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![[Post New]](/s/i/i.gif) 2008/06/10 18:19:04
Subject: CSM spawn in 5th
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Longtime Dakkanaut
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three questions
    <1> Can spawn Run in 5th?
    <2> Do they count as 1 model in close combat?
    <3> Would they be worth the points if you had six of them?
- hoping to flood the field with separate targets...
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![[Post New]](/s/i/i.gif) 2008/06/10 18:26:03
Subject: CSM spawn in 5th
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Omnipotent Lord of Change
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1) As beasts, they currently fleet. I assume beasts will keep this ability in 5th. 2) I have no idea. If monstrous creatures are 1, I assume so are spawn. 3) Probably not. 4) Recall that you must field them in the fewest squads possible, so you aren't going to flood the field with as many targets as you think. 6 spawn = 2 squads of 3 (and 240 points) - Salvage
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This message was edited 1 time. Last update was at 2008/06/10 18:26:44
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![[Post New]](/s/i/i.gif) 2008/06/10 18:29:37
Subject: CSM spawn in 5th
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Bounding Assault Marine
Los Angeles
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I have never seen spawn actually played, so I can only mathhammer it, which does not always necessarily add up to actual gameplay.
I'd say give it a go and see how you like them.
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Not enough 殺氣 ( sorry i have to apologize i honestly dunno how to say this in english ... ) "kill aura" xD -Lunahound |
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![[Post New]](/s/i/i.gif) 2008/06/10 19:52:16
Subject: CSM spawn in 5th
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Regular Dakkanaut
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Sushicaddy wrote:I have never seen spawn actually played, so I can only mathhammer it, which does not always necessarily add up to actual gameplay.
I'd say give it a go and see how you like them.
Yeah, I agree. The tricky thing with them is that they are very random, and easy to kill thanks to the lack of a save. They are pretty pricey for what you get in my opinion. Try them out as proxies, that is what I say.
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Hobby Articles On My Site: CLICK HERE
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![[Post New]](/s/i/i.gif) 2008/06/10 19:55:12
Subject: CSM spawn in 5th
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Dakka Veteran
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They are junk, with all that randomness and lack of save for 40 pts. There is a reason you never seen them around.
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![[Post New]](/s/i/i.gif) 2008/06/10 20:13:46
Subject: CSM spawn in 5th
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Nurgle Predator Driver with an Infestation
Hive Fleet Kraken
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If spawn were half the point cost and not slow and purposeful (slow beasts?) and had a armour save, even like 5+ i would take them. But they are too expensive, 1 spawn or a marine with a lascannon (worth 35pts)
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![[Post New]](/s/i/i.gif) 2008/06/10 20:23:12
Subject: CSM spawn in 5th
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Omnipotent Lord of Change
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To quote Jervis from GD Balti 2007: "They're totally random!"
20 points would make for an interesting option. 40 points ... not so much.
- Salvage
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![[Post New]](/s/i/i.gif) 2008/06/11 01:45:57
Subject: CSM spawn in 5th
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[ADMIN]
Decrepit Dakkanaut
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Belphegor wrote:three questions
    <1> Can spawn Run in 5th?
    <2> Do they count as 1 model in close combat?
- hoping to flood the field with separate targets...
1) Yes. All non-vehicle models (and walkers too) can run in v5, so yes Spawn can run. In addition since they are beasts they are 'fleet' and may therefore run and charge in the same turn.
2) In v5 the only thing that matters in combat resolution is how many wounds you caused in combat, so it does not matter how many models something counts as anymore.
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![[Post New]](/s/i/i.gif) 2008/06/11 01:50:51
Subject: CSM spawn in 5th
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Fixture of Dakka
.................................... Searching for Iscandar
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So...you roll 2D6. Pick the highest. This is your 'move'.
You roll D6. This is your 'fleet'.
Roll 2D6. Pick the highest. This is your 'assault'.
So it can be from 3" to 18".
Yes, really.
Utterly useless except when you want to contest the objective on your side of the board with a 40 point unit that you don't think will be picked off and you don't have much else to buy for 40 points.
Like say two cult marines...
Give them to your friends who play fantasy. They aren't bad in fantasy, still random but at least the randomness can be used to your advantage...
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![[Post New]](/s/i/i.gif) 2008/06/11 02:57:36
Subject: CSM spawn in 5th
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Dakka Veteran
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Actually, as Beasts and Slow and Purposeful, they would assault 2D6 pick the highest, then multiply by two.
So move ~4", fleet ~3", then assault ~8" if you're in range.
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![[Post New]](/s/i/i.gif) 2008/06/11 03:27:36
Subject: Re:CSM spawn in 5th
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Longtime Dakkanaut
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Ok, next question in the quest to attempt to shine up these fecal 40pt (but $ cheap) models....
   <> Can you transport them in a land raider?
         I didn't see anything preventing them in their entry or land raider's entry or the beast's entry
   <> If they can be mounted in a land raider, do they count as one model or two?
   <> Does 5th allow more than one unit in a transport?
I was wondering about because of the case of the Imperial Gorgon. It can carry 50 models...
4th says you can only carry one unit in a transport....
I don't believe guard has any squads that are deployed as a single unit of 50.
- this pertains to the transport of multiple units of spawn in a single land raider
--- looking for a way to counter their not so good rando-move
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![[Post New]](/s/i/i.gif) 2008/06/11 04:02:03
Subject: CSM spawn in 5th
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Fixture of Dakka
.................................... Searching for Iscandar
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Oh right, they would.
Testomonial to me never seeing one actually assault.
Or make it onto the table.
Who knows, maybe they are an awesome unit that's just misunderstood.
I can see it now, an entire army of them...
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![[Post New]](/s/i/i.gif) 2008/06/11 06:55:06
Subject: Re:CSM spawn in 5th
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[ADMIN]
Decrepit Dakkanaut
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Belphegor wrote:Ok, next question in the quest to attempt to shine up these fecal 40pt (but $ cheap) models....
   <> Can you transport them in a land raider?
         I didn't see anything preventing them in their entry or land raider's entry or the beast's entry
   <> If they can be mounted in a land raider, do they count as one model or two?
   <> Does 5th allow more than one unit in a transport?
I was wondering about because of the case of the Imperial Gorgon. It can carry 50 models...
4th says you can only carry one unit in a transport....
I don't believe guard has any squads that are deployed as a single unit of 50.
- this pertains to the transport of multiple units of spawn in a single land raider
--- looking for a way to counter their not so good rando-move
Only infantry can embark on a transport unless the transport specifies otherwise. So in general, Spawn could not embark on most vehicles as they are beasts.
v5 Allows dedicated transports to carry different units than they one they are purchased for (although not at the start of the game), but unless the transport specifies otherwise it is still one unit per transport vehicle.
The Gorgon is a super-heavy transport and therefore has its own special rules. As dictated in the Apocalypse rules, super-heavy transports can carry multiple units and non-infantry models (see the Apocalypse rules on super-heavy transports for full details).
However, you would need to be using the Apocalypse rules in your games in order to accomplish mounting Spawn in a Gorgon.
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![[Post New]](/s/i/i.gif) 2008/06/11 18:15:25
Subject: Re:CSM spawn in 5th
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Longtime Dakkanaut
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Thanks for the info and insight.
I just wanted to be sure that I wasn't missing a spot that i might be able to use them.
Oh well, I guess I'll keep a couple unpacked for Gift of Chaos.
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