Drop pods work fairly well, althought they suffer from "Reserves" syndrom. Assuming you have 7 units in reserve, you'll probably get 3 or 4 on turn 2, and then 2 more on turn 3, and 1 or 2 more on turn 4. Having your army dribble in is pretty annoying. When DPs get the aunits they need whent hey need them, they'll generally win. If they get hosed by the dice, they tend to suffer.
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