Aduro wrote:Wait, how do the 25% casualties work now that you can cause them multiple times a turn?
You're misunderstanding a bit. You still only cause a single morale check if you cause 25% casualties in a shooting phase (at the end).
What has changed is that if a unit is already falling back (from a previous turn, for example) they now automatically fail all morale checks (except tests to regroup).
That means if you cause 25% casualties on a unit that has already fallen back that turn, it will auto-fail its morale check and fall back again.
In other words, say a unit suffers 25% casualties, fails its morale check and falls back. At the start of its turn if it doesn't regroup it falls back again. Now, in the opponent's next turn he fires at the falling back unit and causes 25% casualties again. Under the new rules, the unit will now automatically fail its morale check at the end of the phase and fall back again.
The same would be true of tank shocks. Each tank that tank shocked an enemy unit that was already falling back would cause them to automatically fail their morale check and fall back again.