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![[Post New]](/s/i/i.gif) 2008/07/03 22:30:51
Subject: Eldar 1750 - Evolution of a theme
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Freaky Flayed One
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HQ:
Farseer, Jetbike, Mind War, Fortune, Stones, Runes of Warding
9 x Warlocks with Jetbikes, Embolden, Enhance, Destructor
Troops:
4 x 3 Jetbikes with Shuricannons
Fast Attack:
3 x 2 Vypers with Missile Launchers
Heavy Support:
3 x Fire Prisms with Holofields
Total: 1749
So, long story short: I've been playing around in 5th with the concept of massive amounts of blast, this is basically what I've come up with as far as fitting a lot of blasty goodness into a list and still maintaining an effective fighting force. So far I've done really well with this list in 5th, but I want to get some input on how people view it's weakness(es). A few notes about the general concept: Vypers hang in the back with the prisms (Either castled or hedgehog'd) and try to use their 48+ inch range to their advantage while milling out hot blast template loving while the 10 man biker council picks a flank and advances up it fairly spread out so as to provide a moving screen for the shuricannon guardian squads while using their combined JSJ moves to allow the guardian squads to fire before moving the screen back in front of them. If it looks like you're facing a static gunline opponent you just spread the screen out to cover as many vehicles as you can using the same JSJ technique (movement phase you move behind vehicles in a long line to allow them to fire then with your 6" move in the assault phase you move the screen back in front of the vehicles.), hooray for a fortuned screening unit with a 3+/4++ that gives you a 4+ save with no downsides?
I can't say as this is even a remotely home-grown list, it's basically a katamari of a few eldar concept lists I've seen on this forum. Special thanks goes out to Stelek, entropy, and the rest of the folks that have been submitting eldar jetbike/vyper builds lately. Let me know what you guys think? Where will this list critically fail?
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Beware of he who would deny you access to information, for in his heart, he dreams himself your master. |
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![[Post New]](/s/i/i.gif) 2008/07/04 00:15:51
Subject: Eldar 1750 - Evolution of a theme
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Dakka Veteran
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I guess the mayor weakness is that the army depends to death on one unit. One trick pony for the seer council. A shooty army with a psycic hood that manages to negate forune would be a big problem. So would something that manages to break up your formation, like lash or drop troops that manages to fire from behind.
Btw, how fast can nidzilla burn out the farseer squad?
It looks pretty dangerous but can easily backfire if you dont get forune off.
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This message was edited 1 time. Last update was at 2008/07/04 00:17:25
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![[Post New]](/s/i/i.gif) 2008/07/04 00:16:34
Subject: Eldar 1750 - Evolution of a theme
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Dakka Veteran
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double post.
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This message was edited 1 time. Last update was at 2008/07/04 00:16:55
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![[Post New]](/s/i/i.gif) 2008/07/04 00:24:40
Subject: Re:Eldar 1750 - Evolution of a theme
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Scuttling Genestealer
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I think you should drop 5 warlocks. and up the size of your jetbike squadrons. An army with any ordinance will just start dropping pie plates on your flying witches (broomstick squad?) and then quickly take out the troops, leaving you with no realy army, and no scoring units in 5th.
I generally run the following jetbike squad:
Warlock and 6 Jetbikes - 215
Singing Spear, Enhance
2 Shuriken Cannon
Sometimes I'll use destructor instead. But after you drop some warlocks, you should be able to afford a couple of these instead of your 3 man squads. This is big enough to not get insta-chewed by any unit that feels like shooting at them, unlike your 3-man squads.
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"In Tyranid Russia, crabs get you!" - JOHIRA
Fac et Spera |
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![[Post New]](/s/i/i.gif) 2008/07/04 00:31:16
Subject: Eldar 1750 - Evolution of a theme
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Freaky Flayed One
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@Kallbrand: Point taken. Psychic hoods are definitely a scary thing. Same goes for opposing farseers with Runes of Warding ;p
@CrimsonTurkey: Making the jetbike units larger isn't going to negate the effectiveness of enemy pie plates, it's going to increase the effectiveness of enemy fire. Jetbikes already have an ENORMOUS unit footprint... Organic warlocks in jetbike units is a BIG no-no. You're throwing in a LD8 model that costs a base of 45 points so that the unit can have an +1WS/I, or an organic heavy flamer? Bwah? 7 LD8 models that break on 2 casualties is bad. The only time I'd see a warlock in a jetbike unit would be one that has embolden. I'm absolutely positively fine with the enemy trying to focus-fire down the seer council, that's one of the two tricks that the pony has. If the enemy desperately wants to focus fire down the 3 man jetbike squads I'm reasonably secure in the knowledge that at least 1 will make it through the game or I will have wiped my opponent off the board because he's wasting all his long range firepower on killing 76 point troop squads.
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This message was edited 1 time. Last update was at 2008/07/04 00:39:05
Beware of he who would deny you access to information, for in his heart, he dreams himself your master. |
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![[Post New]](/s/i/i.gif) 2008/07/04 13:19:30
Subject: Re:Eldar 1750 - Evolution of a theme
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Ladies Love the Vibro-Cannon Operator
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The Seer Concil on jetbikes certainly has a role in your army.
But this squad is a huge point sink and generally not worth it.
I'd replace it with Harlies. They can be screened by Jetbikes if necessary.
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Former moderator 40kOnline
Lanchester's square law - please obey in list building!
Illumini: "And thank you for not finishing your post with a " " I'm sorry, but after 7200 's that has to be the most annoying sign-off ever."
Armies: Eldar, Necrons, Blood Angels, Grey Knights; World Eaters (30k); Bloodbound; Cryx, Circle, Cyriss |
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![[Post New]](/s/i/i.gif) 2008/07/04 14:36:30
Subject: Eldar 1750 - Evolution of a theme
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Freaky Flayed One
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I haven't had any luck with harlies in 5th, they just get shot to pieces since they can't consolidate into another combat. I could just be a horrible player, but it seems to me like the harlequin has had it's usefulness lowered by a substantial margin in 5th.
I'll give it a try and see if I can make any headway, but for such an expensive assaulty unit with almost no defense against return strikes in melee or even the least amount of shooting it seems like the casket is closing on the flying circus.
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Beware of he who would deny you access to information, for in his heart, he dreams himself your master. |
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![[Post New]](/s/i/i.gif) 2008/07/04 23:08:12
Subject: Eldar 1750 - Evolution of a theme
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Regular Dakkanaut
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Efficiency of the Seer Council seems to depend on how vulnerable the Farseer is in close combat under 5th. Can he be targeted seperately? I think so. Are there ways to keep him away from most harm? No idea.
Besides that the list would do better with more troops I guess. First one that comes to mind are 5 Pathfinders. They can hold a quater on your side, or come in from reserves which gives you a very hard to shoot down scoring unit that may enter right into the enemys deployment zone and is rather fast with fleet and ignore cover.
I foresee nasty mindtricks, where you present two weak troopchoices to the opponent who will likely fall for the bait and focus on thouse just to later be cought off guard by another troop choice entering at an unexpected place.
You might drop the Vipers all together. Thouse dont kill much per points in troops, are made redundant by the Prisms and arent great against vehicles or as scoring units too. Finally they give rather easy kill points to some opponents.
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![[Post New]](/s/i/i.gif) 2008/07/05 03:57:02
Subject: Eldar 1750 - Evolution of a theme
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Freaky Flayed One
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Thanks for responding!
I find it's fairly easy to bury the farseer behind his comrades keeping him out of base to base, he can only be targeted individually if he's in base-to-base in assault.
I was messing around with pathfinders and rangers for a while, I might go back to using them but I am trying to focus on having an that can completely redeploy to a separate flank in only a few turns.
This list is really all about presenting the opponent with a target rich environment, where no matter what he targets it is either eminently replaceable or a complete waste of his firepower. The obvious choice is going to be shooting at the fire prisms or seer council, newer players might start off by targeting the vypers or jet bikes... either way whatever you aren't shooting at is going to be shooting back at you next turn.
Vypers are dead killy in 5E with Missile Launchers. I'd even go so far as to say that the missile launcher is almost a default HW choice whenever available, the changes to blast rules and the fact that the blast can pin coupled with the AT potential for dealing with AV13 or lower.
In my game earlier this evening I managed to get both blast templates hitting on a space marine 8-man tac squad both with 4 hits and killed 4 marines, that's not necessarily par for the course but if a 130 point unit kills @50-60 points a turn I'd say that's far, far more efficient than most of the Eldar FA choices per-point spent. Although in all fairness gauging a units effectiveness by how it "Earns it's points" ignores some of the more important questions you face when chosing units.
Sorry for the digression, I have to go paint more sci-fi dolls now.
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Beware of he who would deny you access to information, for in his heart, he dreams himself your master. |
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![[Post New]](/s/i/i.gif) 2008/07/05 10:02:33
Subject: Eldar 1750 - Evolution of a theme
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Regular Dakkanaut
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Mobile long ranged rather versatile firepower has something going for it. Especially when you have the council to keep people buisy. So I see your point and it fits with the sheme.
And you might do the two troops on the field, one in reserves trick with jetbikes too. Its even less points you miss in the first turns and while the bikes cant scout, they are more mobile.
Didnt know that ICs can only be targeted when in base to base. Thats great. With the big footprint of Jetbikes and the ability to add his attacks when 2" from an own model in btb this rule should allow him to participate in fights without much fear.
To improve the council you might rethink Mindwar, which has been mediocre before and now suffers from cover saves. Doom on the other hand strongly improves the army overall.
And maybe get a second Embolden for redundancy. Its so important and not too expensive.
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![[Post New]](/s/i/i.gif) 2008/07/05 12:44:43
Subject: Eldar 1750 - Evolution of a theme
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Freaky Flayed One
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Hmm, I'm a big fan of doom. Especially when it comes to the wounding rolls for the massive amount of hits the blast will get you. I suppose it might be worth it to doom one unit and go for defeat-in-detail that way. I'll try it out and let you know, thanks for the idea.
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Beware of he who would deny you access to information, for in his heart, he dreams himself your master. |
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