okay here goes the two razorbacks mack up for a lack of a
dev squad and provide mobile heavy weapons, yes their more fragile but 4 out of the nine army's are eldar ones a
CC guard army (he has yet to really do anything but kill half a squad) and the others are tau tyranids sisters and orks. yes, I am the only marine player and thats cause its the only army I have 3k of
the troops move into cover in a close mass with the terminators support. the vindicators draw out the enemy from getting to close to each other allowing my marines to fight less orks/tyranids. the speeders harass and pick at infantry and vehicles. the assault marines counter assault any unit that would be able to charge me first and tying them up until my troops get there. my command squad is to take care of heavy infantry provide a 10ld and gives my plasma a bit more survivability
with all the mobility in my opponents I focused on an army that moves as a central unit and is able to support each other. but I have enough mobility that I can react to changes in the fight.
by the way, he said 'master' list I'm not sure what that means
HQ
command squad 7 marines
Master
MC power weapon
Iron Halo
Bolt Pistol
2 plasma cannons
apothecary.
Troops
Squad 1, 2, &3, 10 marines true grit/counter
vet/power fist
meltagun
missile launcher (flamer with trait)
squad 4, &5, 5 marines
Lazcannon
Razorback
Ex Armour/Laz/smoke
Elites
6terminators
2assault/ichainfist
Fast Attack
7 Assault marines
vet/power fist
melta bombs
2 flamers
(2)Land Speeder Squadrons
2
LS w/ Assault cannons
Heavy Support
Landraider Ares (its okay I made sure)
ex Armour
2 Vindicators
Smoke/Ex Arm
thanks, this is one of my first games where I pulled my head out and worked on an army that supports eacho ther instead of lots of expensive units that hope for the best.