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Made in us
Fresh-Faced New User




Tyrant: Tenderizer, Gutmaw, Wyrdstone Necklace, H.A., 2 X Sword Gnoblars, Luck Gnoblar 321 pts
Bruiser: BSB, H.A. Luck Gnoblar, Greedy Fist, Gnoblar Thiefstone X 2 214 pts
Bruiser: H.A. Luck Gnoblar, Swords Gnoblar X 2, G.W. 157 pts
Butcher: 2 X Dispell Scroll 180 pts

Bull X 6 Bellower & Standard 240
Irongut X 6 F.C. Warbanner 363
Irongut X 6 F.C. 338
Yhetees X 4 260
Leadbelchers X 3 Bellowers 175

Total 2248

What ya think?
   
Made in us
Longtime Dakkanaut






Only 5 units? You won't last long. Only take a couple of failed Ld tests & your army is run down, poof. One butcher = never get a spell off.


Three butchers.

2x 3 bulls, mus.
3x 3 irongut, champ, mus.
1x 3 irongut, fc, warbanner.
2x 2 leadbelchers


Go here: http://ogrestronghold.com/forum/index.php?board=10.0

This message was edited 1 time. Last update was at 2008/07/10 03:37:15


He's got a mind like a steel trap. By which I mean it can only hold one idea at a time;
it latches on to the first idea to come along, good or bad; and it takes strenuous effort with a crowbar to make it let go.
 
   
Made in us
Krazed Killa Kan






South NJ/Philly

YOWCH!

I'm sorry but I personally think that's not a very good list at all.

I've been playing OK for a while now and have some decent tournament experience (just took 5th at Baltimore GD with them) and honestly the build I've had by far the most success with is based on 3 Butchers and a Tyrant.

Also I use a Multiple Small Units list (units of 3), where the only command option I take is a Bellower. Standards aren't worth it (and give up VP's) and the Champs are overpriced.

With units of that size, you won't get all that many attacks in, and you've really only got 4 units that can really charge in and do a whole lot, which can easily be re-directed or shot down to an insignificant number.

I would seriously consider dropping all command options except the Bellowers, and then taking those units of 6 Ogres and dropping them into two units of 3 each with a bellower.

The more units you have the more you can threaten and the more you can bait/flee.

Also your Tyrant is way expensive. Most expensive I go with him is 306 Points, screw the sword gnoblars and I've found that I don't miss not taking Heavy Armor either. I generally run Longstrider on him, and it's paid for itself so many games it's not even funny. The Tenderizer/Wyrdstone is great, though the luck gnoblar isn't necessary.

the Bruiser is too expensive for what you get and honestly 3 Butchers is what will win you games with Ogres. Literally the more I play the more you see what a difference the magic makes in you actually winning the game. The Stubborn Spell, and partly the Regen spell alone are what will keep things pinned down till you can flank it, or while you setup other important things, especially against ranked units.

If you were interested here is what I run for my 2250 List, it will give you an idea of what works for me after experimenting with different character options (mostly Tyrant, Bruiser, 2 Butchers, or just Tyrant, 2 Butchers) until I settled on taking 3 Butchers for the army:



Characters

Tyrant - 295
Longstrider, Wyrdstone, Tenderizer

Butcher - 155
Scroll

Butcher - 155
Scroll

Butcher - 175
Skullmantle, Bangstick

Core

3 Bulls - 115
Bellower

3 Iron Guts - 154
Bellower

3 Iron Guts - 154
Bellower

3 Iron Guts - 154
Bellower

3 Iron Guts - 154
Bellower

3 Iron Guts - 154
Bellower

Special

2 Leadbelchers - 120
Bellower

2 Leadbelchers - 120
Bellower

3 Yhetee's - 195

Rare

Gorger - 75

Gorger - 75

This message was edited 2 times. Last update was at 2008/07/10 03:46:34


 
   
Made in us
Rampaging Chaos Russ Driver





Madison Wisconsin

do all as stated directly above, he gave great ogre advice



[FONT="Times New Roman"]Those who fight monsters should take care that they never become one. For when you stand and look long into the abyss, the abyss also looks into you.[/FONT] 
   
Made in us
Terrifying Wraith




Houston

I think VooDoo hit the nail on the head with his army list, and the successful OK tourney lists all have Tyrant + 3 butchers. That being said my brother has ogres and ive played just about Every possible incarnation of the list, your list isnt that bad if you made some minor tweaks.
1st, The Bruisers arnt that great as stated, if you notice they have the same statline as Maneaters without the special abilities for about double the price. Butchers are almost as good statwise, and the magic more than makes up for any shortcomings there.
2nd, Ogres are good in smaller numbered units, but if you play someone with a strong shooting phase (or magic phase) you can really be in trouble. The loss of one ogre per unit causes panic, and the big fellas arnt known for their steel resolve. With that many units you run the risk of panic spreading through your closely packed ranks. This is quite easy to achieve with moderate shooting, and is another reason you want butchers to help negate magic. The Ironguts, or gestapo as they are known in my social circle for their ability to kill indescriminatly, really peak at 4 models imho. This way you can add a char and up the model count to 5, needing 2 dead ogres to cause panic, it should also be noted that this is almost impossible after a buff from the butcher.
last, i would get rid of the yhetees. They have their uses i suppose, but they dont get a bull charge and cant be buffed by the butchers. Also most things that are camping out in forests are weak and not worth the effort chasing, after you roll their line the skirmishers will come to you.

Fantasy: 4000 - WoC, 1500 - VC, 1500 - Beastmen
40k: 2000 - White Scars
Hordes: 5/100 - Circle of Orboros
 
   
Made in us
Longtime Dakkanaut






Kiwi & I disagree about the Yhetees.

Bull Charge? A smart opponent won't let you get a bull charge. It's a nice little bonus ability, but it isn't game-changing. I never count on it.

Yhetees ignore woods & rocky terrain. But since they aren't skirmishers, a lot of opponents forget this. I don't worry about things camping in forests; I use the forests to mask my dash around the flank. Also, the entire unit of yhetees has magical attacks. Throw them against Cairn Wraiths or Spirit Hosts to dismay your VC opponent.

He's got a mind like a steel trap. By which I mean it can only hold one idea at a time;
it latches on to the first idea to come along, good or bad; and it takes strenuous effort with a crowbar to make it let go.
 
   
Made in us
Terrifying Wraith




Houston

Seeing as im wasting the clock away at work, ill explain my prejudice against the winter warriors.
There are good things to be said about Yhetees: They are the closest thing the ogres have in the flanking/harassment department due to their terrain ignoring ability, have 7 ms which allows 3d6 persuit, all their attacks count as magical, and as any Nurgler will tell you -1 to hit in combat should never be underestimated. However there are quite a few drawbacks: No bull charge (which isnt always a factor but should be noted), they dont count as having two close combat weapons so you are only getting the base 3 attacks, and most importantly they cant be buffed.

So, for 195 points you have 3 str 5 guys with 3 attacks and no save. Not great considering you could get that for 105(ish i dont have book here) points worth of bulls and then pop +1 str on them from a butcher. That will give you the same hitting power for almost 1/2 the points, or if you were so inclined you could dole out some upgrades with the saved points and give your guys Ironfists and light armor and alternate between a respectable 4+ save or an extra attack as the situation would merit. The magic weapons cant be compensated for, but they will only be usefull on the off chance you are playin against VC or WE (i believe demons got upgraded to actual ward saves ), and they can be removed by a fire attack, of which there are plenty throughout the armylists. The movement based bonuses (higher ms, ignore natural terrain) are also only moderatly benificial imho, because the ogres are just as effective going around terrain with a 12" march move as going through the forest/rocks with 14" move (but i guess this is subject to how much terrain you generally play with). Last if the resilience of -1 to hit is your selling point, both ogre defensive buffs are better from my standpoint on the other side of the table.
i guess at the end of the day, i havnt seen a game played where i would have prefered to field yhetees over a comperable unit of bulls/ironguts.

Fantasy: 4000 - WoC, 1500 - VC, 1500 - Beastmen
40k: 2000 - White Scars
Hordes: 5/100 - Circle of Orboros
 
   
 
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