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![[Post New]](/s/i/i.gif) 2008/07/23 14:44:22
Subject: 1750 Competitive Tyranids, using scuttlers
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Homicidal Veteran Blood Angel Assault Marine
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Hive Tyrant (Flyrant) - 205
Winged, Implant Attack, Toxin Sacs (+1 S), Flesh Hooks, Warp Field, TwLinked Devourer, Lash Whip + Bonesword
Gunfex - 163
V-Cannon
Strangler
Chitiin (+1 W)
Enh Senses (+1 BS)
Gunfex - 163
As above
Dakkafex - 113
Enh Senses (+1 BS)
Twl Devourer
Dakkafex - 113
Enh Senses (+1 BS)
Twl Devourer
2 x Zoanthrope - 130
Warp Blast
Synapse
2 x Lictor - 160
6 x Genestealers - 138
Acid Maw
Scuttlers
6 x Genestealers - 138
Acid Maw
Scuttlers
16 x Spinegaunts - 112
Scuttlers
Spinefist
16 x Spinegaunts - 112
Scuttlers
Spinefist
12 x Spinegaunts - 60
Spinefist
4 x Tyranid Warriors - 140
Rending Claws
Scything Talons
Leaping
Ext. Carapace (+1 Sv)
The idea here is to use the 12x gaunt squad to either shield the warriors as they advance or hold a rear objective. The lictors are there to allow reserve rerolls to help you dictate when your scuttlers arrive. If I know I'm going first then I could alternatively decide to deploy the scuttling broods along the front to earn that extra 6" of forward movement and use the lictors as a distraction/tie-up unit. Once again, constructive criticism is always appreciated.
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I play
I will magnetize (now doing LED as well) your models for you, send me a DM!
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![[Post New]](/s/i/i.gif) 2008/07/24 08:01:32
Subject: 1750 Competitive Tyranids, using scuttlers
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Fixture of Dakka
.................................... Searching for Iscandar
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Lictors suffer from the deep strike rules.
You have alot of different units, none of which seem to complement each other.
If I was playing this list, I would:
Ignore the spinegaunts for the crap they are.
Shoot dead all the stealers and warriors.
Zap the Zoanthropes, then run into combat with the spinegaunts (to protect myself from the fexes) and kill them with fearless wounds.
I should have a IC or squad that can smack down your tyrant, and that's how that game will go...
You've really gotta pick a theme.
Warriors + Stealers + Fexes + Flyrant + Spinegaunts is trying to do everything all at once.
AKA it's a battleforce army, which isn't a good thing.
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![[Post New]](/s/i/i.gif) 2008/07/24 17:37:16
Subject: Re:1750 Competitive Tyranids, using scuttlers
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Executing Exarch
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@ Stelek:
So in trying to keep with the infiltrate/scout theme, would you then suggest ditching the gaunts and the warriors in favor of more stealers?
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**** Phoenix ****
Threads should be like skirts: long enough to cover what's important but short enough to keep it interesting. |
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![[Post New]](/s/i/i.gif) 2008/07/25 02:53:03
Subject: 1750 Competitive Tyranids, using scuttlers
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Angry Blood Angel Assault marine
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Why every nids players often use flyrant?
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![[Post New]](/s/i/i.gif) 2008/07/25 03:44:28
Subject: Re:1750 Competitive Tyranids, using scuttlers
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Lurking Gaunt
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Because they can be anywhere you need them to be reliably and quickly. Speed, my friend.
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![[Post New]](/s/i/i.gif) 2008/07/25 20:42:20
Subject: 1750 Competitive Tyranids, using scuttlers
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Angry Blood Angel Assault marine
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I see, but i'm not because of Tyrant guard.
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![[Post New]](/s/i/i.gif) 2008/07/25 20:46:06
Subject: 1750 Competitive Tyranids, using scuttlers
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Fixture of Dakka
.................................... Searching for Iscandar
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Flyrants make me think 'autowin'. Tyrant Super Units, make me wince.
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