Since,
I know the new codex is coming out for SM and rumors are that the whirlwind will come with the fire round variant that will negate cover saves I was looking at a mortar squad for the IG which costs 80 points vs the 85 point Whirlwind and thought Wow that sucks. So I have started thinking of how to improve the rules for mortar teams which are hugely underpowered for their costs vs any other indirect unit.
Here are a couple of ideas I thought of to help make them a better unit.
Option 0) Do nothing they are well worth 80 points for a STR 3 small template.
Option 1) Keep the current points cost but make teams consist of 5 mortar teams or 10 personell, STR 3.
Option 2) Keep the current points cost but make teams consist of 5 mortar teams or 10 personell, make mortars STR 4
Option 3) Keep the current points cost but make teams consist of 3 mortar teams, and use large blast templates, STR 3
Option 4) Keep the current points cost but make teams consist of 3 mortar teams, and use large blast templates, STR 4
Option 5) Keep the current points cost but make teams consist of 3 mortar teams, and use large blast templates, STR 4 able to fire Smoke which blocks line of sight shooting thru it and a 5+ cover save to troops in it. This could be really neat for making smoke screens to cover retreating units
I also think that a spotter upgrade should be for all squads to have. This would allow a reroll of scatter for them because the spotter would help guide in the mortar rounds.
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