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![[Post New]](/s/i/i.gif) 2008/06/27 20:20:47
Subject: 1500 Kult of Speed
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Serious Squig Herder
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Got some extra time on my hands, so I wrote out a Kult of Speed army. I think this is a pretty fast, decent, and vehicle-heavy in my opinion. Very fast, however. Did I mention it was fast? If you scroll down you will see a rather fast army. I'm pretty sure I told you it was fast. Fast Fast Fast.
HQ
Warboss Cost: 140
Wargear:
Warbike
Power Klaw
Stikk Bombz
Attack Squig
Warboss Cost: 140
Wargear:
Warbike
Power Klaw
Stikk Bombz
Attack Squig
Troops
'Ard Trukk Boyz x12 Cost: 205
Wargear:
Nob (with Power Klaw and Boss Pole)
Trukk (with Red Paint Job and Reinforced Ram)
'Ard Boyz Upgrade
Trukk Boyz x12 Cost: 157
Wargear:
Nob (with Power Klaw and Boss Pole)
Trukk (with Red Paint Job and Reinforced Ram)
Trukk Boyz x12 Cost: 157
Wargear:
Nob (with Power Klaw and Boss Pole)
Trukk (with Red Paint Job and Reinforced Ram)
Trukk Boyz x12 Cost: 157
Wargear:
Nob (with Power Klaw and Boss Pole)
Trukk (with Red Paint Job and Reinforced Ram)
Trukk Boyz x12 Cost: 157
Wargear:
Nob (with Power Klaw and Boss Pole)
Trukk (with Red Paint Job and Reinforced Ram)
Fast Attack
Deff Koptas x4 Cost: 180
Upgrades:
4 Rokkit Launchas
Deff Koptas x2 Cost: 95
Upgrades: 1 Buzzsaw
Warbuggies x3 Cost: 105
Upgrades: Red Paint Job
Fast
It's pretty simple, really. The Rokkit Koptas are there for some anti-tank potential. The 2 Kopta squadron with the Buzzsaw is there to tie up heavy weapon squads and potentially wipe them out. The Buggies are there for some more anti-infantry punch, though I doubt they'll be surviving too long. The Biker Bosses zoom forward to mess up command squads, and the two can join forces when met with a monstrous creature. The Trukk Boyz want to zoom at full speed into combat, so I included no brakes for my Trukks. Who needs brakes for when your crumpin' humies?
BTW, the first three of the Trukk Boyz squads are Sluggas while the last two are Shootas.
Let me know what you think, I'm not using this army for myself but I have a friend who will potentially run a Kult of Speed, it will be his first 40k army too so I want to give him a good idea of what he should use.
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blarg |
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![[Post New]](/s/i/i.gif) 2008/06/28 01:06:23
Subject: Re:1500 Kult of Speed
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Been Around the Block
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Dont you need some backup trukks so your boyz wont be fleeing too fast when one gets blown up?
Looks like a nice list ^^
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![[Post New]](/s/i/i.gif) 2008/06/28 01:17:42
Subject: Re:1500 Kult of Speed
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Sneaky Kommando
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Grymloq wrote:Dont you need some backup trukks so your boyz wont be fleeing too fast when one gets blown up?
Looks like a nice list ^^
Trukks are dedicated transports, so you can't buy them separately without a unit that has it as an option.
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Moz:
You: "Hold on, you rammed, that's not a tank shock"
Me: "Ok so what is a ram, lets look at the rules."
Rulebook: "A ram is a special kind of tank shock"
You: "So it's a tank shock until it hits a vehicle, and then it's a ram, not a tank shock, and then it goes back to being a tank shock later!"
Me: "Yeah it doesn't really say any of that in here, how about we just play by what's written in here?" |
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![[Post New]](/s/i/i.gif) 2008/06/28 13:26:14
Subject: 1500 Kult of Speed
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Longtime Dakkanaut
Springhurst, VIC, Australia
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I like it, well done
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![[Post New]](/s/i/i.gif) 2008/06/28 19:31:58
Subject: 1500 Kult of Speed
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Long-Range Black Templar Land Speeder Pilot
Beijing,China
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please give the warbosses CYBORK.
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![[Post New]](/s/i/i.gif) 2008/06/28 21:38:37
Subject: 1500 Kult of Speed
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Dakka Veteran
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tokugawa wrote:please give the warbosses CYBORK.
Please dont, its really not that good when you already got a 4+ cover from shooting and would only get to use it in CC.
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![[Post New]](/s/i/i.gif) 2008/06/28 22:37:46
Subject: 1500 Kult of Speed
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Grovelin' Grot Rigger
Bradford, United Kingdom
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I sugest a stickbomb chucker upgrade on the trucks. Means ur boys count has having stick bombs when charging things in cover. I admit im not sure what the rule is on 5th ed but was a cheap upgrade.
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40k - Orks (lots), Nids, Elder, Necrons, Demons, Space M
WFB - Orcs, Demon Nurgle (not updated), Zombie Pirates/ Vamp Counts, Tomb Kings, Wood Elves
LOTR - Uruk Hai, Rohan |
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![[Post New]](/s/i/i.gif) 2008/06/28 22:50:28
Subject: 1500 Kult of Speed
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Dakka Veteran
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in 5th frags make you strike in initiative order. its now a waste of points since orks will almost always strike last anyway
NaZ
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![[Post New]](/s/i/i.gif) 2008/06/29 04:26:34
Subject: 1500 Kult of Speed
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Long-Range Black Templar Land Speeder Pilot
Beijing,China
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Kallbrand wrote:tokugawa wrote:please give the warbosses CYBORK.
Please dont, its really not that good when you already got a 4+ cover from shooting and would only get to use it in CC.
Warboss were born for Close combat.aren't they?
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![[Post New]](/s/i/i.gif) 2008/06/29 04:51:52
Subject: 1500 Kult of Speed
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Serious Squig Herder
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tokugawa wrote:Kallbrand wrote:tokugawa wrote:please give the warbosses CYBORK.
Please dont, its really not that good when you already got a 4+ cover from shooting and would only get to use it in CC.
Warboss were born for Close combat.aren't they?
Yes, but having a Warbike not only gives a 4+ Cover save, it also gives a 4+ Armor save, so the Cybork Body is really unnecessary.
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blarg |
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![[Post New]](/s/i/i.gif) 2008/06/29 12:38:39
Subject: 1500 Kult of Speed
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Longtime Dakkanaut
Springhurst, VIC, Australia
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Cyborks are a waste either you win or die in assault not survive unless your really lucky, but most of the time with a warboss on bike luanching an assault he will win almost everytime
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