Hey everyone.
I am looking to attent the
GT this year with my Tyranids. Im not a very strong
40K player (well, at least not relative to fantasy), so I turn to you all, the Dakka Community, to aid me in our now joint quest for tournament success.
I want to run a Tyranid Horde - I dont own any
TMCs whatsoever, and have really enjoyed running an all gaunt/warrior style army in any case. I would love your input into how to build an effective list...im thinking something along the lines of:
Brood Lord: Toxin, Carapace, Tendrils
Some number of Genestealers with Carapace
2 x 4 Warriors: Adrenal Glands (
Ws+I), Scything, Rending, Leaping, Carapace
Some Lictors
Some number of hormagaunts?
Some number of termagaunts?
Potential raveners?
Potential Zoanthropes?
So, as you can see, a lot of doubt currently. For the little its worth, ill give my thoughts on each unit and its potential:
Genestealers: Will be in the list, the only issue is how large a unit. Now that they can run, its more viable to select a larger unit that the previously small unit it was always better to run. Ill be always using infiltrate to start them on the board, not flanking for me...I need them centrally to counter things like Demon Princes and Ork Boy hordes
Lictors: Ill either be taking 1, for tendrils, I6 run down/lock and for destroying vehicles in cover (its going to be more common, so its n easy way for the lictor to pay for himself), or more, depending on whether in Dawn of War units automatically enter play on turn 1, or whether they have to roll...if they have to roll, more lictors is probably better.
Hormagaunts: Not sure how many to include, or how to equip them. With Ws5 I5 they slaughter
MEQ like its nobodies business, especially if combined with the Lictors or Broodlord's tendrils. S4 is also very viable - its good against tanks and will make other horde lists more easily manageable, again, especially of combined with tendrils. Better to just run more numbers?
Termagaunts: Always great, they are very useful. Ill include as many as I have the points to do so.
Raveners: A little worse now that the Warriors became buffed, so that they more or less serve the same function. I still own some, so Imake note of them for the purpose of their potential inclusion.
Zoanthropes: I used to love these guys, they were more synapse and a nice
AV 13-14 counter. Miasma is always useful. With the new kill points however, they may not be as worth taking, and with enemies almost certain to be getting 4+ cover saves against a scattering warp blast, I think there killing power will be greatly diminished. With vehicles also becoming harder to destroy at range and easier in combat, I cannot see them being as viable a previously, except perhaps in a synapse + catalyst + miasma supprting role.
So, what would you include and why? How would you construct a killer horde?
Bear in mind im from Australia, I dont have to play against the super power lists, so no need to worry overly much about countering them.
Cannot wait to hear your thoughts!
Much appreciated, James F.