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Made in us
Grovelin' Grot






Long time lurker with a neat little find on the newly released Daemon's tactic for 5th Ed. Daemon Tactics

Does this mean that deepstriking daemons with Fleet can assault the turn the arrive? Sounds great. Right?
   
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Brainy Zoanthrope





if thats not a mistake all the slaanesh units just gained ALOT of value.

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Sneaky Chameleon Skink



Los Angeles

If fleeting daemons can assault the turn they DS then damn...I need to start bringing Slaanesh daemons again. That really really changes things.

But the question is...where is the rule listed that specifically allows daemons with fleet to charge? The missing daemons FAQ?

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Horrific Howling Banshee






Ugh. GW is contradicting themselves again. The rules state:

In that turn's Assault phase, however, these units may not launch an assault (even if they have the 'fleet' special rule), unless clearly stated in their special rules -- they are too disrupted by their deep strike move.

I do not think that daemonettes or any other daemon with fleet has this ability. Maybe GW plans to FAQ it, but I hope not.
   
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Brainy Zoanthrope





shirou: 4th or 5th ed rulebook?

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Khorne Veteran Marine with Chain-Axe




Mississippi

5th. I just read it today. Read the deepstrike portion extra carefully just to see if daemons could pull off the deepstrike assault, but its not to be.
   
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Longtime Dakkanaut






Getting my broom incase there is shenanigans.

In the past these articles have had numerous mistakes.

It has to do with the fact that they are written well in advance of any rules being finalized prior to being published.

They are also limited by the article writer’s knowledge of the 40k rules.

If there is nothing in the 5th editions rules letting you assault after deep strike, then you can’t (and I do not see how fleet of foot has any bearing on whether or not you can assault).


 
   
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5th God of Chaos! (Yea'rly!)




The Great State of Texas

Thats been argued to the ground on YMTC type threads. Absent somethign we're not aware of demons can't assault, unless the definition of "fleet" will make it possible to assault on the turn deepstriking. Thats going to require an FAQ, because its not plain language (let others be specific but in short, you can assault after running wih fleet, but you can't assault under the deepstrike rules to begin with).

Edit: in case I'm wrong its nice that I just finished 20 demonettes...

This message was edited 1 time. Last update was at 2008/07/12 03:55:47


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Made in us
Grovelin' Grot






Thanks for taking the time to look into this everyone. I can't understand how, after so many mixups by GW and their own rules (especially new codexes with White Dwarf battle reports), they still do this type of thing on the first day of a release. All it does is confuse the new person and make them (GW) look foolish.

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Nurgle Veteran Marine with the Flu






Wauwatosa, WI

As it stands, no assualt after DS and run from those with fleet. Be interesting to see if this gets trumped by a FAQ. Hope not.

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Dakka Veteran




If you get to assult after DS with fleet, there is be alot of pain comming around. Sounds abit OP but if the roumors of new marines getting it, well.. maybe.
   
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Proud Phantom Titan







... at a guess it'll be the SM that get it ...assault terminators can assault the turn the they deep strike ...to make up for the fact theres only 5 of them and they can't shoot
(oh no some things teleporting in ... oh wait it's five assualt terminators ... who can't do any thing till the next turn ... hell just keep back by 12" and they can do nothing ever ... ok they can die)
   
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[DCM]
GW Public Relations Manager (Privateer Press Mole)







Tri wrote:... at a guess it'll be the SM that get it ...assault terminators can assault the turn the they deep strike ...to make up for the fact theres only 5 of them and they can't shoot
(oh no some things teleporting in ... oh wait it's five assualt terminators ... who can't do any thing till the next turn ... hell just keep back by 12" and they can do nothing ever ... ok they can die)


Assaulting after you deep strike isn't that big of a deal (without fleet). You have a 66% chance to scatter, with most common scatter being 6,7 or 8. Which means...if you placed them within 6 of a squad (so you could assault after DS), you will either;

A) Scatter on enemy troops and face the mishap table from hell
B) Scatter so far away it won't matter

In 5tH? *Shrug*, give me a Crusader (Or 3).

This message was edited 1 time. Last update was at 2008/07/13 17:34:22


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Regular Dakkanaut




AgeOfEgos wrote:
Tri wrote:... at a guess it'll be the SM that get it ...assault terminators can assault the turn the they deep strike ...to make up for the fact theres only 5 of them and they can't shoot
(oh no some things teleporting in ... oh wait it's five assualt terminators ... who can't do any thing till the next turn ... hell just keep back by 12" and they can do nothing ever ... ok they can die)


Assaulting after you deep strike isn't that big of a deal (without fleet). You have a 66% chance to scatter, with most common scatter being 6,7 or 8. Which means...if you placed them within 6 of a squad (so you could assault after DS), you will either;

A) Scatter on enemy troops and face the mishap table from hell
B) Scatter so far away it won't matter

In 5tH? *Shrug*, give me a Crusader (Or 3).


uhm. You haven't played demons much have you? More than likely a good demon player no matter what half his army is coming down is going to drop some icons on the table. Hopefully Nurgle icons so they're really hard to pull out. Then the other units start popping down. Then your army is _dead_ without the Demon player ever fearing for some sort of retribution. It really does make them "too good"

even daemonettes charging on the turn they deep strike is too good. The tactical flexibility is terrifying.
   
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Dakka Veteran




It would only matter on slaaneshi demons since they have fleet and honestly, they are junky atm. But it might still be a bit too good.
   
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Proud Phantom Titan







what? rereads deep strike ... god thats baddly writen ... i quote

"in that turns Assault phase, however, these units may not launch an assault (even if they have the 'fleet' special rule), unless clearly stated in their special rules they are too disrupted by their deep strike move"

i think some people are confused by paragraph above talking about shooting that turn. So unless you have rules stating that you can assault once you deep strike your stuffed ... and only the orks can assault once they deep strike funny old world (Boss Zagstruk only)

=edit =
my post above was on the hope (for their sakes) that assault terminators would get a rule letting them assault once they deep strike (so that more people start taking them again)

This message was edited 1 time. Last update was at 2008/07/13 19:18:07


 
   
Made in se
Dakka Veteran




This tread isnt about whats in the rules but in the link at top, from GWs homepage.

Let's not forget those Daemons that do have fleet of foot either - not only does the above apply to them, but they're able to charge into combat straight after deep striking if they want. Scary.

Not a rule, but might show what they are actually planning. Unless its a big typo.

So next time you plan to "attack" someone make sure you even know what they are talking about. Now your post just looks really dumb.
   
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[DCM]
GW Public Relations Manager (Privateer Press Mole)







strange_eric wrote:
AgeOfEgos wrote:
Tri wrote:... at a guess it'll be the SM that get it ...assault terminators can assault the turn the they deep strike ...to make up for the fact theres only 5 of them and they can't shoot
(oh no some things teleporting in ... oh wait it's five assualt terminators ... who can't do any thing till the next turn ... hell just keep back by 12" and they can do nothing ever ... ok they can die)


Assaulting after you deep strike isn't that big of a deal (without fleet). You have a 66% chance to scatter, with most common scatter being 6,7 or 8. Which means...if you placed them within 6 of a squad (so you could assault after DS), you will either;

A) Scatter on enemy troops and face the mishap table from hell
B) Scatter so far away it won't matter

In 5tH? *Shrug*, give me a Crusader (Or 3).


uhm. You haven't played demons much have you? More than likely a good demon player no matter what half his army is coming down is going to drop some icons on the table. Hopefully Nurgle icons so they're really hard to pull out. Then the other units start popping down. Then your army is _dead_ without the Demon player ever fearing for some sort of retribution. It really does make them "too good"

even daemonettes charging on the turn they deep strike is too good. The tactical flexibility is terrifying.


Check the quote I was responding too...it was Assault Terms....

/Although with homer, *maybe*. Even then, the Crusader is a better option.

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Nurgle Veteran Marine with the Flu






Wauwatosa, WI

Text from said article:

Daemonic Incursion
The whole Chaos Daemon army deep strikes, which is a terrifying prospect for any opponent, especially when the Daemon player can choose to target any objective from the start of the game. Armies fighting against Daemons will be on the backfoot from the start of the game.

Charge
Specialist assault units in their own right, the daemonic 'big guys' can now all run, of course. That means that the Great Unclean One, Keeper of Secrets, Daemon Princes and even Soul Grinders can all storm across the boards towards combat if you wish.

Bomb-burst
There's nothing like sitting waiting for something terrible to happen, but that was exactly the case for any Daemons without fleet of foot prior to 5th edition 40K. They would deep strike into play and then have to face a turn of punishing firepower, all bunched up - the perfect victims for blast weapons and templates. Now, thanks to the run rule, they can always make a D6" move when they land, letting them spread out and increasing their survivability no end. Let's not forget those Daemons that do have fleet of foot either - not only does the above apply to them, but they're able to charge into combat straight after deep striking if they want. Scary.


Do they not read their own rulebooks before writing articles? Waiting to play TFG who tries to pull that and backs it up by saying "that's what it said on the website".

This message was edited 1 time. Last update was at 2008/07/13 20:52:04


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Furious Raptor





RVA

I like the tidbit under the ork tactics, just because its already blatantly obvious

"There's nothing that evens up the odds like an angry Nob with a powerclaw. It's always worth tooling up your units with Nobz now."

Really?


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Made in us
[DCM]
.







The 5th Ed. rulebook doesn't allow this under the definition of FLEET, right?

Nothing ambiguous at all in the FLEET description, I hope?
   
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Proud Phantom Titan







Le Grognard wrote:Text from said article:
Do they not read their own rulebooks before writing articles? Waiting to play TFG who tries to pull that and backs it up by saying "that's what it said on the website".


thank you, exactly right ...

... looking at the tactics page, i think its fair to say that they haven't seen the new rule book (at the time of wrting)... most of the comment seem to talk about things that changed ages ago as we know (thanks to leaked 5ed) and as much as you may want to deep strike and assualt you can't becuase the rule CLEARLY SAY YOU CANNOT ASSAULT ON THE TURN YOU DEEP STRIKE(unless you have speshal rules stating you can)
....so as it stands only the orks can deep strike and assault ... and then only with a one off speshal charicter
   
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Decrepit Dakkanaut






Los Angeles, CA


Looks like they removed the offending text from the webpage.

Crisis averted.






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Banelord Titan Princeps of Khorne






They also don't have very good memory..

From the article:
"There's nothing like sitting waiting for something terrible to happen, but that was exactly the case for any Daemons without fleet of foot prior to 5th edition 40K. They would deep strike into play and then have to face a turn of punishing firepower, all bunched up - the perfect victims for blast weapons and templates. "

In the Chaos 3.5 dex, demons could move and assault in the turn they arrived. I believe it was the same in the Chaos 3.0 book, and lesser demons can assault after deepstriking in Chaos Space Marines 4.0. So what the hell were they talking about?

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Grovelin' Grot






So does this mean that they actually read my email I sent concering this or maybe even this thread? Did GW actually listen to their customers...awesome.

Now, the run rule - is it still valid on the turn you deepstrike? To allow you to reset your formation and potential get back to the intended target area in case of a scatter. Or is this rule not valid either?

   
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Ruthless Rafkin






Glen Burnie, MD

yakface wrote:
Looks like they removed the offending text from the webpage.

Crisis averted.







Ah, they DO read the forums...



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Wauwatosa, WI

stinkyjunk wrote:So does this mean that they actually read my email I sent concering this or maybe even this thread? Did GW actually listen to their customers...awesome.

Now, the run rule - is it still valid on the turn you deepstrike? To allow you to reset your formation and potential get back to the intended target area in case of a scatter. Or is this rule not valid either?


Yes, you can run after you DS. Let's you spread out before you storm the Bastille on the next turn, avec plasir.

This message was edited 3 times. Last update was at 2008/07/14 15:17:35


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Ruthless Rafkin






Glen Burnie, MD

Le Grognard wrote:
stinkyjunk wrote:So does this mean that they actually read my email I sent concering this or maybe even this thread? Did GW actually listen to their customers...awesome.

Now, the run rule - is it still valid on the turn you deepstrike? To allow you to reset your formation and potential get back to the intended target area in case of a scatter. Or is this rule not valid either?


Yes, you can run after you DS. Let's you spread out before you storm the Bastille on the next turn, avec plasir.


Daemons are french? Gaullioses are available in the Warp? It all makes sense now.



-Loki- wrote:
40k is about slamming two slegdehammers together and hoping the other breaks first. Malifaux is about fighting with scalpels trying to hit select areas and hoping you connect more. 
   
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Wauwatosa, WI

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Mississippi

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