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Those swamp platforms are intruiging. Slime or witch farm perhaps?
If any places are missed then yes, I can restore them from backup later. However, I'd prefer to get as many places covered up front so I don't have to keep messing around in MCEdit later.
Have you covered the entrench to the large hall near my main base?
I know it been abdoned a very long time by looks of it and is unfinished extensively inside. But hey. Someone put alot of work in to whatever the giant Hall, with helcopter and seeming gun turrets..
I always thought it was resident evil somthing lol
Sgt. Vanden - OOC Hey, that was your doing. I didn't choose to fly in the "Dongerprise'.
"May the odds be ever in your favour"
Hybrid Son Of Oxayotl wrote:
I have no clue how Dakka's moderation work. I expect it involves throwing a lot of d100 and looking at many random tables.
FudgeDumper - It could be that you are just so uncomfortable with the idea of your chapters primarch having his way with a docile tyranid spore cyst, that you must deny they have any feelings at all.
jhe90 wrote: Have you covered the entrench to the large hall near my main base?
I know it been abdoned a very long time by looks of it and is unfinished extensively inside. But hey. Someone put alot of work in to whatever the giant Hall, with helcopter and seeming gun turrets..
I always thought it was resident evil somthing lol
Asherian Command wrote: Everything looks great so far. I can't wait to go exploring but man... Am I having huge lag spikes in my area.
It's not your area, it's the whole server. The 1.13 update is a real laggy mess. I'm a bit concerned that it will be unplayable. I'm going to take a look at spawn and some of the crazy contraptions that have been built there as I think having them constantly loaded may be contributing to the problems.
Many thanks again to Lotet for making those lists. At least seven people owe you their thanks as I'd missed their places.
That has been worry I've heard. Thoguh It would stink that mojang releases this update and doesn't at least address the issues we are currently experiencing cause it seems to be even in normal minecraft having lagging issues. I don't know if it is because of the new water physics or some interaction on the server is causing an increase in lag and uptick.
Would be interesting to hunt down and see what part of the java code is causing this.
From whom are unforgiven we bring the mercy of war.
I've found the main cause of the lag. The Washington Monument at spawn had over 1000 boats at the top to make the Elytra launcher work. It seems 1.13 does not like that many boats occupying one location in the new water physics.
I removed the boats from the monument and the server now runs at 20TPS.
If there are more Elytra launchers like this elsewhere on the server, let me know and I'll clean them up using server commands (rather than you having to break 1000 boats by hand).
Part of the North Dock is cut off. Just a fraction though, its probbly alot easier than some of our sprawling fortresses.
This message was edited 1 time. Last update was at 2018/07/26 23:14:53
Sgt. Vanden - OOC Hey, that was your doing. I didn't choose to fly in the "Dongerprise'.
"May the odds be ever in your favour"
Hybrid Son Of Oxayotl wrote:
I have no clue how Dakka's moderation work. I expect it involves throwing a lot of d100 and looking at many random tables.
FudgeDumper - It could be that you are just so uncomfortable with the idea of your chapters primarch having his way with a docile tyranid spore cyst, that you must deny they have any feelings at all.
Oh.. My phone playing up and no registering a cord dnage.
Sorry Dakkanit. There is a land road, North it is from spawn on axis ending at a small dock for boats. Part of that old Dock is cut off by chunks and needs just one or two chunks trimming off.
Sgt. Vanden - OOC Hey, that was your doing. I didn't choose to fly in the "Dongerprise'.
"May the odds be ever in your favour"
Hybrid Son Of Oxayotl wrote:
I have no clue how Dakka's moderation work. I expect it involves throwing a lot of d100 and looking at many random tables.
FudgeDumper - It could be that you are just so uncomfortable with the idea of your chapters primarch having his way with a docile tyranid spore cyst, that you must deny they have any feelings at all.
So slight change of plan on the update. I've spotted that there's a 1.13.1 update imminent:
https://minecraft.net/en-us/article/minecraft-snapshot-18w30a As this fixed a number of bugs involving updating worlds, I'd like to wait for this bugfix before I update the world from 1.12.2 to 1.13.1
While we wait, what I will do is update the preview server and 113 map with all the new protected regions so everyone has a little more time to make sure their builds are properly protected before we update.
The people in the past who convinced themselves to do unspeakable things were no less human than you or I. They made their decisions; the only thing that prevents history from repeating itself is making different ones.
-- Adam Serwer
My blog
There's just something about how a long-running Minecraft server evolves that gets interesting. 'Ancient' builds, long abandoned, only to be discovered by new folk. Tunnel and road and rail networks built up and reinforced over years of use. The slow terraforming of entire landscapes based on what people want or are using.
GENERATION 8: The first time you see this, copy and paste it into your sig and add 1 to the number after generation. Consider it a social experiment.
If yer an Ork, why dont ya WAAAGH!!
M.A.V.- if you liked ChromeHounds, drop by the site and give it a go. Or check out my M.A.V. Oneshots videos on YouTube!
I've also updated the preview server, so you can login to preview.darkinnit.com in Minecraft 1.13 to see if your place is intact (and see what new ocean features are nearby).
I'm still going to wait for Minecraft 1.13.1 before updating the server. So if you spot anything that's not been properly protected, please let me know.
It's just a small patch of land with nothing on it but it seems to have suffered a lot from the update as the new tiles and old tiles seem to be very different and don't line up. There's even half a boat, sliced down the middle where old and new meet.
Hopefully this isn't going to be too common after the update. It doesn't seem to be a problem in most places. Do you think maybe the whole island should be reset?
darkinnit wrote: I've found the main cause of the lag. The Washington Monument at spawn had over 1000 boats at the top to make the Elytra launcher work. It seems 1.13 does not like that many boats occupying one location in the new water physics.
I removed the boats from the monument and the server now runs at 20TPS.
If there are more Elytra launchers like this elsewhere on the server, let me know and I'll clean them up using server commands (rather than you having to break 1000 boats by hand).
I took out the boats if anyone sees any around spawn that I missed just break them. I took out the one at my base a while ago as rockets make them obsolete
but overall the lag does seem worse, I'm even lagging at my place but the view is great and you saved all my places so thanks for that. I'm sure all the fish swimming around doesn't help anything.
This message was edited 1 time. Last update was at 2018/07/30 15:14:05
It's just a small patch of land with nothing on it but it seems to have suffered a lot from the update as the new tiles and old tiles seem to be very different and don't line up. There's even half a boat, sliced down the middle where old and new meet.
Hopefully this isn't going to be too common after the update. It doesn't seem to be a problem in most places. Do you think maybe the whole island should be reset?
I can reset the whole island, yeah.
sirlynchmob wrote:I took out the boats if anyone sees any around spawn that I missed just break them. I took out the one at my base a while ago as rockets make them obsolete
but overall the lag does seem worse, I'm even lagging at my place but the view is great and you saved all my places so thanks for that. I'm sure all the fish swimming around doesn't help anything.
I can do some debugging at your place to see if there's any one thing in particular causing excessive lag similar to the boats at spawn.
EDIT: Took a look and found that your place doesn't cause much server side lag (villagers take a little hit to the CPU, but nothing crazy). The majority of the lag I experienced at your place was client side lag (i.e. lag that occurs on your computer, not the server). This seems to occur in occasional spikes and these seem to coincide with the water toggling on and off in your mob spawner. I didn't want to mess with it too much myself, but perhaps try turning off the circuit you have running that and see if the lag improves.
Shadow Captain Edithae wrote:You've missed out...
273, -4081 My large island, just off the coast of the massive jungle in the north (on the other side of the ocean from the Mesa near Spawn).
540, -3700 My immediate neighbour and his underwater ocean compound.
300, -3840 Ocean Monument 1
550, -3830 Ocean Monument 2
210, -3490 Ocean Monument 3
I hadn't missed your large island, it was a glitch in the map. I've updated the map and it now appears on the map. I'll look into the underwater ocean compound, I don't see it on either map so I'll have to take a look to find its exact layout.
Ocean Monument 1 seems to have some modification, but 2 and 3 look untouched (at least from the map view). Is there any reason to protect them? (They should be regenerated exactly as is, but with new sea features etc).
While it's not on the copy map because it was built after, there's a bridge over a river around X: -940, Z: -40 and some stuff underground down to around X: -1050, Z:-40
Though building that floating island was such a chore in Survival that I just gave up on it. It'd be nice if there would be a way to chunk edit all the ground away from beneath it and turn it into water (besides the fort itself too), but you probably can't do that and save the island at the same time. :/
Wyrmalla wrote: Oh hey my fort thing's somehow been saved? Woo!
Though building that floating island was such a chore in Survival that I just gave up on it. It'd be nice if there would be a way to chunk edit all the ground away from beneath it and turn it into water (besides the fort itself too), but you probably can't do that and save the island at the same time. :/
Pretty much every major Fort, base and coastal site been saved I think. The ones that are hidden underground etc may not be so lucky unless owners tag them.
Sgt. Vanden - OOC Hey, that was your doing. I didn't choose to fly in the "Dongerprise'.
"May the odds be ever in your favour"
Hybrid Son Of Oxayotl wrote:
I have no clue how Dakka's moderation work. I expect it involves throwing a lot of d100 and looking at many random tables.
FudgeDumper - It could be that you are just so uncomfortable with the idea of your chapters primarch having his way with a docile tyranid spore cyst, that you must deny they have any feelings at all.
Oh, so that spot where my nether portal used to be has been replaced by a brick wall. Thanks Darkinnit!
(Though seriously, I really should just make a new place whenever I get around to playing again. Vanilla's lack of FeedtheBeast's cutting down blocks to make smaller sized ones is such a loss though)
darkinnit wrote: I hadn't missed your large island, it was a glitch in the map. I've updated the map and it now appears on the map. I'll look into the underwater ocean compound, I don't see it on either map so I'll have to take a look to find its exact layout.
Cheers.
Ocean Monument 1 seems to have some modification, but 2 and 3 look untouched (at least from the map view). Is there any reason to protect them? (They should be regenerated exactly as is, but with new sea features etc)
OM1 was raided by myself (if it has the cobblestone dock above it). The other two are untouched to the best of my knowledge, but I or other players in the vicinity may wish to raid them one day. If regenerating those areas will keep the Monuments intact then thats fine by me.
I've stopped the 1.12.2 server (and the 1.13 preview server), taken a backup and have begun the process of removing the 1.12 ocean chunks and then will run the upgrade to 1.13.1
This process does take many hours and so it probably won't be complete until about this time tomorrow.
While you wait you could hop onto our Minecrafty discord chat if you like: https://discord.gg/6Rejtp
Here's to new Aquatic Adventures!
Dr. What wrote:While it's not on the copy map because it was built after, there's a bridge over a river around X: -940, Z: -40 and some stuff underground down to around X: -1050, Z:-40
I'll make sure to check on this, thanks for letting me know.