Doctrines - Iron Discipline, Veterans, Chameleoline, Light Infantry, Close Order Drill
Every unit in the army has Chameleoline. Every unit has Light Infantry (except the vets, they get to infiltrate anyway). Every Officer has Iron Discipline
HQ -
HSO, Refractor Field, Power Weapon; 4x Flamers
Antitank squad - 3x Missile Launchers
Antitank squad - 3x Missile Launchers
Fire Support squad - 3x Autocannons
Fire Support squad - 3x Autocannons
Elites -
10x Veterans, Sgt with Plasma Pistol, 3x Plasmaguns
10x Veterans, Sgt with Plasma Pistol, 3x Plasmaguns
Troops -
JO, Lascannon, 2x Plasmaguns
10x Guardsmen, Lascannon, Plasmagun
10x Guardsmen, Lascannon, Plasmagun
JO, Heavy Bolter, 2x Grenade Launchers
10x Guardsmen, Heavy Bolter, Grenade Launcher
10x Guardsmen, Heavy Bolter, Grenade Launcher
Designed with 5ed in mind. Everything can infiltrate and should get 3+ cover saves across the board.
If you go first, you pick your deployment zone, ignore it, see where your opponent sets up, then set up in cover in good firing positions and blow the
cr@p out of them..
If you go second, your opponent picks your deployment zone, you still ignore it, see where they set up, then set up in cover with good firing positions. You then ignore his shooting (with 3+ cover saves, shooting can never be more than 15-20% effective) and blow the crap out of the enemy when you get to shoot..
Lather, rinse and repeat.
All comments gratefully received...

P.S. I KNOW this army will be nerfed when the next
IG codex is released, but the tournament this is competing in is this year, so its valid for now..