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HQ
Epistolary - Terminator Armor, Fury, Fear, Storm Bolter - 159 Points
Terminator Command Squad - 4 Terminators, 2 Assault Cannons, Tank Hunters - 215 Points
-Drop Pod Transport - 30 Points
Elites
Dread - Extra Armor, Smoke Launchers, Heavy Flamer, Venerable - 145 Points
-Drop Pod Transport - 30 Points
Dread - Extra Armor, Smoke Launchers, Heavy Flamer, Venerable - 145 Points
-Drop Pod Transport - 30 Points
Troops
Tactical Squad - 7 Marines, 2 Meltaguns, Vet with Power Fist - 160 Points
-Drop Pod Transport - 30 Points
Tactical Squad - 7 Marines, 2 Meltaguns, Vet with Power Fist - 160 Points
-Drop Pod Transport - 30 Points
Tactical Squad - 7 Marines, 2 Plasmaguns, Vet with Power Fist - 160 Points
-Drop Pod Transport - 30 Points
Tactical Squad - 7 Marines, 2 Flamers, Vet with Power Fist - 151 Points
-Drop Pod Transport - 30 Points
Tactical Squad- 7 Marines, Plasma Cannon, Plasma Gun, Vet with Powerfist- 165 Points
1670 Total
The last tactical squad with the plasma cannon is for recon/take and hold missions as well as a bit of terminator/deep strike insurance (5th ed.).
180 points to spare. The options I'm debating between are
1) increasing tactical squads to 9 (150 points) and giving the librarian some more wargear.
2) 2 Whirlwinds (I'm not sure about this, how do whirlwinds do? I'm a bit worried once I start dropping my troops, but first and second round shooting would be a field day)
3) Predator + some more marines
4) Vindicator + some more marines
5) 4 ML Dev Squad
6) 3rd Dreadnaught
7) Suggestions?
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