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![[Post New]](/s/i/i.gif) 2008/07/21 16:57:45
Subject: Genestealers and Running with the broodlord
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Storm Trooper with Maglight
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Can a retinue of genestealers assault an enemy from a fleet move after the broodlord has run? (I don't beleive he has fleet) Can the broodlord assault? When I make an assault with the said squad- do I have to maintain coherency with the broodlord, or can I wait for the pile in move and cite the rule that has you move as many models as possible into base contact? Any answers are appreciated- I'm sure I'm just not looking close enough in the rules, but I can't figure it out. Thanks.
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![[Post New]](/s/i/i.gif) 2008/07/21 17:14:54
Subject: Re:Genestealers and Running with the broodlord
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Evasive Eshin Assassin
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since your bound by the slowest member of the squad for movement i'd say your stuck with the broodlords rules or lack thereof.
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![[Post New]](/s/i/i.gif) 2008/07/21 17:30:01
Subject: Genestealers and Running with the broodlord
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Heroic Senior Officer
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Broodlord does not have Fleet, so while the unit can run, it cannot assault after running.
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Don "MONDO"
www.ironfistleague.com
Northern VA/Southern MD |
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![[Post New]](/s/i/i.gif) 2008/07/21 17:59:11
Subject: Genestealers and Running with the broodlord
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Sneaky Striking Scorpion
Between the Sun and the Sky
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In the USR section, you'll see that some rules are lost by characters when joining units (and yes, being in a Retinue is still joining a unit). This goes for Fleet and the Broodlord as well.
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Catch me if you can.
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![[Post New]](/s/i/i.gif) 2008/07/21 19:25:00
Subject: Genestealers and Running with the broodlord
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Bounding Assault Marine
Los Angeles
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Iboshi2 wrote:Can a retinue of genestealers assault an enemy from a fleet move after the broodlord has run? (I don't beleive he has fleet) Can the broodlord assault? When I make an assault with the said squad- do I have to maintain coherency with the broodlord, or can I wait for the pile in move and cite the rule that has you move as many models as possible into base contact? Any answers are appreciated- I'm sure I'm just not looking close enough in the rules, but I can't figure it out. Thanks.
According to the special rules section, page 74, all special rules marked with an (*) denote rules lost by a unit when joined by an independant character that does not have that rule.
Fleet is marked with an (*)
therefore the broodlord retinue doe NOT have fleet when joined by the broodlord, and cannot assault after a run move. If the broodlord is killed, the squad regains fleet.
EDIT: wow, ninja'ed by three people while finding the exact page number.
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This message was edited 1 time. Last update was at 2008/07/21 19:26:34
Not enough 殺氣 ( sorry i have to apologize i honestly dunno how to say this in english ... ) "kill aura" xD -Lunahound |
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![[Post New]](/s/i/i.gif) 2008/07/22 03:50:55
Subject: Genestealers and Running with the broodlord
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Painlord Titan Princeps of Slaanesh
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Actually, doesn't the Broodlord's genestealer squad not even HAVE the fleet special rule? Or are they just Genestealers chosen from the troops section?
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40k Armies I play:
Glory for Slaanesh!
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![[Post New]](/s/i/i.gif) 2008/07/22 06:46:23
Subject: Re:Genestealers and Running with the broodlord
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Storm Trooper with Maglight
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thanks for that clarification guys- I appreciate it...
Yes- the retinue for the broodlord is just straight out of the troops choice.
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![[Post New]](/s/i/i.gif) 2008/07/22 07:10:12
Subject: Genestealers and Running with the broodlord
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Painlord Titan Princeps of Slaanesh
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so then likewise, in the unlikely event that massed fire ends up killing the broodlord before it kills all the genestealers, they'll then be fleeting right?
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40k Armies I play:
Glory for Slaanesh!
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![[Post New]](/s/i/i.gif) 2008/07/23 03:55:56
Subject: Genestealers and Running with the broodlord
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Raging Ravener
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Spellbound wrote:Actually, doesn't the Broodlord's genestealer squad not even HAVE the fleet special rule? Or are they just Genestealers chosen from the troops section?
From the Tyranid codex... "One Broodlord & a retinue of 5-11 Genestealers (see Troops entry)."
so the Genestealers in his retinue are plain ol' Troops style Stealers w/ all the same rules & characteristics.
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![[Post New]](/s/i/i.gif) 2008/07/24 15:18:28
Subject: Re:Genestealers and Running with the broodlord
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Fresh-Faced New User
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I was disappointed to see that this carried over from 4th (Stealers losing Fleet when w/ Broodlord). It's a fair rule; I just want to sink my claws in ASAP. However, I think I've found a new loophole to avoid the problem--although, it creates another one.
By moving the Broodlord out of coherency at the start of the turn, your Stealers all regain their Fleet rule. Use it to get them into assault in the same turn. Your Broodlord will be left hanging around, but if you infiltrate them well and play it smart, he will be behind the squad and receive a cover save when the combat is over.
Thoughts? Have I misread the coherency/character rules?
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![[Post New]](/s/i/i.gif) 2008/07/24 15:42:44
Subject: Re:Genestealers and Running with the broodlord
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Heroic Senior Officer
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doak22 wrote:I was disappointed to see that this carried over from 4th (Stealers losing Fleet when w/ Broodlord). It's a fair rule; I just want to sink my claws in ASAP. However, I think I've found a new loophole to avoid the problem--although, it creates another one.
By moving the Broodlord out of coherency at the start of the turn, your Stealers all regain their Fleet rule. Use it to get them into assault in the same turn. Your Broodlord will be left hanging around, but if you infiltrate them well and play it smart, he will be behind the squad and receive a cover save when the combat is over.
Thoughts? Have I misread the coherency/character rules?
Problem is that your Broodlord isn't allowed to leave the unit, so he has to finish the movement phase in coherency with the 'stealers. Which puts them right where they started.
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This message was edited 1 time. Last update was at 2008/07/24 15:44:18
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![[Post New]](/s/i/i.gif) 2008/07/24 16:22:26
Subject: Re:Genestealers and Running with the broodlord
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Hunter with Harpoon Laucher
Castle Clarkenstein
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Yeah, not even close to a 'nice try'. The Broodlord can't leave the squad, so you can't move him out of coherency.
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....and lo!.....The Age of Sigmar came to an end when Saint Veetock and his hamster legions smote the false Sigmar and destroyed the bubbleverse and lead the true believers back to the Old World.
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![[Post New]](/s/i/i.gif) 2008/07/29 03:16:38
Subject: Genestealers and Running with the broodlord
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Commoragh-bound Peer
san antonio, tx
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yes but technicly cant you still assualt the normal stealers as long as you keep coherancy?
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i swear i didnt see that pothole in life
armies nids/necrons/darkeldar/eldar/tau/
chaos marines/ IG -marines in development
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![[Post New]](/s/i/i.gif) 2008/07/29 03:19:11
Subject: Genestealers and Running with the broodlord
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Horrific Howling Banshee
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No. Models do not assault; units do. For the unit to assault after running, every model in the unit must have the fleet special rule.
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![[Post New]](/s/i/i.gif) 2008/07/29 06:30:35
Subject: Genestealers and Running with the broodlord
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Furious Raptor
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With the new outflanking rules for infilatrating, you could just have them come in on a table edge a little bit later in the game and wreck the enemys face. And let the Broodlord do some fighting as well.
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The Purple Patrol
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DS:90S+G+MB--I+Pwhfb05#++D++A+++/hWD200R+T(T)DM++
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![[Post New]](/s/i/i.gif) 2008/07/29 06:32:07
Subject: Genestealers and Running with the broodlord
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Quick-fingered Warlord Moderatus
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it's not even about "every model has to have fleet" though, none of the genestealers have fleet as long as the broodlord is alive in that unit.
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Interceptor Drones can disembark at any point during the Sun Shark's move (even though models cannot normally disembark from Zooming Flyers).
-Jeremy Vetock, only man at Games Workshop who understands Zooming Flyers |
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