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![[Post New]](/s/i/i.gif) 2008/07/20 01:02:25
Subject: Flashgitz...
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Dakka Veteran
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So after reading the rules for flash gits I realized you only pay 5 points to switch a Nobs Slugga/Choppa for a Snazzgun and git finda. I looked into the points cost of Badruk and realized hes over costed. Anyone use these guys and if so do they make their points back, they seem like a tarpit that could draw a lot of fire.
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![[Post New]](/s/i/i.gif) 2008/07/20 02:10:04
Subject: Flashgitz...
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Ancient Chaos Terminator
South Pasadena
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I don't see the point of them. I have lootas for my shootiness and 150 boyz for my assaultiness. I just can't see spending 25+ points a models for shooty guys with a BS of 2
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![[Post New]](/s/i/i.gif) 2008/07/20 03:41:47
Subject: Flashgitz...
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Dakka Veteran
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I tend to try to make unusable units work, I did that in 4th edition and now in 5th edition all my armies are going to be the new power armies. So here I am again trying to make Flashgitz work. A squad of 10 with a painboy, grots and an upgrade will cost about 350 points. This is 20 Toughness 4 wounds with feel no pain with a 4+ save. People say nobs are no good, you swap a nobs slugga and choppa for 4+ save and snazzgun for 5 points more. Riding around in a tank that is open topped and shooting from it creates a decent gun platform. They get shot out and are most likely free to shoot again next turn. Their leadership is what scares me, I would probably add a character to their unit. If Grotsnik didn't have to move to the closest unit he would be the one I choose but a cheap big mek with a boss pole would suffice.
P.S. From what I can tell from the 4 games of 5th edition I have played it seems like large high points, tar pit units like this are the way to go. They don't give up their kill points easily. They are built to be shooty can take a beating and lets face it in combat even though they don't have powerclaws they are Ork nobs and have 3 Strength 5 attacks each.
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This message was edited 2 times. Last update was at 2008/07/20 03:45:12
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![[Post New]](/s/i/i.gif) 2008/07/20 03:47:17
Subject: Re:Flashgitz...
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Bonkers Buggy Driver with Rockets
Right behind you...
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Kind of a lot of points for a 10 man unit that is still fragile as hell. I usually don't even consider them in any Ork build, but I have some converted from the previous codex incarnation so maybe I will test em out and see if I can make em useful as you do...
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![[Post New]](/s/i/i.gif) 2008/07/20 05:20:12
Subject: Flashgitz...
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Ancient Chaos Terminator
South Pasadena
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@Donkeycannon, That seems like alot of points for so few orks. Try it out and let us know how it works for you.
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![[Post New]](/s/i/i.gif) 2008/07/20 07:03:31
Subject: Flashgitz...
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Dakka Veteran
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I will, keep in mind I play 2000 point games. When you have an elite squad worth this many points you can generally throw them in the direction of another unit you are best suited to killing. Like terminators or certain aspect warriors.
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![[Post New]](/s/i/i.gif) 2008/07/20 11:39:42
Subject: Flashgitz...
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Agile Revenant Titan
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I used a 5 man unit this weekend at an RTT. The only reason I played them was I was tired of painting Orks and they ate up points rather nicely.
They really didn't do a whole lot, considering those points could have been 20-30 more Boyz (depending on equipment). More Boyz would have been better than them.
They didn't do much in game one. Game two they helped whittle down Genestealers. Game 3, they made several FnP rolls, but got cut down by an IC with Power Weapon.
With the new assault rules, Flashgitz being in assault would be the last place I'd want them to be.
They are coming out of my army as soon as I can paint up something else.
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No earth shattering, thought provoking quote. I'm just someone who was introduced to 40K in the late 80's and it's become a lifelong hobby. |
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![[Post New]](/s/i/i.gif) 2008/07/20 17:42:20
Subject: Flashgitz...
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Dakka Veteran
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hrm....that doesn't make me want to heavily convert 9 nobs in flashgitz...i'll counts as a couple games before I actually do it.
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![[Post New]](/s/i/i.gif) 2008/07/21 06:33:21
Subject: Re:Flashgitz...
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Hunter with Harpoon Laucher
Castle Clarkenstein
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I just finished adding peglegs, huge beards, braided hair, and hats, to a until of 10 nobs. various weapons from old minotaurs and ogres also made their way into the unit. Everyone basically looks like a pirate for some strange reason.)
I have fun with them. Sometimes they don't do much. Other games they burn through a terminator squad in one round. The 'possibility' of what they can do scares people.
After they're done and painted, I have to convert a baneblade into a new "Flashmobile".
10 Flashgits, a 'Flashdread', Big Mek with KFF, and 9 'Ardboyz, all in a Skullhammer.
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....and lo!.....The Age of Sigmar came to an end when Saint Veetock and his hamster legions smote the false Sigmar and destroyed the bubbleverse and lead the true believers back to the Old World.
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![[Post New]](/s/i/i.gif) 2008/07/29 03:49:39
Subject: Re:Flashgitz...
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The Dread Evil Lord Varlak
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One thing I don’t often see mentioned about flash gits is the assault 24”. There aren’t too many units out there that can stay mobile and pack the hitting power flash gitz have out to 24”. But they still suck, because they’re just too expensive for what you’re getting.
For 350 points you don’t want a unit that might be useful if the star align perfectly, you won’t a reliable heavy hitter that will hammer the enemy, or at least demand a lot of the enemy’s firepower. They will rip through marines or terminators, if you can line up a target unit outside of cover, and manage to roll a decent AP that turn. If you can’t do that, they’re a 350 point unit with minimal payload. They will absorb a lot of small arms fire, but if your opponent hits them with some St 8 guns you’re in trouble – you can lose 350 points to a single battlecannon hit.
As a surprise unit they might be alright though. I know a few people that load up on high armour save and anti-horde guns if they’re facing an ork army, at which point a unit of flash gitz might be useful and survivable.
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“We may observe that the government in a civilized country is much more expensive than in a barbarous one; and when we say that one government is more expensive than another, it is the same as if we said that that one country is farther advanced in improvement than another. To say that the government is expensive and the people not oppressed is to say that the people are rich.”
Adam Smith, who must have been some kind of leftie or something. |
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![[Post New]](/s/i/i.gif) 2008/07/30 14:05:56
Subject: Flashgitz...
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Fixture of Dakka
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You also got to remember, the value is not just in what they can kill, but what your opponent ignores in attempting to kill them.
If my Lootas go unmolested for 2 more turns because the Flash gitz in a battle wagon are on the middle of the table shooting up the joint then the loota's effectiveness and kill ratio skyrockets.
In 3rd and 4th edition one tactic I used was to run a tooled up nob squad in mega armor. People were so pre-occupied with popping mega armor with heavy weapons, almost every vehicle in my army went ignored. Long enough for the burna boyz and tankbustaz to assault and kill everything at least. I used to do the same thing with my Cyborks in my Loota army. People have a hard-on for killing giant HQ units.
And a True ork plays the odds. I'll take lascannons against my +5 invulnerable. I will take my Feel no pain. If they are focusing insta-splat weapons on my double save models, then I probably have some VERY happy flimsy vehicles tearing ass around the table.
I'll see how flash gitz actually work, but for a fun factor it is really fun to have those random ork weapons that really kill or completely backfire.
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My Models: Ork Army: Waaagh 'Az-ard - Chibi Dungeon RPG Models! - My Workblog!
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RULE OF COOL: When converting models, there is only one rule: "The better your model looks, the less people will complain about it."
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
MODELING FOR ADVANTAGE TEST: rigeld2: "Easy test - are you willing to play the model as a stock one? No? MFA." |
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![[Post New]](/s/i/i.gif) 2008/07/30 14:40:34
Subject: Flashgitz...
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[ARTICLE MOD]
Fixture of Dakka
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The biggest problem with Flash Gitz is that they suck. They really suck compared to shoota boyz. There is no better way to say this.
Do the math yourself. Point-for-point, you get better shooting from shoota boyz. You get 4 boyz for each git. That's 8 shots @ S4 instead of the one shot a git gets. Unless you start paying for upgrades, but then you're looking at 5 or 6 boyz for the same price. And it doesn't help your math out any.
Furthermore, the one potential advantage that Flash Gitz get, low-AP weapons, is mitigated by randomness, and you only know what they're going to get after they pick their target. So, 2/3rds of the time, if you decide to shoot at a unit of terminators with 10 gitz you'll get maybe 3 hits, that they'll save easily. Whereas your 30 shootaboyz would be taking 60 shots, landing 20 hits, and forcing 10 saves. (And, for the same cost as the basic 10 gitz, the 30 boyz will also have their PK nob, and a bosspole, and a few rokkits.
There's nothing that gitz do that shoota boyz don't do better for the points (except, perhaps, prevent you from having to paint 30 more boyz). You get more wounds from shoota boyz. Even accounting for the 4+ save on the gitz, you're breaking even. You can take a powerklaw nob with shoota-boyz. You get a scoring unit from shoota boyz. You can take anti-tank gunz with shoota boyz (rokkits).
Combine this with, in spite of the fact that they're really nobs, you cannot get a bosspole in this unit. So, you have ten guys, and once you lose three, you're now testing on Ld7 or running. That's where I want my 250 point unit...
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![[Post New]](/s/i/i.gif) 2008/07/30 15:11:46
Subject: Flashgitz...
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Longtime Dakkanaut
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As a fan of Badrukk from second edition, I really want to like this unit. I just don't know that they throw out enough pain to justify the points. If they were regular boyz, not Nobz, I think it might be easier to include them. The lack of a bosspole and any powerklaws (unless you throw in a big mek or Badrukk) really hurts the viability of the unit.
It just seems that the 325 points you spend to get a 10-man unit with a weapon upgrade and a painboy, plus the 40-135 points to add a mek with a bosspole (which uses up a precious HQ choice or Badrukk), it makes a very expensive unit that could probably do more killing by buying more boyz (or kommadoes, or lootas, or deffkoptas, etc.).
I'll probably convert a unit from plastic nobz (or if they come out with a nobz boxset, I'd guess it would have the bitz to build flashgitz), because I like Freebooterz too much, but I don't know if they'll see the board.
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In the dark future, there are skulls for everyone. But only the bad guys get spikes. And rivets for all, apparently welding was lost in the Dark Age of Technology. -from C.Borer |
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![[Post New]](/s/i/i.gif) 2008/08/05 21:49:42
Subject: Flashgitz...
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Shas'la with Pulse Carbine
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I use a unit of 10 Flash gitz to great success. I take Mad Doc - 160 Shootier(2 shots) and give them a 5+ invulnerable, this way they have a 4+/5+/4+ This unit now is Fearless, has 20 shots at a variable AP and win combat time in and time out. The question isn't do flash gitz suck... its... would you run a big mob of Nobs? If you said yes... then you should try them in the configuration I suggested. When they make it into hand to hand its 40 S5 I4 attacks, nothing paultry about that. And when they wipe out a unit of crisis suits or terminators from their variable AP shooting... well... they are pretty nasty. I run them with a biker boss + 6 nob bikers and a painboy, 2 big mobs and a truck boy squad and i give my opponents fits. If you like running big units of Nobs, I do, they are just really awesome Shooty nobs, and do much more than lootas who just stand and shoot. Flash gitz, move, fire, assault, and win.
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This message was edited 1 time. Last update was at 2008/08/05 21:53:34
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![[Post New]](/s/i/i.gif) 2008/08/05 22:32:57
Subject: Flashgitz...
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Fixture of Dakka
.................................... Searching for Iscandar
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If only everyone and their mother didn't have a cover save.
If only 5E is pushing everyone towards horde style army builds, where numbers count and elites mean jack.
If only.
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![[Post New]](/s/i/i.gif) 2008/08/08 12:58:41
Subject: Flashgitz...
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Fixture of Dakka
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I dunno, I think running flash gitz in a killkannonwagon for turn 1 pieplate + unload into cover and 20 shots into target unit is a pretty decent tactic.
You have basically controlled your opponent into forcing his primary target and slowing down his whole force (if assaulty) by putting 20 wounds and a giant tank in his way. Especially feel no pain wounds and invulnerable wounds. Whenever someone gets lots of dice rolls, it is a good thing for orks.
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My Models: Ork Army: Waaagh 'Az-ard - Chibi Dungeon RPG Models! - My Workblog!
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
RULE OF COOL: When converting models, there is only one rule: "The better your model looks, the less people will complain about it."
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
MODELING FOR ADVANTAGE TEST: rigeld2: "Easy test - are you willing to play the model as a stock one? No? MFA." |
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![[Post New]](/s/i/i.gif) 2008/08/08 14:04:14
Subject: Flashgitz...
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Scarab with a Cracked Shell
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it seems that low ap weapons will be traded for pure volume in 5th. Lootas perform the same role much better in my opinion.
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