Switch Theme:

2000 Point all Cav Dark Elf List. Any Thoughts?  [RSS] Share on facebook Share on Twitter Submit to Reddit
»
Author Message
Advert


Forum adverts like this one are shown to any user who is not logged in. Join us by filling out a tiny 3 field form and you will get your own, free, dakka user account which gives a good range of benefits to you:
  • No adverts like this in the forums anymore.
  • Times and dates in your local timezone.
  • Full tracking of what you have read so you can skip to your first unread post, easily see what has changed since you last logged in, and easily see what is new at a glance.
  • Email notifications for threads you want to watch closely.
  • Being a part of the oldest wargaming community on the net.
If you are already a member then feel free to login now.




Made in ca
Courageous Skink Brave




Toronto, Ontario Canada

Heros
General
Master 80
- Mounted on Cold One 20
- Heavy Armour 4
- Sea Dragon Cloak 4
- Lance 4
- Pendant of Khaeleth 35
- Enchanted Sheild 15
Points 162

Master 80
- Mounted on Cold One 20
- Battle Standard Bearer 25
- Hydra Banner 75
- Heavy Armour 4
- Sea Dragon Cloak 4
- Sheild 2
- Lance 4
Points 214

Mage 100
- Mounted on Dark Steed 12
- Level 2 35
- Seal of Ghrond 30
Points 177

Mage 100
- Mounted on Dark Steed 12
- Level 2 35
Points 147

Core
5 x Dark Riders
- Repeater Cross Bows 25
Points 110

5 x Dark Riders
- Repeater Cross Bows 25
Points 110

5 x Dark Riders
- Repeater Cross Bows 25
Points 110

Special
5 x Cold One Knights 135
- Standard 16
- Musican 8
Points 159

5 x Cold One Knights 135
- Standard 16
- Musican 8
Points 159

5 x Cold One Knights 135
- Standard 16
- Musican 8
Points 159

5 x Cold One Knights 135
- Standard 16
- Musican 8
Points 159

Rare
War Hydra
Points 175

War Hydra
Points 175

Total Points
2000

PD 6
DD 5

This message was edited 4 times. Last update was at 2008/07/25 13:48:23


 
   
Made in us
Rampaging Chaos Russ Driver





Madison Wisconsin

dark riders are crap go for harpies instead as they fly, are no longer 0-1, and are skirmishers meaning they can be march blockers and line harassers much better than any dark rider could ever be. this army may look ok on paper but it is just that thin, and will be hard to even pull a minor victory with. you have almost no standing combat res anywhere past 1, and then only in the BSB unit do you have CR of 2. everything will always depend upon kills, and those will fail you enough that you'll be losing a lot of combats and half the game on your heels. yes you may not get run down but if the enemy catches you fleeing or after you rally he/she'll just keep bumping you back until your units all flee off the table. on top of that you have way to few models. shooting will wreck your line. other than that those two hydras are dirty and people will cry cheese till the game ends so unless you like that be ready and maybe consider an alternative for one of them.



[FONT="Times New Roman"]Those who fight monsters should take care that they never become one. For when you stand and look long into the abyss, the abyss also looks into you.[/FONT] 
   
Made in ca
Courageous Skink Brave




Toronto, Ontario Canada

Cannot take harpies until you fill out your minimum core choices. I know it is a thin army but it is a theme army and I am going for best presentation when I go to tournys. And people can cry cheese all they like but since I have 41 models in the army and no lord they really shouldn't complain since I am giving them a free win. The good thing about the army I choose what I want to fight. I cannot really see the units failing me that much in combat on the charge since I have hatred at WS 5 so hitting most units on 3's causing fear and killing or wounding on 2's. The Hydra banner unit will kill all most any unit 12 attacks from the mount all hatred 19 attacks up top all hatred strength 6. The army might look fragile but I think it will hold up. Thanks for your input though.

Ok I know this list is not that great I need some more opinions on it here guys please give me some.

This message was edited 3 times. Last update was at 2008/07/23 16:01:41


 
   
Made in us
Guarding Guardian




Your list has potential, but your magic defense and lack of ability to deal with small diverting units such as warhounds, direwolves, etc. is going to really harm you.

#1) You should consider Rbxs on your Dark Riders. Being able to move 18" and still fire is amazing and will go along way to solve your diverter problem.

#2) You need to invest in some dispel scrolls for magic defense and some additional items to help your Level 2's cast spells more regularly, otherwise just drop them to Level 1's and be done with it. Even one Level 1 with 2 scrolls is generally better than 4 dispel dice.

#3) Give your BsB a Shield! He can use a shield now and it will help keep him alive.

#4) You do realized that having Champions in your unit means that your characters will not get a Look Out Sir! roll against cannon balls, right ? May want to drop the champions.....

Too bad you don't play in 2250 pt environment...getting the extras in would be easy....

This message was edited 1 time. Last update was at 2008/07/23 19:37:35


 
   
Made in us
Krazed Killa Kan






South NJ/Philly

Harpies would add to the list, as would a Dreadlord on Dragon with the Inverse Ward Save. Honestly this is fairly close to the Monster style army I posted, though I had it at 2250 Points and didn't take nearly as many CoK's.

For Magic Defense, you absolutely can NOT beat the Ring of Hotek. One of your Master's should be wearing that (probably your BSB) so that any spells targeting any unit within 12" miscast on Doubles, it also causes the miscast on doubles for any spell cast in that area or cast on an enemy unit in that area. It's fantastic for a low Magic Defense army like this. I'd honestly recommend it on a Master and dropping a Sorceress, and maybe a Hydra for a Master on Dragon - though that's debatable.
   
Made in us
Rampaging Chaos Russ Driver





Madison Wisconsin

theneworacle wrote:
#3) Give your BsB a Shield! He can use a shield now and it will help keep him alive.


since when? BSB's cannot get shields unless dark elves have some new rule that says we can and n one else can. otherwise your wrong

This message was edited 1 time. Last update was at 2008/07/24 05:43:20




[FONT="Times New Roman"]Those who fight monsters should take care that they never become one. For when you stand and look long into the abyss, the abyss also looks into you.[/FONT] 
   
Made in ca
Courageous Skink Brave




Toronto, Ontario Canada

Alright thanks for all the imput guys I took out the champs in my units cause I kind of thought 16 points for an extra attack is a little steep. Put in Dispells scrolls on my wizards and sheilds on the dark riders. But I am debating if I should leave the sheilds off and put another dispell scroll. Or the ring of Hoteck on a wizard. And I never take any lords under 2000 points and I think a dragon is pointless it usually never kills its points back within 6 turns and always attracts so much firepower that the guy on top survives and the dragon dies. But I tstill appreciate the input guys please keep giving me some more input.

This message was edited 1 time. Last update was at 2008/07/24 03:54:24


 
   
Made in ca
Dakka Veteran




Bastirous666, both the High Elf book and the Vampire Counts book have removed the old equipment restrictions for the BSB. As does the Dark Elf book. So yes, he can have a shield.
   
Made in us
Rampaging Chaos Russ Driver





Madison Wisconsin

don't put the shields on the dark riders, they lose the fast cav ability then, put crossbows on them instead, it's a much better buy in general. without them as fast cav your going to get outflanked way to easily and will just get creamed by anything with good flyers or skirmishers



[FONT="Times New Roman"]Those who fight monsters should take care that they never become one. For when you stand and look long into the abyss, the abyss also looks into you.[/FONT] 
   
Made in ca
Courageous Skink Brave




Toronto, Ontario Canada

How would you guys wan me to get RXs in I just want some insight on what I should take out. cause it is 5 points a model to put them in.
   
Made in us
Terrifying Wraith




Houston

i would suggest putting the sorc on horses rather than cold ones, and taking off the shields from the darkriders would give you extra points as well. Even if you cant afford to do rxb on all darkriders: the more the better imo.

This message was edited 2 times. Last update was at 2008/07/24 16:00:06


Fantasy: 4000 - WoC, 1500 - VC, 1500 - Beastmen
40k: 2000 - White Scars
Hordes: 5/100 - Circle of Orboros
 
   
Made in us
Rampaging Chaos Russ Driver





Madison Wisconsin

yes definitely, if you can't get the crossbows on all dark riders put them on as many as possible. dropping the cold one for the sorceress and using a reg horse would make a bunch of sense since the ladies are naked anyway so that 5+ armor isn't really helping them anyways



[FONT="Times New Roman"]Those who fight monsters should take care that they never become one. For when you stand and look long into the abyss, the abyss also looks into you.[/FONT] 
   
Made in ca
Courageous Skink Brave




Toronto, Ontario Canada

Alright I have changed it and I think I got it down. I fit the dark steeds on wizards and have 5 DD for some magic defense. What do you guys think?
   
Made in us
Rampaging Chaos Russ Driver





Madison Wisconsin

sounds like a good deal to me



[FONT="Times New Roman"]Those who fight monsters should take care that they never become one. For when you stand and look long into the abyss, the abyss also looks into you.[/FONT] 
   
Made in ca
Courageous Skink Brave




Toronto, Ontario Canada

Thanks for all the input and help guys now this is an okay army list. Cause I can't really seeing it win a lot of games LOL.
   
Made in us
Sneaky Sniper Drone




Goose Creek, SC

Bastirous666 wrote:dark riders are crap

I beg to differ dark riders are amazing given repeater crossbows, you just need to be careful with your movement. and since you obviously didnt notice, this is a dark elf all cav list, what other cavalry core choices does this list have. Think before you speak.

my chaos lord can deal 18 strength 6 Power Weapon attacks. beat that
My Armies: Vampire Counts Orcs and Gobbos Dark Elves 
   
Made in us
Rampaging Chaos Russ Driver





Madison Wisconsin

compared to harpies now the dark riders aren't worth it. harpies do the same thing as dark riders but better because they are flyers meaning shooting them is harder, they move farther, and aren't they cheaper too. no reason not to take harpies over dark riders in any instance but this, because he needs them to fulfill core choices



[FONT="Times New Roman"]Those who fight monsters should take care that they never become one. For when you stand and look long into the abyss, the abyss also looks into you.[/FONT] 
   
Made in us
[DCM]
Tzeentch's Fan Girl






Southern New Hampshire

Bastorius: Dark Riders have better Leadership (useful when you're bait-and-fleeing away from the General), WS, the ability to shoot, and armor. Dark Riders and Harpies both have places in the army - just different places. In fact, I dare say the best way to go is to field multiple units of each (now that Harpies are no longer 0-1).

I'm surprised nobody's mention that he's going to get shot to pieces. Even a moderate amount of shooting will wreak havoc with his army. Plus, his BSB unit is the only one with serious punch. Any CoK unit that fails to break its enemy on the charge is screwed, and he's sorely outnumbered as it is.

She/Her

"There are no problems that cannot be solved with cannons." - Chief Engineer Boris Krauss of Nuln

Kid_Kyoto wrote:"Don't be a dick" and "This is a family wargame" are good rules of thumb.


DR:80S++G++M--B+IPwhfb01#+D+++A+++/fWD258R++T(D)DM+++
 
   
Made in us
[MOD]
Madrak Ironhide







I suppose Harpies can be good as Flyers, but they're going
to lose any Panic check unless your Dreadlord or Master is
mounted and nearby. Also, they'll have a hard time staying
on the board the first time you use them to bait.

They'll certainly kill any warmachine crew they can get to.

I just think Dark Riders are flexible in their role in that they
can shoot, bait, marchblock. They won't get to that
warmachine crew right away, but if the enemy leaves a
big enough hole in their ranks you'll get to fire repeater
shots at the crew.

DR:70+S+G-MB-I+Pwmhd05#+D++A+++/aWD100R++T(S)DM+++
Get your own Dakka Code!

"...he could never understand the sense of a contest in which the two adversaries agreed upon the rules." Gabriel Garcia Marquez, One Hundred Years of Solitude 
   
Made in gb
Horrific Hive Tyrant





London (work) / Pompey (live, from time to time)

i love all mounted armies lol, im using a lizardmen one atm, since its lead by kroq-gar, saurus cav. count as core.
my army is pretty much the same set up as yours, try using a 10 man unit, tends to hit alot harder and survives alot longer.
for example: my main unit is: kroq-gar, 2 scar vets. (1 with banner for +1 mov.) and 6 saurus cav.
that tends to deal out a horrendous ammount of high str attacks

Suffused with the dying memories of Sanguinus, the warriors of the Death Company seek only one thing: death in battle fighting against the enemies of the Emperor.  
   
Made in us
Rampaging Chaos Russ Driver





Madison Wisconsin

malfred wrote:I suppose Harpies can be good as Flyers, but they're going
to lose any Panic check unless your Dreadlord or Master is
mounted and nearby.


harpies never use the generals leadership its in their rules. i still thing for the points and flying they are useful. anyway the argument has been settled here as harpies aren't core and he needs some so you can drop it



[FONT="Times New Roman"]Those who fight monsters should take care that they never become one. For when you stand and look long into the abyss, the abyss also looks into you.[/FONT] 
   
Made in us
Oberleutnant





Bastirous666 wrote:

harpies never use the generals leadership its in their rules. i still thing for the points and flying they are useful. anyway the argument has been settled here as harpies aren't core and he needs some so you can drop it


Nope. New book has them with the ability to use the general's leadership.







 
   
Made in us
Deadly Tomb Guard




South Carolina

This list looks like it could bring much death and destruction to the table top.

 
   
Made in us
[DCM]
Tzeentch's Fan Girl






Southern New Hampshire

Bastirous666 wrote:
harpies never use the generals leadership its in their rules. i still thing for the points and flying they are useful. anyway the argument has been settled here as harpies aren't core and he needs some so you can drop it


Are you the kind of guy that talks just to hear himself talk? Because you're not making much sense.

Try reading the new book: Harpies can use the general's leadership now, they're now Core (though they don't count towards your minimum), they're no longer 0-1, AND they're less expensive.

Next time you wish to debate something, know your rules.

EDIT: Oh, and learn to use proper puncuation; people will take you more seriously that way.

This message was edited 1 time. Last update was at 2008/08/05 20:27:09


She/Her

"There are no problems that cannot be solved with cannons." - Chief Engineer Boris Krauss of Nuln

Kid_Kyoto wrote:"Don't be a dick" and "This is a family wargame" are good rules of thumb.


DR:80S++G++M--B+IPwhfb01#+D+++A+++/fWD258R++T(D)DM+++
 
   
Made in us
5th God of Chaos! (Yea'rly!)




The Great State of Texas

Modquisition powers activate!

-Lets be polite here people.
-Also proper punctuation and spelling helps the arguments of all sides as the written word is not always the easiest for conveying intent (checks to see if spelled all those highfallutin words correctly)

Modquisition powers deactivate!

-"Wait a minute.....who is that Frazz is talking to in the gallery? Hmmm something is going on here.....Oh.... it seems there is some dispute over video taping of some sort......Frazz is really upset now..........wait a minute......whats he go there.......is it? Can it be?....Frazz has just unleashed his hidden weiner dog from his mini bag, while quoting shakespeares "Let slip the dogs the war!!" GG
-"Don't mind Frazzled. He's just Dakka's crazy old dude locked in the attic. He's harmless. Mostly."
-TBone the Magnificent 1999-2014, Long Live the King!
 
   
Made in us
Longtime Dakkanaut






jfrazell wrote:Modquisition powers activate!

-Let's be polite here, people.
-Also, proper punctuation and spelling helps the arguments of all sides, as the written word is not always the easiest for conveying intent (checks to see if spelled all those highfallutin words correctly).

Modquisition powers deactivate!


Fixed your punctuation.

He's got a mind like a steel trap. By which I mean it can only hold one idea at a time;
it latches on to the first idea to come along, good or bad; and it takes strenuous effort with a crowbar to make it let go.
 
   
Made in us
Longtime Dakkanaut






As for the list, well. More units is almost always a good thing, but Manfred is right about the shooting. Unless you can get your opponents to waste a couple of rounds shooting at your scary scary (regenerating) hydras, you stand a good chance of losing two or even three cav units on the way in. And considering the fact that four of them are Stupid, you could face a lot more than one or two turns of shooting.

I think you might consider dropping one unit of the CoKs, and using the points to add models to the other units, or at least to the unit(s) containing your general & BSB. Put a champion in that unit as well, to accept challenges if necessary. And then give that champion the Ring of Hotek. And give that unit the War Banner, too. Unit standard + War Banner + Battle Standard = +3 CR right there- you've just negated the rank bonus of almost every infantry unit out there. Add in the bucketfull of rerollable attacks... oh yeah.

Also, I'd drop the standards from your basic 5-man CoK units. Right now, you are paying 16 points for a banner to get +1 CR, for a unit that has a good chance of getting wiped out. And if they should break in HtH, that's handing 100 VPs to your opponent. Oh, drop the musicians, too. In fact, consider running 2 5-man units of CoK's with no command at all, if it will give you the points you need elsewhere; but take champions in preference to other command. Hatred makes extra attacks a good thing.

Do put musicians in your Dark Riders. You should be using them to bait-and-flee, and you want them to rally after they voluntarily flee.

This message was edited 1 time. Last update was at 2008/08/06 04:02:16


He's got a mind like a steel trap. By which I mean it can only hold one idea at a time;
it latches on to the first idea to come along, good or bad; and it takes strenuous effort with a crowbar to make it let go.
 
   
 
Forum Index » The Old World & Legacy Warhammer Fantasy Discussion
Go to: