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Made in us
Horrific Howling Banshee






I think warp spiders are one of the most underrated units in the Eldar codex. I almost always field a squad, and they perform brilliantly.

A 5-man warp spider squad is probably not worth it, as you need a lot of shots and the ability to suffer a casualty to the warp. I find that an 8-man squad works well.

The 18-inch range on the spinneret rifle is pointless, as you will want to be with 12 inches anyway, lest you give up the rest of the squad's shooting. Against almost everything, the dual death spinner is superior.

Dual death spinners and withdraw I consider compulsory upgrades for the exarch. Surprise assault and powerblades are both good too, but not as necessary. Buy them if you have extra points to spend.
Made in us
Horrific Howling Banshee






Phoenix wrote:Deep striking spiders seems like a silly idea to me. Sure they can probably do heavy damage to their intended target, but then they are all bunched up nice and close to the enemy asking to get shot/assaulted on the enemy's turn. This goes even more so with the new increased lethality of template weapons.


I don't agree. Deep striking can allow for opportune shots. In 4ed, I killed falcons by deep striking my warp spiders behind one and hitting its rear armor with a large number of S6 attacks. Also, the disadvantage of the deep strike is significantly mediated by the fact that spiders can use their assault phase movement to reposition themselves.
 
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