Switch Theme:

Build Request - Iyanden  [RSS] Share on facebook Share on Twitter Submit to Reddit
»
Author Message
Advert


Forum adverts like this one are shown to any user who is not logged in. Join us by filling out a tiny 3 field form and you will get your own, free, dakka user account which gives a good range of benefits to you:
  • No adverts like this in the forums anymore.
  • Times and dates in your local timezone.
  • Full tracking of what you have read so you can skip to your first unread post, easily see what has changed since you last logged in, and easily see what is new at a glance.
  • Email notifications for threads you want to watch closely.
  • Being a part of the oldest wargaming community on the net.
If you are already a member then feel free to login now.




Made in us
Fixture of Dakka






.................................... Searching for Iscandar

Basically you run this army at the enemy.

You have alot of S6, but you need to be up close to kill real tanks.

Thankfully, you have 3 fortunes a turn...usually fortune the wraithlords as you start moving to midfield, they should have a 4+ save from the wraithguard in front of them.

Most people will panic, as dropping wraithlords is hard enough...but 3 wraithlords setup for CC running around with a anvil unit (wraithguard) which can also be fortuned and will stop most units cold in CC, backed up by the harlie squads.

If you face a horde army, well...that's what all the S6 shots and Eldrad is for.

Redeploy away from his main thrust, and whittle away the horde.

If you can get shots from the wraithguard on anything, it's usually toast.

Doom whatever is near, and all of your BS4 shots will rip stuff up.

When your wraithlords hit, S10 @ I4 with re-rolls on everything (to hit, to wound) is pretty gross.

Might not seem like much, but the Harlequins zipping in and out of combat with doomed foes is a nasty combo in 5E.

If your opponent is marines and he doesn't attack the Harlies, you can stay in combat. You lose an attack, but you also lose a strength.

More rends on a doomed unit? Hard to say, it's late and I don't want to run the numbers now.

Anyway once you get into close combat, make sure you focus the Harlequins so no one can charge around your wraithguard and get to them.

Best way is with wraithlords clogging up the ends and the middle, and your wraithguard holding up most of the attackers while the Harlies come in and kill a bunch.

Since no one on YOUR side will lose attacks (only the enemy will) there's no loss if your harlies come in to provide support.

1750 Pts - Eldar Roster

1 Farseer @ 130 Pts
Psyker; Doom ; Fortune ; Fleet; Ghost Helm (GH); Rune Armour (RAmr); Spirit Stones (P:SpStn); Shuriken Pistol (Sp); Witchblade (WB)

1 Eldrad Ulthran @ 210 Pts
Psyker; Doom ; Eldritch Storm ; Fortune ; Guide ; Mind War ; Divination; Fleet; Independent Character; Ghost Helm (GH); Rune Armour (RAmr); Runes of Warding (RofWard); Runes of Witnessing (RofWit); Spirit Stones (P:SpStn); Shuriken Pistol (Sp); Witchblade (WB); Staff of Ulthamar (SofU)

3 Harlequin Troupe @ 146 Pts
Fleet; Flip Belts; Furious Charge; Hit & Run; Holo-Suit (H-S); Harlequins Kiss (Hkiss) (x3); Shuriken Pistol (x3); Hallucinogen Grenades
1 Harle Death Jester @ [28] Pts
Fleet; Flip Belts; Furious Charge; Hit & Run; Holo-Suit (H-S); Harlequin Shrieker Cannon (HSC); Hallucinogen Grenades
1 Harle Shadow Seer @ [52] Pts
Psyker; Veil Of Tears ; Fleet; Flip Belts; Furious Charge; Hit & Run; Holo-Suit (H-S); Harlequins Kiss (Hkiss); Shuriken Pistol (Sp); Hallucinogen Grenades

3 Harlequin Troupe @ 142 Pts
Fleet; Flip Belts; Furious Charge; Hit & Run; Holo-Suit (H-S); Close Combat Weapon (x1); Harlequins Kiss (Hkiss) (x2); Shuriken Pistol (x3); Hallucinogen Grenades
1 Harle Death Jester @ [28] Pts
Fleet; Flip Belts; Furious Charge; Hit & Run; Holo-Suit (H-S); Harlequin Shrieker Cannon (HSC); Hallucinogen Grenades
1 Harle Shadow Seer @ [52] Pts
Psyker; Veil Of Tears ; Fleet; Flip Belts; Furious Charge; Hit & Run; Holo-Suit (H-S); Harlequins Kiss (Hkiss); Shuriken Pistol (Sp); Hallucinogen Grenades

10 Wraithguard @ 396 Pts
Fearless; WraithSight; Wraithcannon (WC) (x10)
1 Spiritseer (Warlock) @ [46] Pts
Psyker; Conceal ; Fleet; Spiritseer Upgrade; Rune Armour (RAmr); Shuriken Pistol (Sp); Witchblade (WB)
1 WP Conceal @ [0] Pts

10 Wraithguard @ 396 Pts
Fearless; WraithSight; Wraithcannon (WC) (x10)
1 Spiritseer (Warlock) @ [46] Pts
Psyker; Conceal ; Fleet; Spiritseer Upgrade; Rune Armour (RAmr); Shuriken Pistol (Sp); Witchblade (WB)
1 WP Conceal @ [0] Pts

1 Wraithlord @ 110 Pts
Unit Type: Monstrous Creature; Fearless; WraithSight; Flamer (x2); Wraithsword (Ws); Shuriken Cannon (SCan)

1 Wraithlord @ 110 Pts
Unit Type: Monstrous Creature; Fearless; WraithSight; Flamer (x2); Wraithsword (Ws); Shuriken Cannon (SCan)

1 Wraithlord @ 110 Pts
Unit Type: Monstrous Creature; Fearless; WraithSight; Flamer (x2); Wraithsword (Ws); Shuriken Cannon (SCan)

Total Roster Cost: 1750

   
Made in au
Longtime Dakkanaut






Springhurst, VIC, Australia

This is a good list but i think that you should have prince yiel in instead of eldrad ulthran. and there are too many harliquines to be honest

DC:90+S++G++MB+I+Pw40k98-ID++A++/hWD284R++T(T)DM+

Squigy's Gallery, come have a look
 
   
Made in us
Fixture of Dakka






.................................... Searching for Iscandar

If only Yriel made for an effective Iyanden army. You can't run lots of wraith units without fortune to protect them.

Fluffy, yes. Suck even worse, yes. :(

Nowhere near enough Harlequins...full units of 10 wraith eat too many points, so does Eldrad...else there'd be more. In the 2000 point list, every extra point possible goes into more Harlequins.

Without them, you'll never kill a thing.

   
Made in us
Executing Exarch





Los Angeles

Looks like a good list. At first I balked at the death jesters, but I suppose they give the quins something to do while the wraithguard are not in hand to hand. All in all, it looks like it would be a serious pain to deal with. I might shave off the doom and the spirit stones from the farseer for more quins. I wouldn't expect there to be too many targets worth dooming since almost everything wounds on 2+ and eldrad can cover those.

This message was edited 1 time. Last update was at 2008/06/26 16:17:16


**** Phoenix ****

Threads should be like skirts: long enough to cover what's important but short enough to keep it interesting. 
   
Made in us
Fixture of Dakka






.................................... Searching for Iscandar

The doom is for the harlequins.

The best way to survive CC in 5E is to totally overload the enemy with wounds.

Wraithguard won't do it.

Wraithlords can only do so much.

Harlequins will put a huge amount of wounds on most enemies, and with doom giving re-rolls for the rending hits...it's nasty.

   
Made in us
Executing Exarch





Los Angeles

Stelek wrote:The doom is for the harlequins.

The best way to survive CC in 5E is to totally overload the enemy with wounds.

Wraithguard won't do it.

Wraithlords can only do so much.

Harlequins will put a huge amount of wounds on most enemies, and with doom giving re-rolls for the rending hits...it's nasty.


The thing is that I think one doom is probably as much are you are likely to be using at any one given time and I think you would be better served with more bodies in those quin units, but battlefield experience may prove differently. All in all though I think the wraithguard will do more wounds to their opponents than their opponents will do to them by a fair margine so even without the quins around, they should be doing all right on their own.

**** Phoenix ****

Threads should be like skirts: long enough to cover what's important but short enough to keep it interesting. 
   
Made in us
Fixture of Dakka






.................................... Searching for Iscandar

Well you can always do this:

Eldrad Fortune, Guide, Guide; Farseer Fortune, Doom.

Then pummel something to death with the Wraithguard via shooting.

If they get to shoot, anyway.

   
Made in us
Tunneling Trygon





The House that Peterbilt

All in all though I think the wraithguard will do more wounds to their opponents than their opponents will do to them by a fair margine so even without the quins around, they should be doing all right on their own.

I was curious about this with the new rules. Mathhammered out a basic 10 man assault squad with powerfist assulting a wraithguard unit. Assault squad does 2 wounds and the WG does 1.38 on average. In subsequent rounds assault squad still has an edge as long as the fist doesn't get allocated a save (doubtful untill alot of casulaties are taken).

However, give the warlock enhance and it is a different ballgame. WG squad then gets 1.85 which is not as good as 2 but close enough to force the occasional tie. Then in subsequent rounds WG have the edge.

In either case I think Stelek has a point, you'll want decent counter charge for the WG, as you don't want then wittled away in CC. Harlies are a good choice since they can keep from getting shot better then any other counter charge choice.

snoogums: "Just because something is not relavant doesn't mean it goes away completely."

Iorek: "Snoogums, you're right. Your arguments are irrelevant, and they sure as heck aren't going away." 
   
Made in us
Fixture of Dakka






.................................... Searching for Iscandar

Excellent analysis, winterman.

I don't think WG should run enhance, they need conceal + fortune otherwise heavy weapons will gut the unit.

   
Made in us
Tunneling Trygon





The House that Peterbilt

I don't think WG should run enhance, they need conceal + fortune otherwise heavy weapons will gut the unit.

In this list it is probably true although it depends on the amount of cover you tend to see and whether setup is shooting gallery style or spread out.

One could go a different route and use concealed or emboldened guardians as a screen for a better cover save and thus freeing one up to use enhance. I'd use storm ones since running defenders wastes the pricy platform. Also the sgs could be a buffer for the WG from assaulters. The screen will probably fold pretty easy without the avatar though. Just an idea, I guess born out of my playing tyranids of late.

snoogums: "Just because something is not relavant doesn't mean it goes away completely."

Iorek: "Snoogums, you're right. Your arguments are irrelevant, and they sure as heck aren't going away." 
   
Made in us
Fixture of Dakka






.................................... Searching for Iscandar

Why do you want to make wraithguard close combat troops, bud?

1 attack = not a close combat troop.

If you play a list like this and don't bring your own cover, giving you the option to ignore the cover...why are you playing a list like this?

   
Made in us
Tunneling Trygon





The House that Peterbilt

Not trying to make them close combat oriented, but with a 12" gun and being your objective grabbers they are bound to get in close combat, whether you have some min sized harlie units or not. And the question remains, is there better ways to get a cover save then Conceal? Screening and terrain itself gives you a better save.

Anyways, just throwing out an idea, not saying you shoudl change up the list.

If you play a list like this and don't bring your own cover, giving you the option to ignore the cover...why are you playing a list like this?

I don't understand what you are talking about. How do you have the option to ignore cover that you don't bring? And how does that affect why one would play a list like this?

snoogums: "Just because something is not relavant doesn't mean it goes away completely."

Iorek: "Snoogums, you're right. Your arguments are irrelevant, and they sure as heck aren't going away." 
   
Made in us
Fresh-Faced New User




Toledo, Ohio

Your wraithlords are armed with useless weapons. They can give you ranged abilities with BL or ML instead of token anti troop. Bringing the HTH rerolls seems pointless, you have the clowns and eldrad for HTH so the reroll seems a bit pointless when you can give them another gun. Your list needs a lot of work, good luck.
   
Made in us
Fixture of Dakka






.................................... Searching for Iscandar

People want Iyanden.

In 1750, the only way you get decent AT is by tossing out Eldrad for a regular farseer.

I'm sure people can see the pros and cons of it.

   
Made in de
Ladies Love the Vibro-Cannon Operator






Hamburg

Well, I'm looking for a decent Eldar list for the GT season 2009, since the GT final 2008 will be played with 4th ed rules.

The above list looks interesting, but it can hardly survive against horde armies.
WG are too slow to do what they can do best, shooting at 12''.

Former moderator 40kOnline

Lanchester's square law - please obey in list building!

Illumini: "And thank you for not finishing your post with a "" I'm sorry, but after 7200 's that has to be the most annoying sign-off ever."

Armies: Eldar, Necrons, Blood Angels, Grey Knights; World Eaters (30k); Bloodbound; Cryx, Circle, Cyriss 
   
Made in us
Fixture of Dakka






.................................... Searching for Iscandar

I can oblige. Something I haven't posted...but which I will be ridiculed for anyway...yes, I have just the thing!

I'm assuming this is 1750, yes?

   
Made in de
Ladies Love the Vibro-Cannon Operator






Hamburg

Stelek wrote:I can oblige. Something I haven't posted...but which I will be ridiculed for anyway...yes, I have just the thing!

I'm assuming this is 1750, yes?

Yes, as usual, 1750 pts. And 2000 pts in the final.

Former moderator 40kOnline

Lanchester's square law - please obey in list building!

Illumini: "And thank you for not finishing your post with a "" I'm sorry, but after 7200 's that has to be the most annoying sign-off ever."

Armies: Eldar, Necrons, Blood Angels, Grey Knights; World Eaters (30k); Bloodbound; Cryx, Circle, Cyriss 
   
 
Forum Index » 40K Army Lists
Go to: