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Made in us
Stoic Grail Knight






Rement Squads are they worth it and what should you take with them?
(In a DS Army) or any Army? thanks

Hydra Dominatus

World Wide War Winner  
   
Made in ca
Pestilent Plague Marine with Blight Grenade





The Frozen North

They generally aren't worth it, because IG squads are just a Heavy Weapon delivery system, which Remnant squads can't be.

They might be worth it, I suppose, if you wanted a mobile screening unit. Maybe.

Triggerbaby wrote:In summary, here's your lunch and ask Miss Creaver if she has aloe lotion because I have taken you to school and you have been burned.

Abadabadoobaddon wrote:I too can prove pretty much any assertion I please if I don't count all the evidence that contradicts it.
 
   
Made in us
Rogue Daemonhunter fueled by Chaos






Toledo, OH

Really Short answer: Not really

Short answer: generally speaking, the points savings from a full squad with heavy, or command/vet squad with multiple specials isn't great enough to make up for the loss of fire power, and thus remnants aren't generally worth while.

Long answer:

Like many units in 40k, Remnants have strengths and weaknesses. Their big weakness is no heavy weapon and only one special. Their strength is very low points cost, no need to use a doctrine or FOC slot, and ability to deep strike.

If you have used all three veteran squads (which most competitive IG lists do these days), then remnants aren't an awful choice. I like to take a squad or two, minimum sized with a flamer. That's 30 pts for a deep striking flamer that's a scoring unit. Are there better units for the job with better return on investment? Of course. Are there many units out there cheaper, in absoulte terms? Not really.

5th will see a renaissance for remnants. The ability to screen for a 4+ cover save will make them valuable, or at least a target. Additionally, small speed bump units will be able to slow down the enemy in HtH. Finally, the new "no consolidate into fresh units" rule means that shrt ranged fire power units will generally get better.

All told, it's a cheap way to get a flamer and some bodies into a list without giving up anything but a few points. As others will point out, there are some better alternatives, but there are limited and remnants can make a pretty decent substitute.
   
Made in au
Frenzied Berserker Terminator






I like using Remnants as cheap disposable units. One of my main opponents is a Space Wolf player, so using them to protect my Russes from an unexpected Scout attack has proven to be useful, while they've even been used to surge forwards and take otherwise uncontested objectives, even though I know they die as soon as the enemy even looks at them. Normally, I only take them if I have a few points spare and nothing else to spend them on.

5th ed will really make them quite useful as cheap screening units and to throw them in front of an enemy assault unit to give you an extra turn of shooting at them.

Should be interesting to see how else they're used with 5th ed.
   
 
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