I've got a tournament coming up in a couple of weeks, and I'm toying with the idea of a SM army that gives up a bit of firepower to get more bodies on the field with the idea that a lot of SM can be hard to kill. It's a little bit light on Anti-Tank weaponry, but I'm hoping there'll be enough to squeeze by. Right now the list is only 1703 pts, so I've got 47 points to spend to fill it out.
1703 vanilla marines:
Master (SB & CCW - Ld 10) 81 pts
Tact squad (10 men, LC/PG) 175 pts
Tact squad (10 men, LC/PG) 175 pts
Tact squad (10 men, LC/PG) 175 pts
Tact squad (10 men, LC/PG) 175 pts
Asslt squad (9+ vet sgt, 2 PP, vet has pf) 260
Asslt squad (9+ vet sgt, 2 flamers NO Jumpacks, vet has pf) 192 (counter assault unit to stay near tact squads)
Dev Squad (6 men, 4xML)
Dev Squad (6 men, 4xHB)
Dev Squad (6 men, 4xHB)
Total: 1703 pts (47 left) and 79 marine bodies in 1750 pts.
As mentioned, I'm not sure what to do with the remaining 47 pts, but my first thought is to buy 3 more marines to fill the ML dev squad to give it more staying power (IE ablative wounds) and have 82 bodies.
Does anyone have any thoughts about how well this army would work in a less-than cut-throat environment? The people that game in my area aren't the best min-maxers in the world, and thus aren't likely to have the most efficient or powerful lists available. I expect to go up against Orcs, Space Marines (vanilla and possibly BT or SW), Necrons, and possibly Eldar or IG.
Any thoughts or suggestions would be appreciated!
-Dwarf
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