Made in nz
Drone without a Controller





Your advice would be welcome

HQ

Lord with scythe, orb and veil 210

Lord with des body and lightning field 155

Troops

12 x warrior 216

12 x warrior 216

12 x warrior 216

Fast attack

3 x destroyer 150

4 x destroyer 200

10 x scarab 120

Heavy Support

1 x Monolith 235

Elite

10 x immortals 280

1998 points


I play  
   
Made in au
Killer Klaivex






Forever alone

Looks pretty standard fare to me. You need some CC power here though, try Pariahs as an escort for your non-destroyer lord, or some Flayed Ones. That infiltration/deepstrike regardless of the mission is great, I can tell you.

People are like dice, a certain Frenchman said that. You throw yourself in the direction of your own choosing. People are free because they can do that. Everyone's circumstances are different, but no matter how small the choice, at the very least, you can throw yourself. It's not chance or fate. It's the choice you made. 
   
Made in sg
Executing Exarch





You need some CC power here though, try Pariahs

*head asplode*

He doesn't need CC. He has Veil and a lith. Do you know anything about Necrons at all?

-

Edit: As for the list itself, is the Destroyer Lord going with the Scarabs? If not, the Lightning Field kind of sucks.

You ought to split the Immortal squad for better WBBing. Also, I would drop some Warriors to bulk up the Immortals more.

This message was edited 1 time. Last update was at 2008/06/01 12:33:01


Wehrkind wrote:Sounds like a lot, but with a little practice I can do ~7-8 girls in 2-3 hours. Probably less if the cat and wife didn't want attention in that time.
 
   
Made in nz
Drone without a Controller





Cheese Elemental wrote:Looks pretty standard fare to me. You need some CC power here though, try Pariahs as an escort for your non-destroyer lord, or some Flayed Ones. That infiltration/deepstrike regardless of the mission is great, I can tell you.


I've tried pariahs, very risky in term of trying to kill their points back.


I play  
   
Made in us
Grisly Ghost Ark Driver





NC

dont take just one monolith, take multiple or none at all.

Falcon Punch!


 
   
Made in us
Perfect Shot Black Templar Predator Pilot





Greenville

Just remember that in 5th, swarms won't be giving cover saves as an intervening unit. Independent Characters can be targeted separately too, if memory serves, so that means your DLord will get owned in about a turn. Don't charge your opponent. Make him an Orb Lord and use the extra points for more Immortals and Destroyers.

CK

"War is an ugly thing, but not the ugliest of things. The decayed and degraded state of moral and patriotic feeling, which thinks that nothing is worth war, is much worse. The person, who has nothing for which he is willing to fight, nothing which is more important than his own personal safety, is a miserable creature who has no chance of being free unless made and kept so by the exertions of better men than himself."
-- John Stuart Mill

Black Templars (8000), Imperial Guard (3000), Sanguinary Host (2000), Tau Empire (1850), Bloodaxes (3000) 
   
Made in nz
Drone without a Controller





Corpsman_of_Krieg wrote:Just remember that in 5th, swarms won't be giving cover saves as an intervening unit. Independent Characters can be targeted separately too, if memory serves, so that means your DLord will get owned in about a turn. Don't charge your opponent. Make him an Orb Lord and use the extra points for more Immortals and Destroyers.

CK

hmmm, yes, unfortunetly, the crappy ole 5th edition, I am just getting used to using my 4th edition forces now this...


I play  
   
Made in us
Grisly Ghost Ark Driver





NC

One thing, Lightining field is really worthless. It simply doesnt do anything, I would either drop it completely or swap it out for phylactery.

Falcon Punch!


 
   
Made in us
Fixture of Dakka






.................................... Searching for Iscandar

Drop the monolith.

Drop that 2nd lord.

Get a C'Tan. Deceiver has more utility, but *a* running Nightbringer is amusing.

Get heavy destroyers. 2 units of 1. A 3rd if you can, or 4 total (2 units of 2).

You'll need them.

This message was edited 1 time. Last update was at 2008/06/04 16:32:22


   
Made in gb
Dakka Veteran






Derby, UK

keep both Lords but give both an orb. Helps with WBB. Do split Immortals and stay put. Oh and keep the Monolith, its one of the most durable tanks out there I've found and can allow re-rolls for WBB due to Teleporting. Let the enemy come to you then counter attack with scarabs, or use them to tie up enemyfire bases, they can often be some of your best troops, or at least have been for me. take this advice as you will, but not a bad list overall

"To be truely evil you must acknowledge the right thing to do in a situation, and then do completely the oposite"  
   
Made in nz
Drone without a Controller





Are you sure I need 2 orbs? So far all the games I've had, only IG players have stocked enough Instant death weapons for me to worry about.


I play  
   
Made in gb
Dakka Veteran






Derby, UK

maybe, but pemember any weapons which ignore your saves need a res orb to get back up, instant death isn't the only criteria that stops it. For example face a squad of Howling Banshees in combat, without an orb nearby your troops are as good as phased out.

Just out of interest whats your deployment like? deep strike anything or are you a static gunline?

"To be truely evil you must acknowledge the right thing to do in a situation, and then do completely the oposite"  
   
Made in se
Dakka Veteran




Its sad to see so many pepole give this "red-herring" advices. It probably confuses more then it does good.

Skip pariahs, ALWAYS. Deceiver is the shizzle nowdays if you get first turn and get to reorganize more then 1 unit, add to that run and enjoy. One orb lord is enough if you run phlanx style, but then you dont get to veil that much. I personally love the monoliths too, so wouldnt skip it.

Is this an all commers list or do you have something specific in mind that you wanna beat up on?
   
Made in us
One Canoptek Scarab in a Swarm



Mission Viejo, CA

Stelek wrote:Drop the monolith.


Is this simply to make room in the points for the Deceiver? I'm curious to know your reason why, Stelek, although I'm pretty sure I would agree.

While the monolith provides some firepower and WBB and CC support, the Deceiver definitely gives you a little more offensive and tactical flexibility with his special abilities and killer statline. Plus, in my experience he's much more survivable than a monolith. And now that he can run, oh man. It's going to be sweet.

This message was edited 1 time. Last update was at 2008/06/06 18:06:01


"Spare me your space-age techno-babble, Attilla the Hun!" 
   
Made in us
Fixture of Dakka






.................................... Searching for Iscandar

Only 1 lith will die.

Bring 3 at 2000 points, or don't bring any.

There really are lists that pack 10 lascannons at this points level, which make short work of monoliths.

So do certain CC units.

   
Made in nz
Drone without a Controller





Storm Lord wrote:maybe, but pemember any weapons which ignore your saves need a res orb to get back up, instant death isn't the only criteria that stops it. For example face a squad of Howling Banshees in combat, without an orb nearby your troops are as good as phased out.

Just out of interest whats your deployment like? deep strike anything or are you a static gunline?

I tend to deep strike all my monos these days, deploying them on my quater tend to get them shot up before they get within range to be useful.


I play  
   
Made in nz
Drone without a Controller





Stelek wrote:Only 1 lith will die.

Bring 3 at 2000 points, or don't bring any.

There really are lists that pack 10 lascannons at this points level, which make short work of monoliths.

So do certain CC units.

Damn, 3 will speed up phase out too much don't you think?


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Made in gb
Dakka Veteran






Derby, UK

Agreed with Kittenslayer, at 2000 points you need the warriors and 'Necron' units to prevent Phase out, no number of Monoliths can stop that if you lose too many men. Fair enough use of Deep striking, puts lots of pressure on enemy gunlines, or for CC can block enemy retreat routes. Its just a pain if they never arrive, due to bad dice rolls, or scatter off the table, as has happened to me

"To be truely evil you must acknowledge the right thing to do in a situation, and then do completely the oposite"  
   
Made in us
Regular Dakkanaut





Michigan

Storm Lord wrote:Agreed with Kittenslayer, at 2000 points you need the warriors and 'Necron' units to prevent Phase out, no number of Monoliths can stop that if you lose too many men. Fair enough use of Deep striking, puts lots of pressure on enemy gunlines, or for CC can block enemy retreat routes. Its just a pain if they never arrive, due to bad dice rolls, or scatter off the table, as has happened to me


To be honest unless you are building your army around non-necrons, phasing out should RARELY come into play. Phase out numbers shouldn't be a concern EVER unless you have a dangerously low amount of necrons like 20. And 3 Monoliths CAN help prevent phasing out, just as much as blowing those points on more warriors can. I'm not going to go through the mathammer of it, but getting to reroll WBB and being allowed to pull your units out of CC, as well as get them into crucial rapidfire ranges is awesome...the more opponent you kill, the less they have to throw at you.

This message was edited 1 time. Last update was at 2008/06/08 03:01:06


 
   
Made in gb
Dakka Veteran






Derby, UK

It can be a problem against wise opponents. Battle suits with plasma can be a real hassel to necrons. Whilst rare to get to phase out if unprepared to even face the fact it might happen you could be in for a nasty suprise. Plan ahead to have a decent phase out limit and some opponents will decide not to bother trying for it, if you have a few men plasma heavy armies, or any AP3,2,1 armies can take you down in short order unless a res orb is near by, and even then there's only a 50/50 chance of getting back up again.

Sorry if that made no sense, but exams are scrambling my mind at the moment

"To be truely evil you must acknowledge the right thing to do in a situation, and then do completely the oposite"  
   
 
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