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Made in us
Huge Bone Giant





Oakland, CA -- U.S.A.

So yea. This will probably be covered in a faq (!!), but as ussual, I still want to ask first.

Apparently Lictors showing up need to take Dangerous Terrain tests. . . unless they hit Impassable Terrain?

Or did I again miss the part saying Impassable Terrain is difficult? I read it in specifics about Skimmers/Jump Troops/et al moving "over" that terrain, but yea.

I was thinking this while readin about how MC no longer get rerolls, but get Move Through Cover (which all Tyranids get anyway) instead, sigh.

"It is not the bullet with your name on it that should worry you, it's the one labeled "To whom it may concern. . ."

DQ:70S++G+++MB+I+Pwhfb06+D++A+++/aWD-R++++T(D)DM+ 
   
Made in us
Prescient Cryptek of Eternity





Mayhem Comics in Des Moines, Iowa

Until the FAQ it, Lictors will have to take Dangerous Terrain tests every time they come onto the board, as they are required to Deep Strike into Area Terrain. If they hit Impassable, then they'll suffer the same consequences as anyone else.

 
   
Made in us
Tunneling Trygon





The House that Peterbilt

Nope Aduro, Lictors have flesh hooks, so the Secret deployemnt rule states they deploy as normal onto impassible terrain. Doesn't make alot of sense with 5ed and them taking dangerous terrain tests in plain ole area terrain but that is how it reads right now.

snoogums: "Just because something is not relavant doesn't mean it goes away completely."

Iorek: "Snoogums, you're right. Your arguments are irrelevant, and they sure as heck aren't going away." 
   
Made in us
Prescient Cryptek of Eternity





Mayhem Comics in Des Moines, Iowa

Huh, I must have overlooked that tid bit. Nice catch!

 
   
Made in us
Incorporating Wet-Blending






Glendale, AZ

I'd just like to point out that area terrain doesn't ALWAYS mean difficult terrain. *Ponders the cover save of tall grass*

Mannahnin wrote:A lot of folks online (and in emails in other parts of life) use pretty mangled English. The idea is that it takes extra effort and time to write properly, and they’d rather save the time. If you can still be understood, what’s the harm? While most of the time a sloppy post CAN be understood, the use of proper grammar, punctuation, and spelling is generally seen as respectable and desirable on most forums. It demonstrates an effort made to be understood, and to make your post an easy and pleasant read. By making this effort, you can often elicit more positive responses from the community, and instantly mark yourself as someone worth talking to.
insaniak wrote: Every time someone threatens violence over the internet as a result of someone's hypothetical actions at the gaming table, the earth shakes infinitisemally in its orbit as millions of eyeballs behind millions of monitors all roll simultaneously.


 
   
Made in us
Prescient Cryptek of Eternity





Mayhem Comics in Des Moines, Iowa

When Deep Striking, all Area Terrain counts as Difficult Terrain in 5th.

 
   
Made in us
Maddening Mutant Boss of Chaos





Pennsylvania

"Models arrive via deep strike treat all difficult terrain as dangerous terrain" p.95

Renegade Guardsmen 
   
Made in us
Huge Bone Giant





Oakland, CA -- U.S.A.

Which is mostly where the Impassable thing comes up. There are only tests for Dangerous Terrain made for specific units on Impassable Terrain. Lictors/Deepstrikers are not one of those specified units. Yet Lictors can Deepstrike into Impassable Area Terrain without issue according to their rules.

So as long as the terrain is Impassable, not simply Difficult - Impassable is _not_ difficult - there is no need to check for wounds?

Aduro's quote is not the one I read. Smashotron's was in the book I read.

"It is not the bullet with your name on it that should worry you, it's the one labeled "To whom it may concern. . ."

DQ:70S++G+++MB+I+Pwhfb06+D++A+++/aWD-R++++T(D)DM+ 
   
Made in us
Incorporating Wet-Blending






Glendale, AZ

Aduro wrote:When Deep Striking, all Area Terrain counts as Difficult Terrain in 5th.


This is entirely incorrect, see Smashotron's post for the actual ruling. Area terrain is simply that: terrain that covers a set area. What kind of terrain that is, Clear, Difficult, Dangerous, or Impassable, is up to you and your opponent, determined at set up.

Mannahnin wrote:A lot of folks online (and in emails in other parts of life) use pretty mangled English. The idea is that it takes extra effort and time to write properly, and they’d rather save the time. If you can still be understood, what’s the harm? While most of the time a sloppy post CAN be understood, the use of proper grammar, punctuation, and spelling is generally seen as respectable and desirable on most forums. It demonstrates an effort made to be understood, and to make your post an easy and pleasant read. By making this effort, you can often elicit more positive responses from the community, and instantly mark yourself as someone worth talking to.
insaniak wrote: Every time someone threatens violence over the internet as a result of someone's hypothetical actions at the gaming table, the earth shakes infinitisemally in its orbit as millions of eyeballs behind millions of monitors all roll simultaneously.


 
   
Made in us
Furious Raptor





RVA


Lictors are pretty much as must have in fifth. One word; Feeder Tendrils. Read it, learn it, love it. They confer preferred enemy to any brood within 2". So your genestealers will be hitting on 3's cause of WS6 and re rolling to hit in combat cause of their stealthy fiend. Combine with an infiltrating brood/ broodlord, and you have quite the flank buster.

Now they deep strike to deploy as usual, but hey its not nearly as dangerous anymore. Then run, and even assault (thus conferring to them "fleet" rule IMHO check it out GW). Great range, greater survivability, and better synergy with other broods, PLUS the reserve re-roll, makes them worth taking in 5th!


Check out my conversion blog-



"Iron Warriors turn: he shoots my falcon with his lascannon, and destroys it" -Blackmoor
 
   
Made in us
Huge Bone Giant





Oakland, CA -- U.S.A.

Kesher wrote:
Then run, and even assault (thus conferring to them "fleet" rule IMHO check it out GW).


Nice.
I am oooh so sad I missed that set up. Even if it works only the round they Deep Strike, the rules do let them run + assault as posted.
LOL


"It is not the bullet with your name on it that should worry you, it's the one labeled "To whom it may concern. . ."

DQ:70S++G+++MB+I+Pwhfb06+D++A+++/aWD-R++++T(D)DM+ 
   
Made in us
Tunneling Trygon





The House that Peterbilt

I can give stealers feeder tendrils for one point, broodlord for three. They then have the reroll all the time for them and can spread the love over a larger area. Or I can take an 80 point lictor and perhaps get within 2" of him at some point in the game. When he decides to show up. Assuming he doesn't scatter into my opponent. I'm not seeing the value in taking him for the feeder tendril. I like the effect he has on reserve rolls and his ability to dictate deployment and cause a little grief here and there, just never been convicned that was worth the price tag (and this dangerous terrain test makes it even harder).

snoogums: "Just because something is not relavant doesn't mean it goes away completely."

Iorek: "Snoogums, you're right. Your arguments are irrelevant, and they sure as heck aren't going away." 
   
Made in us
Furious Raptor





RVA

winterman wrote:I'm not seeing the value in taking him for the feeder tendril.


LOl you shouldn't take him just for that. Its just a neat bonus. But think about this. Instead of giving those upgrades to the stealers, how about give them scout so they pounce from the short edge arriving on a reroll. (You get the reroll even if the lictor is not on the table) They may even arrive next to said lictor who may have already been there from a previous turn, or arriving fashionably late. Its nice to have options instead of just running forward with no plan or strategy.

Plus if its kill points OR Annihilation, your opponent may have "turtled" from your main force, thus allowing you to catch them in a pincer. Yummy....

Check out my conversion blog-



"Iron Warriors turn: he shoots my falcon with his lascannon, and destroys it" -Blackmoor
 
   
Made in us
One Canoptek Scarab in a Swarm




Since I can't find the RAW rule in the 5th edition rule book, I have been applying common sense to rule questions with my friends...

The Nids codex states that Lictors arrive by deep strike to represent them leaping out from cover. They are not plummiting into the terrain from space. The scatter roll is there to represent how close they get to you before you spot them.

It also says they can't scatter outside the area terrain. Hmmm, I guess they were in the terrain at the start of the game.

They can start the game in Impassable terrain if they scatter there.

Seems to me that the Lictor should not have to take a dangerous terrain test...unless he is actually in dangerous terrain and tries to move per the rules on dangerous terrain.
   
Made in au
Quick-fingered Warlord Moderatus






kirsanth wrote:
Kesher wrote:
Then run, and even assault (thus conferring to them "fleet" rule IMHO check it out GW).


Nice.
I am oooh so sad I missed that set up. Even if it works only the round they Deep Strike, the rules do let them run + assault as posted.
LOL



I assume you guys are saying this based on the phrase "A lictor may assault the turn it enters play" but I think you are over applying the phrase, it wouldn't allow you to say, assault a unit 18" away from you, because you are still confined by the usual assault rules, this phrase just indicates it can assault even though it used deep strike.

As such since using Run prevents assault unless you have fleet no I don't think a lictor could run then assault.

Interceptor Drones can disembark at any point during the Sun Shark's move (even though models cannot normally disembark from Zooming Flyers).


-Jeremy Vetock, only man at Games Workshop who understands Zooming Flyers 
   
Made in us
Been Around the Block





I can't help but chuckle at the thought of a Lictor jumping out at a squad of IG and smacking his head on a tree branch.
   
Made in us
Huge Bone Giant





Oakland, CA -- U.S.A.

Technically, Run! does not make allowances for Fleet. Run simply states that a unit may not assault the turn it runs. So just reading Run! rules means even units with Fleet cannot assault that turn. This is not true, however.
Fleet appends on to that the allowance to assault. (As an aside, Deep Strike is the rule that mentions changes with Fleet - and then to deny its use.)
Both are odd remnants of past editions, in which the text made sense here, that we hoped would be FAQ'd for 5e. As it says "A Lictor may assault the turn it enters play." and does not add "unless they run" makes as much sense as insisting that the lack of "unless it is a Lictor" in the Deep Strike rules means Lictors need to take Dangerous Terrain tests.

shrug

"It is not the bullet with your name on it that should worry you, it's the one labeled "To whom it may concern. . ."

DQ:70S++G+++MB+I+Pwhfb06+D++A+++/aWD-R++++T(D)DM+ 
   
Made in us
Huge Bone Giant





Oakland, CA -- U.S.A.

N1NJ4 wrote:I can't help but chuckle at the thought of a Lictor jumping out at a squad of IG and smacking his head on a tree branch.


I always like the thought of one hiding carefully for weeks, planning on ambushing some IG, only to choose to jump out under the treads of a Tank. . . How to not see THAT coming!

And the Deep Strike Mishaps with the opponents placement of a Lictor is too funny to go into... Already seen almost enough to make another thread.
hmmmm

"It is not the bullet with your name on it that should worry you, it's the one labeled "To whom it may concern. . ."

DQ:70S++G+++MB+I+Pwhfb06+D++A+++/aWD-R++++T(D)DM+ 
   
 
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