Switch Theme:

Emperor's Children 2000pt list.  [RSS] Share on facebook Share on Twitter Submit to Reddit
»
Author Message
Advert


Forum adverts like this one are shown to any user who is not logged in. Join us by filling out a tiny 3 field form and you will get your own, free, dakka user account which gives a good range of benefits to you:
  • No adverts like this in the forums anymore.
  • Times and dates in your local timezone.
  • Full tracking of what you have read so you can skip to your first unread post, easily see what has changed since you last logged in, and easily see what is new at a glance.
  • Email notifications for threads you want to watch closely.
  • Being a part of the oldest wargaming community on the net.
If you are already a member then feel free to login now.




Made in gb
Small Wyrm of Slaanesh





Southampton, England

I've been trying to think up a good list for my EC army and so far this is all ive got. feel free to rip it apart
Essentially im looking for a competitive list so be harsh.


Daemon Prince 155pts
Wings, MoS, Lash

5 Terminators 215pts
all lightning claws, IoS

5 Terminators 215pts
all lightning claws, IoS

Land Raider 220pts

Land Raider 220pts

6 Noise Marines 185pts
5 Sonic Blasters, 1 Blastmaster

6 Noise Marines 185pts
5 Sonic Blasters, 1 Blastmaster

6 Noise Marines 185pts
5 Sonic Blasters, 1 Blastmaster

6 Noise Marines 185pts
5 Sonic Blasters, 1 Blastmaster

Obliterator 75pts

Obliterator 75pts

Obliterator 75pts



Total: 1990pts

thanks.

This message was edited 2 times. Last update was at 2008/07/03 20:47:02


   
Made in se
Dakka Veteran




Needs the second DP, only one in 2000 is gonna die faster then you can imagine. 2 will still die but at least it will last alot longer. Also imo blastmasters are too expensive(40 points onto a squad thats 6W strong and costs about 1/3 of the squads orginal price) so removing those would free up the points for the 2nd DP.
   
Made in au
Killer Klaivex






Forever alone

All LC termies will do squat... they'll get shot up before they reach CC and have no way of retailiating. Re-equip them to have TL bolters of combi-weapons, and you can free up points for a DP. Don't get rid of the blastmasters, they're very cost-effective. A heavy shot can take out half a squad of MEQs.

People are like dice, a certain Frenchman said that. You throw yourself in the direction of your own choosing. People are free because they can do that. Everyone's circumstances are different, but no matter how small the choice, at the very least, you can throw yourself. It's not chance or fate. It's the choice you made. 
   
Made in se
Dakka Veteran




The LR will get shoot up? Landraiders are tough to break nowdays. I still think those units are too expensive but dont think they will be killed unless in melta range and then the LC termis will do their work wonderfully.

A blastmaster will usually hit 3-5 MEQs if it doesnt scatter, wich would actually leave it at less then 2 dead meqs if they are in cover. A 6 man strong unit will start taking hits on the blastmaster pretty much from the start and die to the last man pretty fast also, so its a bit of a risky buisness. It also ups the cost of the unit quite heavily, with about 33% of the cost.. henche I dont like it.
   
Made in de
Ladies Love the Vibro-Cannon Operator






Hamburg

The army is low on models.
Although Land Raiders are tough in the 5th ed,
the Termies will not last long against cc specialists.

Former moderator 40kOnline

Lanchester's square law - please obey in list building!

Illumini: "And thank you for not finishing your post with a "" I'm sorry, but after 7200 's that has to be the most annoying sign-off ever."

Armies: Eldar, Necrons, Blood Angels, Grey Knights; World Eaters (30k); Bloodbound; Cryx, Circle, Cyriss 
   
Made in us
Rough Rider with Boomstick





Philadelphia

I would throw heavy flamers into the termi squads, you only loose one wound, save 5 points and HF's are simply sick in 5th with all the cover saves floating about. As for getting them in combat should not be tough with the land raiders as they are hard in 5th, but against certain armies equiped to deal with the LRs, you will be in trouble across the board as your strategy depends on them.

I personally don't like BMs as I do poorly with them, but Sonic Blasters are a bargain and a half and help you most with the hoard armies you will have a tough time with due to your low model count. And it saves you 100 pts too! Enough to put two of those squads in Rhinos to help support the Termies.

Big Troy, The Samurai Gunslinger of South Philly

Dystopian Wars fleets: KoB, EotBS, Prussian, FSA
Firestorm Armada Fleets: Sorellian

Current 5th ed WL record
Salamander Marines 22-3(Local) GT Circuit 2-0-1
Mech Vet Guard 54-8-4 (local) 5-1 Ard Boyz


 
   
Made in gb
Small Wyrm of Slaanesh





Southampton, England

Thanks for the advice guys, i'll be posting a revised list shortly any and all further suggestions welcome.



   
Made in de
Ladies Love the Vibro-Cannon Operator






Hamburg

I'd mount the NM into Rhinos, without sonic weaponry upgrades, led by an AC with doom siren, power weapon.
Rhinos are more useful in the 5th ed than in the 4th.

Former moderator 40kOnline

Lanchester's square law - please obey in list building!

Illumini: "And thank you for not finishing your post with a "" I'm sorry, but after 7200 's that has to be the most annoying sign-off ever."

Armies: Eldar, Necrons, Blood Angels, Grey Knights; World Eaters (30k); Bloodbound; Cryx, Circle, Cyriss 
   
Made in gb
Small Wyrm of Slaanesh





Southampton, England

Ok so i've amended my list and now im 5pts over.

what should i lose? i was thinking i should just have one of the terminator squads with LCs and the other combi weapons. any further comments welcome, you've all been a great help.

Daemon Prince 155pts
Wings, MoS, Lash

Daemon Prince 155pts
Wings, MoS, Lash

5 Terminators 180pts
4 lightning claws, HF, IoS

5 Terminators 180pts
4 lightning claws, HF, IoS

Land Raider 220pts

Land Raider 220pts


6 Noise Marines 150pts
6 Sonic Blasters

6 Noise Marines 150pts
6 Sonic Blasters

6 Noise Marines 150pts
6 Sonic Blasters

Rhino 35pts

6 Noise Marines 150pts

6 Sonic Blasters

Rhino 35pts

Obliterator 75pts

Obliterator 75pts

Obliterator 75pts



Total: 2005pts

This message was edited 1 time. Last update was at 2008/07/03 20:46:40


   
Made in se
Dakka Veteran




Looks good, but you might as well put the obliterators in one squad so you dont give up all those extra KPs. Since there is no half strength or anything anymore thats enough.
   
Made in gb
Small Wyrm of Slaanesh





Southampton, England

Ok revised list time!...without the terrible math of the one before... i must of been out of it..

here goes:

Daemon Prince 155pts
Lash, Wings, Mos

Daemon Prince 155pts
Lash, Wings, Mos

6 Noise Marines 150pts
6 Sonic Blasters

6 Noise Marines 150pts
6 Sonic Blasters

6 Noise Marines 150pts
6 Sonic Blasters

6 Noise Marines 150pts
6 Sonic Blasters

5 Terminators 210pts
Mos, 4 Pairs of Lightning Claws, Heavy Flamer

5 Terminators 220pts
MoS, Heavy Flamer, 4 Combi Weapons, 3 Powerfists

2 Obliterators 150pts

Land Raider 220pts

Land Raider 220pts

Rhino 35pts

Rhino 35pts


Total Points: 2,000


Thoughts?

   
Made in us
Painlord Titan Princeps of Slaanesh






Dallas, TX

I dunno, I kind of liked the first list. Adding a heavy flamer to each squad is a good idea but who said they'd get shot up and be useless? The landraider can move and allow them to assault! It's great! Though three individual oblits [still talking the first list] would really cause some problems in KP scenarios.

Rhinos are a good idea, I don't much like taking out the blastmasters as then your anti-tank [assuming your LRs are going to be transporting termies] suffers terribly.

In the last revised list, you've got a squad with 3 powerfists and the Icon of Slaanesh. Kind of a waste no? I would just let firepower take down any dreads or wraithlords and concentrate on destroying enemy troops squads with the termies.

Also, who suggested the unupgraded noisemarines, noise champion with doomsiren and power weapon? Christ when I had a list using those I got spammed and flamed until I was crispy, why is it suddenly a good idea?

-Spellbound

40k Armies I play:


Glory for Slaanesh!

 
   
Made in us
Brainy Zoanthrope





doom siren champions are your freind. ap3 marine killing template is nothing to be scoffed at. your rhino noise marine units should have them.

dont combine your oblits. you may end up wasting shots. unless you have more than 3 they should run single. (they get to shoot one at a time, so if you destroy that vehicle twice with that squad of 2 oblits, theres a wasted shot.)

another idea: the combi weapon terminators should DS and unload plasma death, make a unit of 10 NM with a champ and stick them in one of the raiders. I5 3 attacks on the charge can rough up alot of troops, add in a DS champ and you are set.

as was mentioned, the land raiders arent going to shoot much early in the game, so you essentially have 2 lascannons as your AT (well the princes as well if you want) untill the cargo is delivered. also, land raiders benefit from possestion. everything is twin-linked so the reduced BS is not a huge problem, and it will always be able to move.. they are going to get shot at alot, and they are being used as transports so there will be a few stuns involved.

7th Back in Action!
6th 2000+
5th 2000+ retired
4th 2000+ retired
3rd 2000+ retired 
   
Made in us
Painlord Titan Princeps of Slaanesh






Dallas, TX

Ztryder wrote:
dont combine your oblits. you may end up wasting shots. unless you have more than 3 they should run single. (they get to shoot one at a time, so if you destroy that vehicle twice with that squad of 2 oblits, theres a wasted shot.)


While true, Kill Point scenarios will really cost you if you run your oblits separately. One squad of 3 obliterators will give the enemy 2 KP when they are destroyed - 3 squads of 1 will give them 6 for pretty much the same effort.

It's really a balancing act that comes down to how well can you protect them, or eliminate the enemy's ability to take them out?

40k Armies I play:


Glory for Slaanesh!

 
   
Made in gb
Morphing Obliterator





While true, Kill Point scenarios will really cost you if you run your oblits separately. One squad of 3 obliterators will give the enemy 2 KP when they are destroyed - 3 squads of 1 will give them 6 for pretty much the same effort.

It's really a balancing act that comes down to how well can you protect them, or eliminate the enemy's ability to take them out?


you see i thought that in 5th it was 1 KP for each unit you kill, not a variable about like in the PDF. i only skimmed that part of the book so i could be wrong.


i agree that if your putting noise marines in rhinos a champ with a doom siren is a good idea. appart from that it looks pretty good.

taking up the mission
Polonius wrote:Well, seeing as I literally will die if I ever lose a game of 40k, I find your approach almost heretical. If we were to play each other in a tournament, not only would I table you, I would murder you, your family, every woman you ever loved and burn down your house. I mean, what's the point in winning if you allow people that don't take the game seriously to live?
 
   
 
Forum Index » 40K Army Lists
Go to: