Switch Theme:

Magical Attacks Quick Q  [RSS] Share on facebook Share on Twitter Submit to Reddit
»
Author Message
Advert


Forum adverts like this one are shown to any user who is not logged in. Join us by filling out a tiny 3 field form and you will get your own, free, dakka user account which gives a good range of benefits to you:
  • No adverts like this in the forums anymore.
  • Times and dates in your local timezone.
  • Full tracking of what you have read so you can skip to your first unread post, easily see what has changed since you last logged in, and easily see what is new at a glance.
  • Email notifications for threads you want to watch closely.
  • Being a part of the oldest wargaming community on the net.
If you are already a member then feel free to login now.




Made in us
[SWAP SHOP MOD]
Barpharanges






Limbo

Just to verify, and because I can't seem to find the answer in the BRB:

What exactly happens if attacks are considered "magical"?

Thanks in advance.

DS:80S+GM--B++I+Pwhfb/re#+D++A++/fWD-R+++T(O)DM+++

Madness and genius are separated by degrees of success.

Remember to follow the Swap Shop Rules and Guidelines! 
   
Made in us
Longtime Dakkanaut






They can hit & wound ethereal creatures.

They negate Wood Elf ward saves. (No other types of ward saves... just Wood Elves.)

He's got a mind like a steel trap. By which I mean it can only hold one idea at a time;
it latches on to the first idea to come along, good or bad; and it takes strenuous effort with a crowbar to make it let go.
 
   
Made in us
Longtime Dakkanaut




Cherry Hill, NJ

fellblade is correct. Magical attacks are just that. They have the ability to wound certain models or ignore certain types of ward saves.
   
Made in us
[SWAP SHOP MOD]
Barpharanges






Limbo

Ah, thanks. I knew it was something to that effect from contextual reading, but couldn't find the actual ruling on it.

Cheers.

DS:80S+GM--B++I+Pwhfb/re#+D++A++/fWD-R+++T(O)DM+++

Madness and genius are separated by degrees of success.

Remember to follow the Swap Shop Rules and Guidelines! 
   
Made in us
Guarding Guardian




fellblade wrote:They can hit & wound ethereal creatures.

They negate Wood Elf ward saves. (No other types of ward saves... just Wood Elves.)


Just to clarify, so no one gets confused, they negate Forest Spirit (Treeman, Treeking, Dryads, etc.) Ward Saves.

Wardancers still get their 6+ Ward saves, etc.

This message was edited 1 time. Last update was at 2008/07/21 20:42:19


 
   
 
Forum Index » The Old World & Legacy Warhammer Fantasy Discussion
Go to: