Switch Theme:

Equipping Nid Warriors  [RSS] Share on facebook Share on Twitter Submit to Reddit
»
Author Message
Advert


Forum adverts like this one are shown to any user who is not logged in. Join us by filling out a tiny 3 field form and you will get your own, free, dakka user account which gives a good range of benefits to you:
  • No adverts like this in the forums anymore.
  • Times and dates in your local timezone.
  • Full tracking of what you have read so you can skip to your first unread post, easily see what has changed since you last logged in, and easily see what is new at a glance.
  • Email notifications for threads you want to watch closely.
  • Being a part of the oldest wargaming community on the net.
If you are already a member then feel free to login now.




Made in au
Sister Oh-So Repentia




Brisbane, Australia

G'day from down under!

I currently am looking at running a warrior heavy army. I have been particularly impressed with these guys as of late.

I run 2 units of 4 warriors, 1 winged, 1 leaping... both with Adrenal glands (WS and I) and carapace for the leaping.

I have 4 more warriors to build and was conemplating going with dual scything talons. Maybe a unit of 4 leaping warriors with both adrenal glands, extended carapace, and toxin saces. These come in at 41 points each. They have 5 attacks on the charge at WS 5, Str 5 and I 5. I think this unit can put out the hurt on alot of units, however I'm not sure if i can drop the rending claws.

Dooes anyone have any tips for this? With 5E in mind... oh and what are the changes to rending in regards to fifth ed?

Cheers
   
Made in gb
Morphing Obliterator





having done the maths, rending is still worth it, even for the extra points.

you kill things you would have trouble killing (like wraithlords and terminators) far more easily and can kill tanks as well now that CC attacks hit on the rear armour. it makes them only slightly more expensive, but far more worth it.

taking up the mission
Polonius wrote:Well, seeing as I literally will die if I ever lose a game of 40k, I find your approach almost heretical. If we were to play each other in a tournament, not only would I table you, I would murder you, your family, every woman you ever loved and burn down your house. I mean, what's the point in winning if you allow people that don't take the game seriously to live?
 
   
Made in us
Possessed Khorne Marine Covered in Spikes



NY

dont discount shooty warriors either. Toxin sacs, deathspitter and scytals. Give one a strangler. Keeps em relatively cheap at 31 points a piece and they pump out str 6 blast templates. I had a squad of these get hits on 2 spitter scatters and the strangler scatter and pretty much wiped out a big mob of boyz the other day.

Twin devourers work too if you dont trust the scatter dice. 4 str 4 shots with re-rolls on hits and wounds each at 33pts a pop. I dont use them just because of the short range but ymmv

Where is your saviour now?

"War is an act of force, and there are no limitations to the application of that force" - Clausewitz 
   
Made in us
Yellin' Yoof




Land of the Rising Sun

When I played tyranids I kitted them out similiarly. They were my troop killers. I didn't really worry about hitting anything else with them, and I wouldn't worry about shooting with them either. Save that for Fex's, Zoanthropes, and Tyrants. I say go for it! Test it out for a few games and see how you like it.

Personally I didn't kit any of my nids out with Long range weaponry. My understanding is that Tyranids like to eat stuff. So get up close and let them maw on some enemy heads.
   
Made in au
Sister Oh-So Repentia




Brisbane, Australia

Thanks for the input.

Yeh I don't really go for much shooting with my nids, just the warp blast on my tyrant and a dakka and gun fex.

I'm thinking of going with something similar to 4 winged warriors with scything and rending, then 4-5 leaping with scything and rending, then 3-4 leaping with 2 sets of scything talons.

I think this will work well as the leaper recieve 4+ cover pretty well all the time as i can have them pretty well hidden most of the time. The winged warriors will help keep the hormies in check and rip into bigger targets.

Also thinking about taking a lictor or 2. For 2 reasons, firstly the feeder tendrils when combined with a charge from my warriors or even my hormies will do fantastically well. And hopefully play mind games with my opponent and keep him from relying too much on terrain to hide amongst.
   
Made in au
Sister Oh-So Repentia




Brisbane, Australia

I was looking at making a few changes to my current 1500 army.

At present it has 8 leaping warriors decked out (not sure if they need both AG, EC, TS though). in 2 units.

I was looking at dropping out my 4 winged warriors with rending claws and scything talons for some shooty warriors, or leaping ones as I think Flying warriors are over priced.

So my 3 choices are: 1. another unit of leaping warriors or
2. A unit of 4 warriors with 3 Deathspitters and Scything talons, and 1 with Barbed Strangler and Scything talons. All with ES,EC,TS at 159 points.
3. A unit of 4 warriors with 3 devourers and ST, 1 Barbed strangler. All with ES and TS at 153 points.

My army consists of a flyrant, 8 leaping warriors, 2 carnifexes, 8 stealers, 32 hormagaunts and 12 termagants.

Any opinions?
   
Made in us
Huge Bone Giant





Oakland, CA -- U.S.A.

I have 9 at the moment and really want more.

I field them as a single brood on occation, or as a set of shoot vs melee, they work better as one brood with more mods. The 4deathspiters, 4 scything talons, 1VC, all have RC. The have been consistent overachievers. Leaping makes a huge difference. I have found the Stranglers underwhelming on warriors though.

Lictors are much nicer in 5e - imo. Even if odd - I have had _random_ results from the personally, but totally positive results from using them. Feeder tendrils are mean when well applied. The more you swarm, the better they get.


Also, Flying Tyrant though really nice seems a bit off. Tyrant Guard+ Warp Blast + one gun and melee = crazy survivable now. Tyrant guard claim normal cover saves for the unit (crazy mean in 5e), and the Tyrant can fire 2 weapons. The details are mutable, but the idea is sound. A lone MC is too easy to shoot now.

rarrr

"It is not the bullet with your name on it that should worry you, it's the one labeled "To whom it may concern. . ."

DQ:70S++G+++MB+I+Pwhfb06+D++A+++/aWD-R++++T(D)DM+ 
   
Made in ca
Dakka Veteran




The Hammer

Interesting - nobody thinks it's worthwhile to mix weapons to abuse wound distribution?

When soldiers think, it's called routing. 
   
Made in us
Possessed Khorne Marine Covered in Spikes



NY

then you lose focus to the unit.

Where is your saviour now?

"War is an act of force, and there are no limitations to the application of that force" - Clausewitz 
   
Made in us
Angry Blood Angel Assault marine





New Jersey

kirsanth wrote:I have 9 at the moment and really want more.

I field them as a single brood on occation, or as a set of shoot vs melee, they work better as one brood with more mods. The 4deathspiters, 4 scything talons, 1VC, all have RC. The have been consistent overachievers. Leaping makes a huge difference. I have found the Stranglers underwhelming on warriors though.




Why do you think Strangler underwhelming on warrior? Although VC had more strength than that, but at least had a large blast and pinning.

Well, i don't know, just my thought of about this subject.
   
Made in us
Huge Bone Giant





Oakland, CA -- U.S.A.

Honestly it could be lack of experience.
But it should be noted that 4 s6 small blasts is in that same unit I was refering to, so 1 s4 large blast is not very impressive to compare, but 2 s7 shots rather often can be.

"It is not the bullet with your name on it that should worry you, it's the one labeled "To whom it may concern. . ."

DQ:70S++G+++MB+I+Pwhfb06+D++A+++/aWD-R++++T(D)DM+ 
   
Made in ca
Dakka Veteran




The Hammer


(former player in procrastinating theoryhammer mode)

Well - in the two examples cited by battlekai, he could switch the scything talons on one "trooper" warrior for rendind claws and those on another for spinefists at net cost of 0 points IIRC, losing only two attacks in melee for his trouble.

ES could be moot on deathspitter warriors given they're not rolling to hit any more.

EC could also be rendered moot by selectively screening the warriors - say you have three ripper bases (or w/e) set up just in front of the warriors. During the move phase they back up between the warriors, then run forward after you resolve the warrior's shooting.

When soldiers think, it's called routing. 
   
Made in gb
Crazed Wardancer





United Kingdom

Does everyone think carapace is necessary on CC warriors?

I was thinking that perhaps in CC with +I and +WS they would

a) strike first 90% of the time
b) survive ok.

When not in combat they should / would be screened...

This message was edited 1 time. Last update was at 2008/07/16 20:24:39




Interested in a gaming club in West Kent? Email hydragamingclub@gmail.com for more info 
   
Made in us
Scuttling Genestealer





Lurking about

Well, you will have to survive the rapid-fire bolters after the assault...

Math sure can come in handy! 
   
 
Forum Index » 40K General Discussion
Go to: