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![[Post New]](/s/i/i.gif) 2008/06/22 04:30:08
Subject: Beasts of Chaos?
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Regular Dakkanaut
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I was thinking of starting up fantasy again and I like the look of BOC. I don't need a cheesy army, but I'd rather not have a bottom of the barrel one. I'm basically starting with a 6th ed. knowledge of the game. Any suggestions for what to get lots of and what to avoid? Thanks!
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![[Post New]](/s/i/i.gif) 2008/06/24 20:31:02
Subject: Beasts of Chaos?
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Regular Dakkanaut
Hillsboro, Oregon
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A unit of Khornagors, protected by a Herd unit.
Throw in a unit of Minotaurs, two units of hounds.
One chairiot, and another Herd unit.
Small and deadly...
Hounds fast and protect/flank Minotaurs. (all very fast)
Chariot is just to be anoying to the enemy.
Khornagors on a charge are just nasty. They also add to your dispell pool.
One Khorn Beastlord 2handed axe, plus adds another dispell dice.
It's been awhile since I've played but this always worked for me in small games 1,000 - 1,500.
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![[Post New]](/s/i/i.gif) 2008/06/25 02:32:43
Subject: Beasts of Chaos?
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Longtime Dakkanaut
Los Angeles
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Well, I'm not sure when the new book is out but I might hold out or play with proxies for the time being were I you. We've just had our army book further neutered by the pulling of HoC from our ranks, stripping us of both mortals and demons. Our FAQ still has not fixed the Raiders rule. It's maddening.
Therion's advice some time ago on how to do a horde goes something like this:
Beastlord
Shaman Scrollcaddy x2
Beastherds x3
Chariots x6
Spawn (Slaanesh) x4
Warhounds x6
According to the post, if I can ever find it, that's supposed to be the foundation. I believe he also endorsed Centigors (and formerly furies). You should still have around 200 pts to toy around with at 2000 pts.
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This message was edited 1 time. Last update was at 2008/06/25 02:33:16
"The last known instance of common sense happened at a GT. A player tried to use the 'common sense' argument vs. Mauleed to justify his turbo-boosted bikes getting a saving throw vs. Psycannons. The player's resulting psychic death scream erased common sense from the minds of 40k players everywhere. " - Ozymandias |
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![[Post New]](/s/i/i.gif) 2008/06/25 14:36:06
Subject: Beasts of Chaos?
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Omnipotent Lord of Change
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I'd think a few minotaur hammers (great weapons nat') and/or a unit of dragon ogres (great weapons again) for heavy lifting are essential. And I note that drogres scare the pants off me
- Salvage
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![[Post New]](/s/i/i.gif) 2008/06/25 19:12:57
Subject: Beasts of Chaos?
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Longtime Dakkanaut
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For my money, with the current FAQ preventing you from having allies, the best way to do Beasts of Chaos is a Morghor list.
How much gore? More-Gore!
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All in all, fact is that Warhammer 40K has never been as balanced as it is now, and codex releases have never been as interesting as they are now (new units and vehicles and tons of new special rules/strategies each release -- not just the same old crap with a few changes in statlines and points costs).
-Therion
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New Codexia's Finest Hour - my fluff about the change between codexes, roughly novel length. |
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![[Post New]](/s/i/i.gif) 2008/06/25 20:18:51
Subject: Beasts of Chaos?
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Longtime Dakkanaut
Los Angeles
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Boss_Salvage wrote:I'd think a few minotaur hammers (great weapons nat') and/or a unit of dragon ogres (great weapons again) for heavy lifting are essential. And I note that drogres scare the pants off me
- Salvage
I hear what you're saying. Therion also gave a basic template for a Monster list (Minos, Dragon Ogres, etc)., but I neglected to save it.
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"The last known instance of common sense happened at a GT. A player tried to use the 'common sense' argument vs. Mauleed to justify his turbo-boosted bikes getting a saving throw vs. Psycannons. The player's resulting psychic death scream erased common sense from the minds of 40k players everywhere. " - Ozymandias |
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![[Post New]](/s/i/i.gif) 2008/06/26 05:47:54
Subject: Beasts of Chaos?
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Longtime Dakkanaut
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I've tried to play a Morghur list, with little success. Just not my style. What I love, is a Kasrak list. Usually I take lots of big herds, and ambush with them & hounds, and then fill out my special/rare slots with stuff that can't ambush, but is too scary to ignore. I have had great fun with the following:
General: Kazrak the One-eye
Lvl 2 shaman
Lvl 2 shaman: usually both have braystaffs; one has double dispell scrolls, and the other has scroll/powerstone. I prefer Death Magic for the garuanteed magic missle.
3x 20 beast herds, full cmd: 12 gors + 8 ungors
1x 20 herd, full cmd, 12 gors (hw & shield)+ 8 ungors
2x 5 hounds
all these, + Kazrak and one shaman, start in ambush.
On the table:
Tuskgor chariot
22 bestigors + full cmd, war banner or vitriolic totem
3 or 4 minotaurs
4 chaos knights + aspiring champion
3 dragon ogres
chaos giant, mutant monstrosity
My opponent knows that he can expect lots of units- big ones, too- to turn up (hopefully) in his backfield, but he has some hard and scary stuff coming fast across the table at him to deal with, too. It can cause stress.
[Edit] This is an "As I recall" poast. I can't be bothered to actually look up the unit sizes & point values right now, I need to go freshen my beverage; but you ought to come out somewhere near 2250 points.
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This message was edited 1 time. Last update was at 2008/06/26 05:51:13
He's got a mind like a steel trap. By which I mean it can only hold one idea at a time;
it latches on to the first idea to come along, good or bad; and it takes strenuous effort with a crowbar to make it let go.
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![[Post New]](/s/i/i.gif) 2008/06/26 14:57:29
Subject: Beasts of Chaos?
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Longtime Dakkanaut
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Take a Karsak One-Eye list to a big tournament that consists entirely of ambushing units. If you meet weak lists rush them and try for the win. If you meet strong ones and you win the roll to go first just wait to blow the Brayhorn until turn 6, and contest all 4 quarters for a draw.
Only worry you've got is the strong players you knock out of contention settling up with you in the parking lot.
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All in all, fact is that Warhammer 40K has never been as balanced as it is now, and codex releases have never been as interesting as they are now (new units and vehicles and tons of new special rules/strategies each release -- not just the same old crap with a few changes in statlines and points costs).
-Therion
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New Codexia's Finest Hour - my fluff about the change between codexes, roughly novel length. |
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![[Post New]](/s/i/i.gif) 2008/06/26 16:08:29
Subject: Beasts of Chaos?
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Longtime Dakkanaut
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I think it is strange that
1) Most forum-dwellers seem to consider the Beasts a very weak tournament army;
2) except for Morghur lists, which draw bitter complaints about being broken.
Perhaps it is because the Beast army builds that are most effective rely on a special character, and most tournament players have a prejudice against special characters?
Incidentally, I've never run across any Beasts player who fields Gorthor the Beastlord.
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He's got a mind like a steel trap. By which I mean it can only hold one idea at a time;
it latches on to the first idea to come along, good or bad; and it takes strenuous effort with a crowbar to make it let go.
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![[Post New]](/s/i/i.gif) 2008/06/27 19:14:44
Subject: Beasts of Chaos?
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Incorporating Wet-Blending
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Morghur is a gimmick that turns cheap hounds into unbreakable spawn. He will be gone in the next book, or greatly changed, so buying all those spawn is risky. The base list is pretty weak thanks to the loss of mortals/daemons and the lack of updating Raiders.
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-James
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