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Made in ru
Yellin' Yoof





In the begining i want to say thet i don't like to include special characters, so no Eldrad in list.

List:

Farseer (130)
+doom
+guide
+spirit stone
+runes of witnessing

6 Fire Dragons (121)
+Exarch
+crack shoot
+fire pike

Falckon (185)
+EML
+holofield
+star engine

6 Fire Dragons (121)
+Exarch
+crack shoot
+fire pike

Falckon (185)
+EML
+holofield
+star engine

10 Pathfinders (240)

10 Guardians (110)
+bright lance

10 Guardians (110)
+bright lance

10 Guardians (110)
+bright lance

3 War Walkers (180)
+2 Scater Lasers

for 1850 i want to add:

Farseer (95)
+fortune
+rune of witnessing
+singing spear

9 Dire Avengers (150)
+exarch
+shimmer shield
+defend

Wave Serpent (110)
+spirit stones
+tl shuriken cannons


I really need critic 'couse i new with Eldar and want to know another point of view.

This message was edited 1 time. Last update was at 2008/07/22 15:06:22


Dreadmob
w-l-d
15-16-10
Alfa legion
7-5-3

 
   
Made in de
Ladies Love the Vibro-Cannon Operator






Hamburg

Well, the army is semi-mech. Its footslogging centre consisting of Guardians is too weak. You need a stronger anvil, with an Avatar and Wraithlords. The Pathfinders can be split into 2 units of 5.

Former moderator 40kOnline

Lanchester's square law - please obey in list building!

Illumini: "And thank you for not finishing your post with a "" I'm sorry, but after 7200 's that has to be the most annoying sign-off ever."

Armies: Eldar, Necrons, Blood Angels, Grey Knights; World Eaters (30k); Bloodbound; Cryx, Circle, Cyriss 
   
Made in us
Sneaky Striking Scorpion




Between the Sun and the Sky

I have to say, I don't like this list very much. You don't have any good CC units (in either list), and not enough guns to stop your opponent from getting there. I would say to drop AT LEAST one of the Fire Dragon squads. Drop the star engines on the Falcons, and give them Bright Lances. In those Falcons, put some Scorpions and some Banshees.

As for the farseer, I really don't see how he can help in this list. I don't think the farseer is the problem though, I think it's the list. The enemy will have to be within 12" for your Doom to really be useful (could work with pathfinders, MAYBE), and the guide will only help a few shots, no matter which unit you cast it on. All in all, I think it's a lot of guardians, and all to get 3 Bright Lances.

I think, in 1500, you could stand to drop 2 Guardian Squads and one or two pathfinders to squeeze those DA in there (with their Transport). They can lend supporting fire early on, and if things get sticky, they can be whisked away in the Wave Serpent.

After all that, make a new list, and we can work from there.

Catch me if you can.
 
   
Made in us
Focused Fire Warrior





Huntsville, Al

Burning Star IV wrote:I have to say, I don't like this list very much. You don't have any good CC units (in either list), and not enough guns to stop your opponent from getting there. I would say to drop AT LEAST one of the Fire Dragon squads. Drop the star engines on the Falcons, and give them Bright Lances. In those Falcons, put some Scorpions and some Banshees.

As for the farseer, I really don't see how he can help in this list. I don't think the farseer is the problem though, I think it's the list. The enemy will have to be within 12" for your Doom to really be useful (could work with pathfinders, MAYBE), and the guide will only help a few shots, no matter which unit you cast it on. All in all, I think it's a lot of guardians, and all to get 3 Bright Lances.

I think, in 1500, you could stand to drop 2 Guardian Squads and one or two pathfinders to squeeze those DA in there (with their Transport). They can lend supporting fire early on, and if things get sticky, they can be whisked away in the Wave Serpent.

After all that, make a new list, and we can work from there.


Okay. Eldar do not always need CC units. They work fine just built around speed, and speed alone. The key with the Space Elves is Synergy.

Brightlances are not needed on Falcons. They come with a Pulse Laser that is heavy 2. Plus, they can only fire S4 weapons and one main weapon if they move over 6" now. EML is the best way to go. Star Engines are great, but not for Falcons. If you just wanted a dedicated transport, i.e. Wave Serphent, then the upgrade would be fine. Falcons always need Halo-Fields and if you want them, Spirit Stones. Scorpions are never good in small numbers. So a squad of 6 in a Falcon is a big bulls-eye waiting to be re-painted red. Remeber, with combat units, the rule of "8" is always good to follow. If you wanted a dedicated assault unit, throw a unit of Harlys in a Falcon and call it a day. The problem with the Falcons are they are only BS3. So they miss alot. If you want something with a bigger bite for a heavy, think about Prisms over Falcons.

The War Walkers seem out of place. If you are just trying to pump alot of shots into a squad, then you are better off running DA's with a Serphent and Bladestorm. AP6 S6 with 4 shots is great but it wont kill many horde armies. Shuriken Cannons are at least AP5. Only 24" though.

One last thing. For the Fire Dragons. You really dont need a Exarch. The 18" melta is good, but still only gets the melta rule at 6". Crack shot is worth taking. It'll make sure you get rid of tanks. Remember that they move 6" and fire 12". You can move your Falcon, disembark, and shoot. Next turn, move and shoot.

Sometimes you just have to let em' go... 
   
Made in ru
Yellin' Yoof





Thank you all for your comments. I want to explain my choises.
Falkons- EML is great choise 'couse I can allways fire when i can fire at all. And it has 48'' range like pulse laser. Star engines on falkons is for greater speed when i want to go flat-out (and don't shoot).
Fire Dragons - I take 2 units "couse i fear thet one will be killed ))))). Exarch with crack shoot is for killing obscured tanks.
War Walkers - Scater Laser is only multy-shoot weapon with 36'' range. That help walkers to live )))

Thanks for your comments, it help me a lot.

Dreadmob
w-l-d
15-16-10
Alfa legion
7-5-3

 
   
 
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