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Made in us
Fresh-Faced New User




So-Cal

To quote Denzel Washington in the movie Remember the Titans "It's simple, but it's like novocain. Just give it time and it always works."

Novocain Necrons 1750 for 5th

Necron Lord (145) Staff of Light, Resurrection Orb (You were ecpesting something else ), Disruption Field (I had 5 extra points).

Warriors x10 (180)

Warriors x10 (180)

Warriors x10 (180)

Warriors x10 (180)

Warriors x10 (180)

Monolith (235)

Monolith (235)

Monolith (235)

Grand Total: 1750

This army is based around some very simple yet effective concepts for 5th. The monolith is ridiculously difficult to kill in 5th with the revised damage table, fewer las cannons, powerfist and rending downgrade etc. Three of them only makes it more difficult. You stack that on everything that made them effective in 4th and you have a nice solid base to an army.

Warriors are the only thing that score for necrons in 5th and the are resilient, even more so with the coverage of the res orb and the teleporting monoliths. They will be difficult to kill and with "run" and teleport, they can make it into rapid fire range ASAP.

This is a close range firefight army. Warriors "run" and teleport for movement, rapid fire, teleport out of combat, and rapid fire again.

I know it will struggle against 2+ saves and will have a hard time killing tanks, but you can only make so many 2+ saves and there are few 2+ save units that can be taken as troops (deathwing). And glancing are still good (just not great). Besides, you don't have to kill tanks in 5th. This army will rely on killing the opponents troops and capturing 1 or 2 objectives FTW.

As always C&C are appreciated. What do you think?

Uriah
   
Made in us
Grisly Ghost Ark Driver





NC

I believe that this List will do VERY well. With triple monoliths in 5th, even a tau gunline will have difficulty dropping all 3 in a 6 turn game. Your game plan seems solid. Good list. Have you thought about possibly taking some scarabs? They will have a 2+ cover save when they turbo boost in 5th and might be a good choice for contesting Objectives.(I know they cannot score based on their codex entery, but this might get FAQued when 5th is released because ANY model in 5th edition can contest an objective.)

Even if not used for objective grabbing, they could tar pit any nast CC units you were worried about for a turn or two.

Falcon Punch!


 
   
Made in us
Regular Dakkanaut





Michigan

I like this list. I was considering similar, except I went the mass destroyer / immortal root with 3 units of warriors. I'd love to see how you do in some test games. Have you considered a veil to drop a few warriors and make the units bigger with the remnants? 3 Monoliths might be enough though.
   
Made in us
Grisly Ghost Ark Driver





NC

This list is similar to something I was toying with about a month ago. What if you dropped the Lord and ten warriors and took the nightbringer? Phase out would be low, but You would have an INSANELY durable list. And now that the nightbringer can run...

Falcon Punch!


 
   
Made in us
Fixture of Dakka






.................................... Searching for Iscandar

Uhh Tau gun lines are your worst nightmare in this army.

I guess my problem with this list is, it's like alot of supposed high durability lists.

You realize you still need to kill the enemy to win, yes?

This list won't kill the enemy, and if they get into CC with you...you're dead.

   
Made in us
Fresh-Faced New User




So-Cal

@ extrenm(54) >Quote< Have you thought about possibly taking some scarabs? >Quote<

Yes. I was trying to find the points to fit some of them in. They are good at tar-pitting and could be good at contesting. In this list I don't think I really need a tar pit unit. I can use the Monoliths to physically block the assaulters and still shoot them (under the skimmer). If they do get into CC (close combat) then I can just teleport them out and rapid fire / flux them etc. With the physical size of the monoliths and the ability to teleport three squads a turn, this will be a difficult army to keep in CC. As far as contesting is concerned, I really don't think they will live that long. I think being vulnerable to templates will be a big liability in 5th. In short, scarabs would be good, but I'm not sure I would need them. Play-testing will tell.

@ brado >Quote< Have you considered a veil to drop a few warriors and make the units bigger with the remnants? 3 Monoliths might be enough though. >Quote<

I thought about squads of 12, but I rather like the the flexibility of more squads. I also thought of adding the Veil, but as you said "3 monoliths might be enough". I think that teleporting 3 squads a turn will do the trick.

@ extrenm(54) >Quote< What if you dropped the Lord and ten warriors and took the nightbringer? Phase out would be low, but You would have an INSANELY durable list. And now that the nightbringer can run...>Quote<

The Nightbringer / Deceiver would be nice, but the Orb is vital to this (or any) necron list. Those big Russ templates would really sting without it.

@ Stelek >Quote< Uhh Tau gun lines are your worst nightmare in this army >Quote<

Correct, but 3 monoliths deep striking into the gunline will cause some problems. Besides I don't have to kill the entire army, all I have to kill (in most cases) are fire warriors and kroot. Both of which are not that hard to get rid of. A lot of rail-guns will suck though.

>Quote< You realize you still need to kill the enemy to win, yes? >Quote<

Yes. This is a denial / objective list. In Kill points missions I have only 9 to give away and all of them are hard to get. I can take enough to win against most armies. In objective missions, the only things that can claim objectives are troops. If I kill your troops you can't win and it will be hard to contest if I deploy / maneuver well. Besides 50 BS 4, ST 4 guns, plus 3 flux arc's or AP 3 pie plates is nothing to sneeze at if used well.

>Quote< This list won't kill the enemy, and if they get into CC with you...you're dead. >Quote<

With the ability to physically block (monoliths) and teleport out of combat, this list hard to pin down. No assault squad will make it in at full strength and WS 4, T 4, 3+ save, 4+ WBB, the extra 4+ WBB for teleporting out of combat, and then the the subsequent rapid firing should help against assault armies. I not saying it's not a problem, but I think that there are things that can be done.
   
Made in us
Fixture of Dakka






.................................... Searching for Iscandar

Uhh well, if you think it's a good list, go ahead and run it.

Play alot of people with alot of different armies.

I think you'll learn it's not really any good.

Even in 5E, where it's a pita to kill Liths.

   
Made in us
Prescient Cryptek of Eternity





Mayhem Comics in Des Moines, Iowa

I can use the Monoliths to physically block the assaulters and still shoot them (under the skimmer).


I believe skimmers block LOS in 5th, least last I heard they did.

I like the list. You might consider trading some of the Warriors for Immortals though.

 
   
Made in us
Devastating Dark Reaper





This is one of those 95% of the times I completely disagree with Stelek. This list looks like an absolute nightmare for the average army and still something a very competitive army should sweat. Maybe 9 Obliterators doesn't care about it but alot of other people will. I think Stelek is somehow forgetting that if you shoot the enemies troops for 3-4 turns they probably won't be able to score so much, especially when multiple Monoliths are all hitting the same squads. I think Stelek is like "If the list isn't GOD I'll say it isn't any good, and if it actually is GOD I just won't post since only my creations are capable of goodness. If I found a list I thought was any good I'll just pull the foil for it out of my ass even though someone will probably only play against that list once or twice if ever. Thus we can see that only the mighty Stelek's lists are strong." Notice near the end he starts thinking about himself in the 3rd person.


Hopefully the Necron codex will be after Space Marines and quickly put this army on the shelf. I'm building a list with 9 Obliterators and I don't want to have to play against this.
   
Made in au
Sickening Carrion




My big reccomendation would be to shrink the warriors into 3 larger units, so that you can make the most of teleporting, or even have your entire army deploy by deep strike (after attatching your lord to a unit)

Looks good, it has 3 monoliths, of course its going to be strong!
   
Made in us
Prescient Cryptek of Eternity





Mayhem Comics in Des Moines, Iowa

With the advent of ICs being able to be attached to a unit predeployment, could one attach their Lord to a Warrior unit who's waiting to come in thru a Monolith?

 
   
Made in us
Grisly Ghost Ark Driver





NC

@ Aduro

I think that is possible now.

Falcon Punch!


 
   
Made in us
Fresh-Faced New User




So-Cal

Thanks for all of the comments. The more I hear everyone talk about this list the more I want to get it on the table and try it out.

As far as rules are concerned...I am most interested in seeing how skimmers are in combat (Still 6's to hit?) and if they block LOS. Anyone know?

If they do not block LOS then they might even give a cover save to the unit behind them. Imagine a unit of necrons behind a Monolith. A Russ fires an AP3 pie plate at them. For arguments sake lets say 8 are hit and wounded. 4 are saved by the cover save (4+), 2 are save by WBB (4+ still works with Orb), and then one of the Liths teleports them through saving another 1 through a second WBB (4+). So a direct hit with no armor save and one necron dies WOW.

@ fazz >Quote< My big reccomendation would be to shrink the warriors into 3 larger units, so that you can make the most of teleporting, or even have your entire army deploy by deep strike (after attatching your lord to a unit) >Quote<

It would be the same amount of points if I did three squads like this 16, 16, 18 + Lord. All that deep striking would make for some surprising flexibility and fun. I am going to have to try this out .

@ Stelek >Quote< Uhh well, if you think it's a good list, go ahead and run it. Play alot of people with alot of different armies. I think you'll learn it's not really any good. Even in 5E, where it's a pita to kill Liths. >Quote<

I really do need to get this on the table to see how it does in the "real world." The honest truth about this list is that you don't actually have to kill the Liths to win. You just have to kill the warriors. However, trying to kill the warriors without kissing the Liths is like trying to bail out a sinking boat before plugging the hole in the boat first.

So, what will really give this list a hard time? Any ideas? I know Deathwing (2+ saves and lots of PF's ), Tau gunline / 9 oblits?

Can any math-hammer guys (or girls) out there run the stats on killing a Lith in 5th with a las-cannon or a Rail-gun? if you could I'd be much obliged. Thanks.

Uriah
   
Made in us
Fixture of Dakka






.................................... Searching for Iscandar

I don't recall talking about myself in the third person.

Did we?

See, I do have a sense of humor after all. Pay out all those bets now.

Off the top of my head, what beats this list:

Tyranid MC list geared for CC.
Blood Angel jump army.
Tri-Oblits.
Eldar jetbike army.
Orks.
The new Necrons, with the 9 heavy destroyers.
Smurfs with lascannon spam.

Oh, and the 5th edition FAQ for Necron Monoliths will defeat this army in my honest opinion. Otherwise, how do DE kill Monoliths? Piss on 'em? There's going to be a change to living metal or the studio is going to explain how DE will be 'uber' but only when the new Dex comes out. Wait wait I know, haywire grenades! With T3 5+ save guys...yeah! Winner...winner.

So anyway, there's a handful of armies, all to be seen around the 40k universe. I picked just one from most armies, just for fun.

Really think you'll do well, like I said...go play it.

   
Made in au
Sickening Carrion




How does a Blood Angel jump army take down a Monolith aside from lascannons? Meltabombs et all dont work against the Monolith, so really, I only see lascannons and meltaguns as their options.

Certainly agree with the other lists, although I havent seen any people running 9 heavy destroyer lists...certainly they are not that good? They are very expensive lascannons, although I can see their functionality against other necrons, most Chaos lists and anything mechanised...but hordes? I suppose its VP denial + contesting time?

Sorry to go OT, but that necron list intrigues me rather a lot.
   
Made in us
Fixture of Dakka






.................................... Searching for Iscandar

Blood Angels jump over your monoliths, and wipe your Necron horde out to a man with combat resolution.

In a turn. (Seen it, was amusing.)

At that point, your Monoliths deep strike back where they came from.

I will gladly post the version of the 9 destroyer list a buddy runs.

   
Made in us
Fixture of Dakka






.................................... Searching for Iscandar

Oops almost forgot:

Deceiver
3xDestroyers(3)
3xHeavy Destroyers(3)
2xwarriors(11,12)

In 5E it's real easy to refuse flank with such a small army, and 9 lascannons and 27 S6 AP4 shots is hurty.

It's not perfect, no list is. It is quite irritating to play against. Nothing for your assault troops to do really except chase jetbikes around the board.

   
Made in gb
Ultramarine Land Raider Pilot on Cruise Control






Yorkshire, UK

I must admit, I agree with stelek on this one. This army is really easy to kill.
If I was up against this I would just ignore the monoliths and shoot the warriors. 1750 points of shooting should knock down the 38 warriors needed to make you phase out by no later than turn 3. Assault armies or terminator heavy armies might not take that long.

I know monoliths are nasty and I've been on the receiving end of their firepower enough times to respect them. But at the end of the day they're a supporting unit, not a magic bullet.

Ultimately if your opponent holds their nerve and doesn't allow the monoliths to distract them, you'll lose. They won't have much of an army left after the mauling you've given them, but your army will doing the floaty ghost thing by then...

While you sleep, they'll be waiting...

Have you thought about the Axis of Evil pension scheme? 
   
Made in se
Dakka Veteran




There are many armies that wont be able to handle them fast enough tho, and no 38 warriors isnt that easy to kill outside the "new closecombat with resolution".
Its not the list that is the end of the world but lots of people will be in for quite a ride.
   
Made in us
Fixture of Dakka






.................................... Searching for Iscandar

Kallbrand I think the question is--will the stated tactics work?

"This is a close range firefight army."

And:

"This is a close range firefight army. Warriors "run" and teleport for movement, rapid fire, teleport out of combat, and rapid fire again."

I see relying on endless 4+ dice rolls as being bad for business. Sometimes you'll make it, sometimes you won't.

My point being--this is like a Nurgle army. Yes, it's tough durable and hard to kill for some armies. Does it actually kill the enemy? No. This strikes me as a serious weakness.

By the way, I don't know if others know this but...

To kill this army...

The warrior squads, you get them below half and keep forcing morale checks on them. It's not difficult to do, given there are so many of them.

WBB occurs on your turn, not mine.

You can only teleport 3 of the units per turn, and only at the beginning of your turn if you want the extra WBB roll.

So abusing this list isn't difficult. Having to keep it within 12" of the enemy is why people run Immortals and Destroyers...12" is death for Necrons.

Hang there the whole game? Man, I just can't see it.

   
Made in se
Dakka Veteran




Yeah, the stated tactic as such wont work quite like that. I dont think this is the optimal necron build either, but it is rough for many to destory the liths before they toast your stuff. Think ctan based necrons are alot better now that they can run tho.

It will really have to depend on the monoliths doing most of the damage and then mopping up with warriors. Getting within assultrange of enemies that are good at it is death, unless you are just moving in to rapidfire something thats already damaged to death. The squads will mostly have to be objective grabbers and finishers for already half dead stuff. And yeah, the monoliths block line of sight now, what you see is what you get to shoot at.
   
Made in us
One Canoptek Scarab in a Swarm



Mission Viejo, CA

Chimera_Calvin wrote:they're a supporting unit, not a magic bullet.


Agreed. While insanely durable (sometimes), and incredibly useful in troop movement capabilities, I've never been able to use the Monolith as a primary damage dealing unit in my armies. Maybe I'm just not rolling my dice well enough. I should work on that.

I've had 1 game where my Particle Whip did some serious damage and helped to collapse the opponent's flank (did I mention there were around 10 Immortals and 3 Destroyers firing as well? But pay no mind to them.)

This message was edited 3 times. Last update was at 2008/06/17 22:12:38


"Spare me your space-age techno-babble, Attilla the Hun!" 
   
Made in us
Grisly Ghost Ark Driver





NC

I see what everyone is saying here and I agree with Chimera_Calvin. The Monoliths can be ignored and 50 warriors dropped. However, I do not believe that this army is easy to take down, at all. It seems very durable, but it needs to be played correctly. The list is a gamble, but Its definatly one that cant be taken lightly.

Falcon Punch!


 
   
Made in us
Freaky Flayed One





I'd love to give this list a go with anything toting plasma cannons, fire prisms or battlecanons.

With the new blast rules this army is going to get torched by any sort of blast/template spam.

Beware of he who would deny you access to information, for in his heart, he dreams himself your master.  
   
 
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