Switch Theme:

More 5th ed  [RSS] Share on facebook Share on Twitter Submit to Reddit
»
Author Message
Advert


Forum adverts like this one are shown to any user who is not logged in. Join us by filling out a tiny 3 field form and you will get your own, free, dakka user account which gives a good range of benefits to you:
  • No adverts like this in the forums anymore.
  • Times and dates in your local timezone.
  • Full tracking of what you have read so you can skip to your first unread post, easily see what has changed since you last logged in, and easily see what is new at a glance.
  • Email notifications for threads you want to watch closely.
  • Being a part of the oldest wargaming community on the net.
If you are already a member then feel free to login now.




Made in us
Uhlan





So, I just discovered the Quick reference sheets and the rules change overview. The reality of 5th ed and my girl friend giving me a ticket to the LVGT for my birthday have spawned a lot of questions, thanks for all the good info so far.
I've thought of one more.

On the quick reference sheet it says a stationary tank may fire, all weapons. Umm, does anything (aside from range and LOS) stop a Demolisher from firing it's Las Cannon, 2 Plasma cannons, Heavy stubber, and it's Demo cannon in a turn when it didn't move? The quick sheet suggest I may fire ordanance and heavy weapons together.

I play +  
   
Made in us
Uhlan





opps, this was meant to be posted in 40k YMDC

I play +  
   
Made in us
[ADMIN]
Decrepit Dakkanaut






Los Angeles, CA


Yes. If an Ordnance weapon fires the vehicle cannot fire any other weapons, just like 4th edition.

On the plus side, there is no negative effect for moving and firing ordnance now.



I play (click on icons to see pics): DQ:70+S++G(FAQ)M++B-I++Pw40k92/f-D+++A+++/areWD104R+T(D)DM+++
yakface's 40K rule #1: Although the rules allow you to use modeling to your advantage, how badly do you need to win your toy soldier games?
yakface's 40K rule #2: Friends don't let friends start a MEQ army.
yakface's 40K rule #3: Codex does not ALWAYS trump the rulebook, so please don't say that!
Waaagh Dakka: click the banner to learn more! 
   
Made in gb
Dakka Veteran






Derby, UK

Really they've scrapped the 2D6 scatter? (if I recall correctly) Thats good news for everyone. Especially with the new scatter rules shown in July's WD

"To be truely evil you must acknowledge the right thing to do in a situation, and then do completely the oposite"  
   
Made in us
[ADMIN]
Decrepit Dakkanaut






Los Angeles, CA

Storm Lord wrote:Really they've scrapped the 2D6 scatter? (if I recall correctly) Thats good news for everyone. Especially with the new scatter rules shown in July's WD


Scatter for all blast weapons (including Ordnance) is 2D6 minus the firer's BS if a 'hit' is not rolled on the scatter die.

It's just that moving and firing Ordnance follows the exact same procedure.


I play (click on icons to see pics): DQ:70+S++G(FAQ)M++B-I++Pw40k92/f-D+++A+++/areWD104R+T(D)DM+++
yakface's 40K rule #1: Although the rules allow you to use modeling to your advantage, how badly do you need to win your toy soldier games?
yakface's 40K rule #2: Friends don't let friends start a MEQ army.
yakface's 40K rule #3: Codex does not ALWAYS trump the rulebook, so please don't say that!
Waaagh Dakka: click the banner to learn more! 
   
Made in gb
Dakka Veteran






Derby, UK

Oh, I knew about the -BS bit already but thanks for the update

"To be truely evil you must acknowledge the right thing to do in a situation, and then do completely the oposite"  
   
Made in us
Heroic Senior Officer





Woodbridge, VA

Also, while the pivot during the shooting phase bit is gone, you may pivot during the movement phase and it does not count as movement if you do nothing but pivot. So you can pivot in the movement phase and still fire all weapons.

Don "MONDO"
www.ironfistleague.com
Northern VA/Southern MD 
   
Made in se
Regular Dakkanaut




-BS damn, that is not perfect for orks

Oh well better just get twise as many things to scatter and atleast some will fall on enemies.

Stelek wrote:Dude, you cannot FNP MC CC attacks. I don't care how you "read" the rules. I even don't care if you are correct and GW says you can. lol
In short GW rulings are void!  
   
Made in gb
Dakka Veteran






Derby, UK

maybe not, but it's better to have a -2 modifier to how far it scatters than none at all isn't it. if anything it makes you even more acurate!

"To be truely evil you must acknowledge the right thing to do in a situation, and then do completely the oposite"  
   
 
Forum Index » 40K You Make Da Call
Go to: