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Made in gb
Keeper of the Holy Orb of Antioch





avoiding the lorax on Crion

Il start working on cord lasting tommrow. There's gonna be a few and a fair sized area to tag.

Sgt. Vanden - OOC Hey, that was your doing. I didn't choose to fly in the "Dongerprise'.

"May the odds be ever in your favour"

Hybrid Son Of Oxayotl wrote:
I have no clue how Dakka's moderation work. I expect it involves throwing a lot of d100 and looking at many random tables.

FudgeDumper - It could be that you are just so uncomfortable with the idea of your chapters primarch having his way with a docile tyranid spore cyst, that you must deny they have any feelings at all.  
   
Made in gb
Longtime Dakkanaut






London, UK

 darkinnit wrote:
Just wanted to give a quick progress update here as I'm aware I didn't really give a lot of info in my last post

Firstly in case people are coming into this post with no knowledge of what's going on, I'm planning to keep the current world, but reset chunks of ocean, river, beach and swampland using an MCEdit plugin so that we get to keep the rest of the world and nether and all the infrastructure etc.

I've run the MCEdit plugin on a copy of the world (I hadn't said much since yesterday because it takes absolutely hours to run against the whole world). I've done this first pass without whitelisting anyone's builds from the chunk deletion.



I've done this without any whitelisting at all first because I don't know where everyone's builds and structures are, and even those I am aware of might have areas underground or tucked away that aren't obvious. The idea is to show what will be affected in a worst case scenario (i.e. I miss one of your builds in the whitelisting).

So I need a bit of crowdsourcing here.

I will need all your help to make sure I don't miss one of your builds in "the purge".

I have generated a 2d top-down map of the world after running "the purge", so you can see if/how your area will be affected. Later this weekend I hope to create a temporary 1.13 server running this copy so you can actually log in and check for affected areas directly, particularly if you've got underground sections or tunnels that pass below oceans, rivers, swamps etc.

https://www.darkinnit.com/dakka113map/

NOTE: This map is HUGE because I didn't set any boundaries on it, so it shows the entire world. If you get lost, hit refresh in your browser to return to spawn.

What I need you to do is check to see if your build has any sections missing (if it's anywhere near ocean, river or swamp, it's likely) and PM me the coordinates of any and all affected areas. However, if some part of your place is hit and you don't mind or even prefer it to be reset, let me know that you want it reset so I don't "helpfully" restore it.

Number 1 priority will be to check your own builds and let me know your preferences.
Number 2 is to call out any other affected areas you spot even if they don't belong to you.
Quite a few people aren't online as much any more or might not have time to log in themselves and it would be a great help to me and them if we can catch as many builds as possible.

Please take a look at the map above, (also look at the current map for comparison) and report any of your builds that are affected (on or near ocean, beach, river or swampland). Those of you who had your builds copied over from the last world reset, note that I did place some builds in Ocean biomes to try to reclaim a little land (although I should catch most of these cases myself).

I'm human, so you don't have to be accurate to the exact x,y,z as I can probably figure it out if you point at a huge tower in the ocean and say "save that thing", but also, I'm human, so to avoid any mistakes, the more detail you can provide, the better (e.g. "the shed on the beach at -8988 7677 is not important, but the fishing hut on the river at -8945 7323 has immense emotional value to me").

If your builds are safely in the middle of a mesa and not near any rivers, then you luckily won't have to do anything, but if you still want to help out, please look out for other builds that are affected and let me know in case I haven't spotted it. I don't mind duplicate reports at all, so don't be shy.

Once I have everything whitelisted against the chunk deletion, I'll do the whole process again on a fresh copy of the current world and then hopefully we can get to play 1.13 with both our existing world AND the new oceans and flooded ravines and caves etc.

Thanks in advance for any and all help.


...and because it's difficult to spot what's missing or the exact location when it's not there, here's a top down map without the huge black voids:

https://www.darkinnit.com/dakka112map/

That should be useful to compare with the 113map

   
Made in au
Dangerous Outrider





I'd like to have my drained swamp and supply platform carried over. It's coordinates go from:
X: 64 Y: 9767 to the North East
X: -192 Y: 10048 to the South West

Bloodrose and Helo21 have a portal in the ocean at:
X: 266 Y: 8627
But I don't know how extensive their underground stuff might be.

There's a platform next to an ocean monument. I guess it's for getting the achievement about having all effects on you at once. Though I don't know if the owner cares about it. I only mention it because it has a portal in South Tunnel.
X: -172 Y: 4791

Also there's this under water structure that I can't recall who made it: https://www.darkinnit.com/newdakkamap/#/701/64/1000/max/0/0

Plus the big tunnel going from Anvidude's Grey Mesa to the north and sirlynchmob's tunnel that goes through all the biomes. Both would go under or through oceans.

That's all the non-surface or off-map ocean things I can think of.

This message was edited 1 time. Last update was at 2018/07/20 02:38:39


 
   
Made in au
Lady of the Lake






If I remember right, my entire house was put into an ocean biome with the last server wipe. So I might have to go quickly grab those co-ords maybe.


Edit: So my house is missing out at -3502, -3352, a couple of the grinders made it though, but there's also a bunch of stuff around it. It should all be on the surface as the underground stuff shouldn't spread out as far. I kept it within the chunk boundaries from the transfer.
I'd like to pretty much keep everything around it in the area, but there's a white boat nearby that I'm 100% fine with losing.

This message was edited 3 times. Last update was at 2018/07/20 03:34:13


   
Made in au
Stubborn Dark Angels Veteran Sergeant




Behind you

Going to have to grab the quick co-ords for my base, there's a fair bit of land that'll be affected around it, including part of the lighthouse and my animal pens out the front areas.

Not so worried about the lighthouse, as apparently it's just glass that's affected...I also don't mind having to redo my tunnel as thats fine as well.

 
   
Made in us
Consigned to the Grim Darkness





USA

Looks like most of my stuff made it, though given that it's underground I won't be able to easily tell until I log on.

The main underground complex is centered around 1662, 2453, a little island in a river delta, that looks like it's partially missing, so I am slightly worried-- I'll have to go put anything valuable in an enderchest.

This message was edited 1 time. Last update was at 2018/07/20 09:16:38


The people in the past who convinced themselves to do unspeakable things were no less human than you or I. They made their decisions; the only thing that prevents history from repeating itself is making different ones.
-- Adam Serwer
My blog
 
   
Made in gb
Worthiest of Warlock Engineers






preston

I sent a message with mine and Helo's stuff in it, bar the islands but I am happy to lose those to the greater good.

On a note, someone has a massive swamp installation thingy at 12, 64, 9844, and there is a big flying thing at -1557, 64, -989 over the ocean.

Just for reference 671, 64, -782 to -454, 64, -550 is where Ulm is situated along with the bridge at -416, 64 -597 to -340 to -577

Helo's Stony Shore is at -770, 64, -740 to to roughly -937, 64, -832


Free from GW's tyranny and the hobby is looking better for it
DR:90-S++G+++M++B++I+Pww205++D++A+++/sWD146R++T(T)D+
 
   
Made in us
Liche Priest Hierophant






I'm curious- is there anything in River biomes that will need reset? Won't the Drowned and new water mechanics work regardless?

If that's the case, I imagine only Ocean and Shore biomes would need to be actually reset, correct?


Also, yeah, the Mesa's got a couple rivers running through it- it and the tunnel would need to be blocked off. I'll pop on and see about getting bounds for stuff.

GENERATION 8: The first time you see this, copy and paste it into your sig and add 1 to the number after generation. Consider it a social experiment.

If yer an Ork, why dont ya WAAAGH!!

M.A.V.- if you liked ChromeHounds, drop by the site and give it a go. Or check out my M.A.V. Oneshots videos on YouTube! 
   
Made in gb
Keeper of the Holy Orb of Antioch





avoiding the lorax on Crion

 master of ordinance wrote:
I sent a message with mine and Helo's stuff in it, bar the islands but I am happy to lose those to the greater good.

On a note, someone has a massive swamp installation thingy at 12, 64, 9844, and there is a big flying thing at -1557, 64, -989 over the ocean.

Just for reference 671, 64, -782 to -454, 64, -550 is where Ulm is situated along with the bridge at -416, 64 -597 to -340 to -577

Helo's Stony Shore is at -770, 64, -740 to to roughly -937, 64, -832



I'm checking tommrow. There a bunch of sub levels to confirm and the zombie spawner.

Also the under sea tunnel, farm tunnel, animal level and the canal.

This message was edited 1 time. Last update was at 2018/07/20 22:51:57


Sgt. Vanden - OOC Hey, that was your doing. I didn't choose to fly in the "Dongerprise'.

"May the odds be ever in your favour"

Hybrid Son Of Oxayotl wrote:
I have no clue how Dakka's moderation work. I expect it involves throwing a lot of d100 and looking at many random tables.

FudgeDumper - It could be that you are just so uncomfortable with the idea of your chapters primarch having his way with a docile tyranid spore cyst, that you must deny they have any feelings at all.  
   
Made in au
Stubborn Dark Angels Veteran Sergeant




Behind you

-1583 and 2433 is my base coordinates.

The second animal pen in front of the base (pigs) and the side wing of the lighthouse need saving.

Everything else can be reset

 
   
Made in gb
Keeper of the Holy Orb of Antioch





avoiding the lorax on Crion

OK so I've drawn a big box over the pretty lake, stoney shore and the general whole area part way into Ulm and out to sea.

-1000 - 1000
-1000 - 554
-700 - 554
-700 - 1000

Theres a picture I can add if needed.


Automatically Appended Next Post:
Stallion Bay to follow later.

Basically gonna be a big Big box round it.


Automatically Appended Next Post:
we need to get cords for the whole of Sir Ralphy tower as it stands its doomed

...

Stallion bay
i don't have exact cords for a grid but i do have the general location for saving. oits located in the centre of a large body of water. save around this cords and Axis as this is where the base is

the center is under water

275 8629

Stable far edge below water
257 8675

Tree farm below water
302 8645

Bridge Axis from end to land
277 8589
277 8539
277 8479

Multi track mining tunnel axis
296 8633
501 8633

Separate island keep bloodrose
335 8607

i did plan to list all the parts for stony shore but thats about 20-30 cords,so a huge box is far easier solution.




This message was edited 2 times. Last update was at 2018/07/21 18:19:35


Sgt. Vanden - OOC Hey, that was your doing. I didn't choose to fly in the "Dongerprise'.

"May the odds be ever in your favour"

Hybrid Son Of Oxayotl wrote:
I have no clue how Dakka's moderation work. I expect it involves throwing a lot of d100 and looking at many random tables.

FudgeDumper - It could be that you are just so uncomfortable with the idea of your chapters primarch having his way with a docile tyranid spore cyst, that you must deny they have any feelings at all.  
   
Made in us
Liche Priest Hierophant






Alright, I got some infos.

So the Mesa takes up a square of area from 4019 to 3706 in the X axis, and from 181 to -131 in the Z axis.

The Tunnel, then, is centered on the Mesa's West side passage, and starts at 37Z, ending at -4614Z, and as it is 11 blocks wide, it's Western wall is at 3494 and Eastern at around 3507 (it's centered on the 3500X line). As long as you get the tunnel and the Mesa, everything else should be fine in my area.

Honestly most of the issues over here are with Rivers, which I'm still not sure if they need to be reset.

Chasmholm is one of the places I'm really worried about- I don't know the extent of it, but it's mostly on/under an Ocean biome.

GENERATION 8: The first time you see this, copy and paste it into your sig and add 1 to the number after generation. Consider it a social experiment.

If yer an Ork, why dont ya WAAAGH!!

M.A.V.- if you liked ChromeHounds, drop by the site and give it a go. Or check out my M.A.V. Oneshots videos on YouTube! 
   
Made in gb
Longtime Dakkanaut






London, UK

Rivers get some new underwater reeds when reset. So it's not really that important to reset them. However, the animated reeds do bring a bit of life to the rivers.

On people's ocean builds I'm trying to carefully prune chunks around the builds to get the new ocean features as close as possible (underground complexes permitting).

However, for builds on land but near rivers, I'm happy to just protected a great big square around the build as the changes to rivers are not drastic enough to fiddle so carefully with them.


Automatically Appended Next Post:
For large underground builds where you're not sure of the full extent of your tunnels, as long as you point me to where the general area of it is, I can use MCEdit to see underground and it's usually relatively easy to determine the boundaries.

This message was edited 1 time. Last update was at 2018/07/21 22:46:34


   
Made in ca
Mekboy on Kustom Deth Kopta




I Sent my info to dark, but thank you guys for looking out for me.

 
   
Made in gb
Keeper of the Holy Orb of Antioch





avoiding the lorax on Crion

 darkinnit wrote:
Rivers get some new underwater reeds when reset. So it's not really that important to reset them. However, the animated reeds do bring a bit of life to the rivers.

On people's ocean builds I'm trying to carefully prune chunks around the builds to get the new ocean features as close as possible (underground complexes permitting).

However, for builds on land but near rivers, I'm happy to just protected a great big square around the build as the changes to rivers are not drastic enough to fiddle so carefully with them.


Automatically Appended Next Post:
For large underground builds where you're not sure of the full extent of your tunnels, as long as you point me to where the general area of it is, I can use MCEdit to see underground and it's usually relatively easy to determine the boundaries.


Well. Do as ye will.

I just made a large box to save you effort when doing all the reset and having to constantly go round chunks, underground levels and things line the Ulm subway line.

Sgt. Vanden - OOC Hey, that was your doing. I didn't choose to fly in the "Dongerprise'.

"May the odds be ever in your favour"

Hybrid Son Of Oxayotl wrote:
I have no clue how Dakka's moderation work. I expect it involves throwing a lot of d100 and looking at many random tables.

FudgeDumper - It could be that you are just so uncomfortable with the idea of your chapters primarch having his way with a docile tyranid spore cyst, that you must deny they have any feelings at all.  
   
Made in gb
Longtime Dakkanaut






London, UK

 jhe90 wrote:

Well. Do as ye will.

I just made a large box to save you effort when doing all the reset and having to constantly go round chunks, underground levels and things line the Ulm subway line.

In your case, the box you've provided is pretty close to the size of your underground warren of tunnels, so it's fine. I've also noticed the tunnel running off west and protected that too.

   
Made in gb
Keeper of the Holy Orb of Antioch





avoiding the lorax on Crion

 darkinnit wrote:
 jhe90 wrote:

Well. Do as ye will.

I just made a large box to save you effort when doing all the reset and having to constantly go round chunks, underground levels and things line the Ulm subway line.

In your case, the box you've provided is pretty close to the size of your underground warren of tunnels, so it's fine. I've also noticed the tunnel running off west and protected that too.


Why you a wizard

I was willing to lose the old West tunnel out to the momunemrnt but seeing as it saved, even better

Unless that's the mesa tunnel. I forget some times lol.

If you need any help with stallion Bay cords, let me know


Sgt. Vanden - OOC Hey, that was your doing. I didn't choose to fly in the "Dongerprise'.

"May the odds be ever in your favour"

Hybrid Son Of Oxayotl wrote:
I have no clue how Dakka's moderation work. I expect it involves throwing a lot of d100 and looking at many random tables.

FudgeDumper - It could be that you are just so uncomfortable with the idea of your chapters primarch having his way with a docile tyranid spore cyst, that you must deny they have any feelings at all.  
   
Made in us
Liche Priest Hierophant






Is there... Is there any way, while you're messing about with MCEdit, that you could change some of the River biomes inside the Mesa into Frozen Rivers? It's just really annoying that there's these little patches that rain instead of snow.

GENERATION 8: The first time you see this, copy and paste it into your sig and add 1 to the number after generation. Consider it a social experiment.

If yer an Ork, why dont ya WAAAGH!!

M.A.V.- if you liked ChromeHounds, drop by the site and give it a go. Or check out my M.A.V. Oneshots videos on YouTube! 
   
Made in gb
Stubborn Dark Angels Veteran Sergeant





Teesside

My aged laptop is struggling to load the 113 map unfortunately. :(

Chasmholm's tunnels starts at the desert island chasm around 2800, -2900, and head north to the main island centred around 2800, -3500. They join up with the 11-wide rail tunnel heading for Anvil's Mesa. I have a bunch more stuff around Sacred Mountain, kinda 3600, -4700 ish. There is Wolf Island around 6880, -4000. Flower Isle around 9300, -3900. I think the walled village around 4900, -4600 is also mine, and the ones at 5400, -4300, and 5700, -4300. That might just about be it.

I cannot get the Discord link working... it goes to an "Invitation not valid" link.

Has anyone seen Binidj in-game lately? I will message him if not.

My painting & modelling blog: https://www.dakkadakka.com/dakkaforum/posts/list/699224.page

Serpent King Games: Dragon Warriors Reborn!
http://serpentking.com/

 
   
Made in au
Dangerous Outrider





Anvildude wrote:
Is there... Is there any way, while you're messing about with MCEdit, that you could change some of the River biomes inside the Mesa into Frozen Rivers? It's just really annoying that there's these little patches that rain instead of snow.
Poor Anvildude. Been asking for years and has never gotten a response.
   
Made in gb
Longtime Dakkanaut






London, UK

Anvildude wrote:Is there... Is there any way, while you're messing about with MCEdit, that you could change some of the River biomes inside the Mesa into Frozen Rivers? It's just really annoying that there's these little patches that rain instead of snow.

No promises...

Ian Sturrock wrote:I cannot get the Discord link working... it goes to an "Invitation not valid" link.


Yeah that Discord invite link expired. Here's a new Discord invite link https://discord.gg/Ff3Egt

   
Made in us
Consigned to the Grim Darkness





USA

Take your time, don't wnat you to get burned out. Thanks for the effort!

The people in the past who convinced themselves to do unspeakable things were no less human than you or I. They made their decisions; the only thing that prevents history from repeating itself is making different ones.
-- Adam Serwer
My blog
 
   
Made in us
Legendary Master of the Chapter





Chicago, Illinois

Done and done. I just sent it out. Hopefully that is doable if not i'll start moving everything together haha

From whom are unforgiven we bring the mercy of war. 
   
Made in gb
Longtime Dakkanaut






London, UK

So time for another progress update.

I've decided that resetting rivers is too fiddly and risky. It hits almost every build and there's no way I'd realistically spot them all. Even when reset, they only get some underwater reeds at best and at worst can make a mess of chunk boundaries. So I won't be resetting the rivers.

I've done an update to the preview map to reflect this, and to also show some of the builds I've already protected.
https://www.darkinnit.com/dakka113map/
Compare this with:
https://www.darkinnit.com/dakka112map/

I've also launched a Minecraft 1.13 PREVIEW server where you can login and check on your builds to see if I've protected them correctly. Open up Minecraft 1.13 and in Multiplayer, enter:

preview.darkinnit.com



Please login and check your builds (and others if you want to help) and let me know if you find any missing sections.

NOTE: This is a temporary copy of the world only intended to check the way I've protected your builds from chunk resets. Any changes you make here will not progress into the new 1.13 world when we do go ahead.

While I was waiting for this world to be processed I've still been protecting loads more places. However, please do feel free to report any places you spot in case I've missed one. Don't assume I've already though of it.

I'm hoping that we can call it ready by the weekend...

I have noticed that 1.13 does seem to have some performance problems as have been reported in various places (forums/reddit/twitter etc). I have already run the "forceUpgrade" function to upgrade all the world's chunks to 1.13 format, but even still, you may experience substantial lag especially as new ocean chunks are being generated.

   
Made in au
Dangerous Outrider





well there's this odd swamp structure:
https://www.darkinnit.com/newdakkamap/#/-5850/64/-2957/-1/0/0

This mob farm and it's tiny island home to the left:
https://www.darkinnit.com/newdakkamap/#/5459/64/-5141/-3/0/0

This old platform and a drained underwater ocean temple here:
https://www.darkinnit.com/newdakkamap/#/-436/64/1827/-1/0/0

I don't think the massive brick building needs to be mentioned but it was blacked out so why not. Plus the building in the swamp north:
https://www.darkinnit.com/newdakkamap/#/-3768/64/2541/-2/0/0

This ruined building is built on top of a water biome:
https://www.darkinnit.com/newdakkamap/#/-3541/64/1178/-1/0/0

The College of Winterhold and the Ship:
https://www.darkinnit.com/newdakkamap/#/-1467/64/1624/-1/0/0

This skyscraper:
https://www.darkinnit.com/newdakkamap/#/4023/64/-1102/-1/0/0

This place appears to need some touch ups as some chunks seem to be marked for deletion on the map you posted, including the bridge to the left:
https://www.darkinnit.com/newdakkamap/#/-2111/64/-240/-2/0/0

An ocean monument:
https://www.darkinnit.com/newdakkamap/#/-2331/64/-802/-1/0/0

Some island homes:
https://www.darkinnit.com/newdakkamap/#/3903/64/3971/-1/0/0
https://www.darkinnit.com/newdakkamap/#/1050/64/3141/-1/0/0
https://www.darkinnit.com/newdakkamap/#/-1853/64/-965/max/0/0

Plus all the stuff in the North West ocean that you've likely already tagged but I'll list anyway since they weren't marked as protected already:
https://www.darkinnit.com/newdakkamap/#/1803/64/-145/-1/0/0
https://www.darkinnit.com/newdakkamap/#/1131/64/315/-1/0/0
https://www.darkinnit.com/newdakkamap/#/1389/64/565/max/0/0
https://www.darkinnit.com/newdakkamap/#/2440/64/-724/-2/0/0
https://www.darkinnit.com/newdakkamap/#/1845/64/-905/-1/0/0
https://www.darkinnit.com/newdakkamap/#/1678/64/-1743/-1/0/0 -This house seems to only be partially protected
https://www.darkinnit.com/newdakkamap/#/1520/64/-1909/-1/0/0
https://www.darkinnit.com/newdakkamap/#/1285/64/-1964/-1/0/0
https://www.darkinnit.com/newdakkamap/#/1072/64/-2216/-2/0/0
https://www.darkinnit.com/newdakkamap/#/623/64/-2303/-1/0/0
https://www.darkinnit.com/newdakkamap/#/-1322/64/-2827/-1/0/0
https://www.darkinnit.com/newdakkamap/#/-1619/64/-3120/max/0/0
https://www.darkinnit.com/newdakkamap/#/-381/64/-3066/-2/0/0 -Don't miss the 4th ship to the west
https://www.darkinnit.com/newdakkamap/#/-474/64/-3773/-2/0/0
https://www.darkinnit.com/newdakkamap/#/315/64/-4134/-2/0/0

Actually, there seem to be quite a few wholly on-land places that have some of their chunks marked in black. Should that be a concern?
   
Made in gb
Longtime Dakkanaut






London, UK

Great list!

I've already got quite a few of these, but there's many on here that I'd overlooked, so thank you! This is very useful.

Yes, any black chunks in the 113 map mean that that chunk will be reset. I'm resetting swamps too, so that might impact builds that are not near oceans.

   
Made in gb
Worthiest of Warlock Engineers






preston

It is going to be a whole new world out there....

Free from GW's tyranny and the hobby is looking better for it
DR:90-S++G+++M++B++I+Pww205++D++A+++/sWD146R++T(T)D+
 
   
Made in au
Lady of the Lake






So a thing I've discovered with Mel in this is my fountain set up with how it leads to a river I made and then a bay actually makes a good race course for fish. The fountain itself is a bit of an obstacle course though and seems to take them a while to figure it out as they keep swimming back up stream, so if I were to make it a server event or something for prizes, I'd probably just make it from the start of the river where the fountain feeds into it and the first one out into the bay wins.

   
Made in au
Stubborn Dark Angels Veteran Sergeant




Behind you

massive beautiful changes....I promptly got lost in the new cave system that got added. And the underwater spelunking is AMAZING, but scary at the same time.

 
   
Made in au
Dangerous Outrider





Well if all the black chunks are going to be reset I guess I'll list any areas on land that are covered in darkness.

The southern towers of this fort are unprotected:
https://www.darkinnit.com/newdakkamap/#/-235/64/-2490/-1/0/0

The eastern wall and the other large structures east of it aren't marked:
https://www.darkinnit.com/newdakkamap/#/-206/64/-2031/-2/0/0

The south half of the basilica:
https://www.darkinnit.com/newdakkamap/#/-906/64/-1108/-2/0/0

The west part of this land that goes over the ocean:
https://www.darkinnit.com/newdakkamap/#/-1837/64/282/-1/0/0

The watery part of this house.
https://www.darkinnit.com/newdakkamap/#/-2563/64/924/-1/0/0

A coastal hut:
https://www.darkinnit.com/newdakkamap/#/-2262/64/1287/max/0/0

The north side of some block house that I'm not sure if you'll protect:
https://www.darkinnit.com/newdakkamap/#/-1723/64/1359/max/0/0

A coastal house with some imported trees:
https://www.darkinnit.com/newdakkamap/#/-656/64/1588/-1/0/0

A castle on island cliffs:
https://www.darkinnit.com/newdakkamap/#/-2311/64/3783/-1/0/0

A lonely fort:
https://www.darkinnit.com/newdakkamap/#/-2036/64/3420/max/0/0

This player has built some things allll the way out here. You can see it on the 112 map:
https://www.darkinnit.com/newdakkamap/#/57/64/-30372/max/0/0

This cathedral placed on the water:
https://www.darkinnit.com/newdakkamap/#/3101/64/903/-2/0/0

The south east wall of this place:
https://www.darkinnit.com/newdakkamap/#/1771/64/1904/-2/0/0

The coastal part of this town:
https://www.darkinnit.com/newdakkamap/#/2119/64/3368/-2/0/0

A couple chunks of the north east wall here:
https://www.darkinnit.com/newdakkamap/#/-4382/64/-49/-2/0/0

This water castle:
https://www.darkinnit.com/newdakkamap/#/-4451/64/-684/-1/0/0

The south side of this wall:
https://www.darkinnit.com/newdakkamap/#/616/64/-5623/-1/0/0

The jungle portal:
https://www.darkinnit.com/newdakkamap/#/1027/64/-4163/-1/0/0

Some chests next to this other jungle portal are at risk:
https://www.darkinnit.com/newdakkamap/#/597/64/-4441/max/0/0

Another strange swamp platform:
https://www.darkinnit.com/newdakkamap/#/2840/64/-4924/-1/0/0

The north west wall of this town:
https://www.darkinnit.com/newdakkamap/#/-2257/64/-3456/-1/0/0

A boat:
https://www.darkinnit.com/newdakkamap/#/-1723/64/-1815/-1/0/0

An island house:
https://www.darkinnit.com/newdakkamap/#/-2994/64/245/-1/0/0


If any places are missed could they be put back in later at the maker's request?
   
 
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